Actionscript 3 :: Fade In Sound With The Function?
Jan 9, 2012
I have this problem when I try to fade in sound with the function below. It just doesn't work and I can't figure out where the problem is.I would like to fade in a looping sound but nothing happens.this is used to play a sound via events
dispatchEvent(new CustomEventSound(CustomEventSound.PLAY_SOUND, Main.SOUND_AMBIENT, false, true, false, 999999, 0, 0, setSoundVolume));
this is the function to play a sound. the stop-function is almost identical to this one.
public function playSound(soundName:String, isSoundTrack:Boolean = false, fadeIn:Boolean = false, fadeOut:Boolean = false,
loops:int = 1, offset:Number = 0, volume:Number = 1):void {
if (fadeIn) {
tempSoundTransform.volume = 0;
[code].....
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Dec 10, 2009
i am trying to hade in and fade out on the sertain frame. but i just can't figure out what's the problem.
ActionScript Code:
var soundFadeInTimer:Timer = new Timer(100,50);
soundFadeInTimer.addEventListener("timer", soundFadeIn);
var fadeInIncr = 5;
function soundFadeIn(e:TimerEvent){
[Code]...
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May 18, 2007
I use Flash MX 6.0
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
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Nov 2, 2007
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[Code]...
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Sep 24, 2004
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Dec 12, 2006
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[code]........
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Dec 23, 2010
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[Code]...
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Sep 9, 2004
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Dec 17, 2003
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[Code]...
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Apr 1, 2012
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[code].....
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Jul 31, 2009
I have an animation with some sound attached to it from the library. I want to fade out the sound when the animation ends.. How do I do this? My code for starting the sound is:
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Oct 27, 2010
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Dec 17, 2003
All the links and tips around here show how to fade a sound out, but they all involve buttons or sliders. Is there a way in a frame-AS to start a 5 second fade out on a sound that has been loaded in a new _level and is activated with:
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[code].....
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I'm having some trouble getting the following code to work - trying to use the new Sound.extract() function to get two seconds of a Sound into a ByteArray, and then create a new bytearray with a WAV header, and then output the file. The resulting 'test.wav' file sounds very wrong although slightly recognisable? I think I may have some of the WAV header settings may be wrong but I'm not quite sure what's the matter and after a long time scratching
[Code]...
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Jan 9, 2012
I would like to fade in a looping sound but nothing happens. this is used to play a sound via events.Code:dispatchEvent(new CustomEventSound(CustomEventSound.PLAY_SOUND, Main.SOUND_AMBIENT, false, true, false, 999999, 0, 0, setSoundVolume));this is the function to play a sound. the stop-function is almost identical to this one.[code]
View 2 Replies
Jul 3, 2003
I have a presentation, that plays a sound loop, over and over throughout the movie. On the first frame of my Main movie timeline....I have this code:
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_root.firstSound.start(0,999);
[Code] .....
Well, without, the volume control MC, the fade out works....perfect...depending where it is on the time line...when it reaches it , it fades. However, with the volume control, fadeout doesn't do anything.....
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Jan 16, 2010
i have put a flv video put in a flash cs3 , i want is that when i press i a button ,ofcoure which i will create, movie and sound fade out smootly , rather then movie and sound stops at once, meaning the video fade out smoothly and sound volume slowly,lowers down ,until it is totally silent,what code should i use
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[Code]...
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I have a video and background music in one flash file. I need the background music to fade out when the video is playing, and fade back in when the video is paused. Everything works fine until the Music On/Off button is inserted.If you try out the attached FLA, the background music is able to fade out when the video is played and fade in when the video is paused. But once you toggle the Music On/Off button, the background music fade in/fade out doesn't work anymore.
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I seem to be having trouble with TweenLite in AS2.I've created a class which I call on the main timeline. Within the class I've loaded images and once they are loaded I want to fade between them. I am calling (inside my class) the following code when the images have finished loading:
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onComplete:doImageLoop, onCompleteParams:[1], onCompleteScope:this});
I then have the following function to do the fade loop:
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{
trace(imageId);[code].....
This function never gets hit but this first image does fade up.
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Feb 13, 2006
I am trying to use fade in function for loader.loadMovie(this.main), but if I change the code 'loader.loadMovie(this.main)' to fade_in(loader.loadMovie(this.main)', it only can running for first frame, then stuck.
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Oct 18, 2007
function that I can re-use and pass movie clips to and cause mc's to fade in and out?...such as
Code:
function fadeMeIn(fadewhat,fadespeed) {
if (fadewhat < 100) {
[code]......
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Apr 20, 2010
I have the following functions that fade a movie clip in and out
Code:
fadeAmount = 1;
function fadeIn() {
this._alpha += fadeAmount;
if (this._alpha>=100) {
this._alpha = 100;
this.onEnterFrame = null;
[Code] .....
And then I call the movie clip to start fading in and appear on stage
Code:
contentMC._alpha = 0;
contentMC.onEnterFrame = fadeIn;
What I need is some way to tell the movie "after you reach alpha 100, stay there for x seconds and then fade out" and execute this code:
Code:
contentMC._alpha = 100;
contentMC.onEnterFrame = fadeOut;Aafter it reaches alpha = 0 it should stop and stay there without looping back and starting to fade in again.
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