ActionScript 2.0 :: How To Use Fade In Function For Loader
Feb 13, 2006
I am trying to use fade in function for loader.loadMovie(this.main), but if I change the code 'loader.loadMovie(this.main)' to fade_in(loader.loadMovie(this.main)', it only can running for first frame, then stuck.
i got a loader in my flash movie that brings my external image in. I want it to fade in but I cant get it to work for some reason it just brings the image in at like a 10% alpha instead of fading in. Im sure im just screwing the code up somehow here it is:
I seem to be having trouble with TweenLite in AS2.I've created a class which I call on the main timeline. Within the class I've loaded images and once they are loaded I want to fade between them. I am calling (inside my class) the following code when the images have finished loading:
I have this problem when I try to fade in sound with the function below. It just doesn't work and I can't figure out where the problem is.I would like to fade in a looping sound but nothing happens.this is used to play a sound via events
I have the following functions that fade a movie clip in and out Code: fadeAmount = 1; function fadeIn() { this._alpha += fadeAmount; if (this._alpha>=100) { this._alpha = 100; this.onEnterFrame = null; [Code] .....
And then I call the movie clip to start fading in and appear on stage Code: contentMC._alpha = 0; contentMC.onEnterFrame = fadeIn;
What I need is some way to tell the movie "after you reach alpha 100, stay there for x seconds and then fade out" and execute this code: Code: contentMC._alpha = 100; contentMC.onEnterFrame = fadeOut;Aafter it reaches alpha = 0 it should stop and stay there without looping back and starting to fade in again.
I've been tinkering with it for 2 days now but can't fix it! I have a button that controls a movieclip (showstations1) that fades in and out. And i have a second button (button5) that gotoandplays on the main timeline. The trick is I want the second button to fade out the movieclip if it's visible before it gotoandplays the main timeline. [code]...
OK, trying to fade out a button through a function. I've done this before but I'm tired and it's just not happening. OK, there's a button named "button" and a movieclip named "fadeThis". The first frame of the root has the following code in it:
I'm a newcomer to Actionscript programming and trying to modify a Flash site template downloaded from [URL] (which is an AS2 template). I've almost succeeded at what I need to do but have run into a couple of brick walls. One is that I've added a video player to the site and need to make the background music track smoothly fade out when the video starts and fade back in when it ends (or is stopped). I set up a listener object for the video player that works. It's the smooth fade of audio levels that doesn't.
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame(); } else { this.prevFrame();
[Code]...
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I have eight images in a MC that I would like to sequentially fade in, display for a few seconds and fade out using _alpha function. So far I can fade one in with this AS:
Assuming my instances are img1, img2, img3, etc, etc... how would I go about sequentially fading each instance from 0 to 100, letting it display on the stage for a few seconds and then fade out (like a slideshow)?
I'm making a gallery using XML data and loading the information into a mc instance that are in turn being attached to the stage via linkage id. My question is this: I need to make all of those instances fade out with a function, and I have created a for loop to do this, however it is not working.. Any suggestions on how to make it work?
When you use LoadMovie to load a SWF, does that SWF stay loaded, or does it get reloaded every subsequent time you use the LoadMovie function for that same SWF? I use the LoadMovie function in several buttons to load SWFs into my movie. In those same buttons, I use a function which fades a different (already present) movieclip in. However, the LoadMovie call seems to block out the movie clip which needs to fade in; when I click the button, it loads the SWF just fine, the movieclip just doesn't fade in (or it does, but I can't see it), when I comment the LoadMovie call out, the movieclip fades in just fine (and I can see it). Also, I load the SWFs into an empty movieclip, which is beneath all other layers, so that's not the problem.
In my button: Code: on(release){ _root.home.fade(0,100,10); _root.content.loadMovie("home.swf"); }
I've tried: Code: on(release){ _root.content.loadMovie("home.swf"); _root.content.swapDepths(1000); _root.home.fade(0,100,10); } But, that doesn't get me anywhere, either.
I'm looking to add an element to this function to make my text fade. On (release) of my 'biog' button this function starts. But also I need my text on the page to fade from 100 to 0 on release, before this function begins. I've tried applying code that I have but can't get it to wrk. Not sure how these functions work exactly and no matter how much reading I do I can't get this right.
I want to load my XML, listen for the complete loading and then be abble to access the loaded XML in the main part of my program. I need to do so cause I want to load and process, like 10 or more XML in this project.[code]...
What is different betwen URLLoader and URLRequest? and what are their function? i have read language reference for actionscript3 from [URL] but it makes me confusing.
Does Loader.close() stops loading at once, or it continues loading certain number of chunks before stopping? Is it viable to run concurrent loading process in the background and then stop it abruptly (or even pause if possible) if user needs something else loaded immediately? And what about loading of other types of external content?
is it possible to create a loader and add parent to it,outside of a function or is there a function that runs once when the movie is started that i could add things like this into
So, I'm trying to load resources, add them to a dictionary, and have a drawing method search through that dictionary and draw based on certain predicates. I have a function that iterates through an Vector of Strings, calling on an instance of Loader to load them instantiated as a URLRequest.
private function loadImages(urls:Vector.<String>):void { var loader:Loader = new Loader();
[Code].....
So the issue is: Only the first images in my Vector are drawing. Upon further inspection, I found that the completeHandler was only being called once (I put a trace in the complete handler to check). However, the Loader is invoking load everytime the loop iterates. I tried instantiating separate loaders for each resource, just to see if it would work, but I had no luck with that. Do I need to make separate loaders and event handlers? Or am I just not using Loader correctly?
Trying to make a grid based question answer game and load variables from a text file using for loops into an array. I wanted to reduce redundant code and use for loops to populate my arrays. The issue I am having is with my arrays being lost/destroyed outside of the loader function.
I understand that if an array is declared inside the function, naturally the array would be destroyed upon exit of the function. However I am declaring the arrays outside of the function so the arrays should remain intact after I exit the function.
BTW - I'm not having an issue with the loading of the data. The data is loading correctly. The array is simply being destroyed after the data has loaded.
//Create the arrays to hold the //categories, questions, and answers var categoryArray:Array = new Array(); var quesAnswArray:Array = new Array();
i'm loading in multiple images using the same loader using a for loop. what i'm trying to figure out is how can i tell when the first 4 images are loaded. is there away to attach and index to each loader and then get it from the event in the on complete function? below is the code i'm using:
I'm loading an image into a container. The container is simply a loader object with a progress event listener and a complete event listener. It is loaded when a thumb is clicked in the gallery and it displays the image larger.Basically it is possible to interrupt the loading process of the current load stream and load something else by clicking another thumb in the gallery before it's complete.
If you call loader.close() when nothing is loading, Flash will call back an error saying that there is no stream attached to the loader object.Is there a way to test if the loader object is presently loading, and if so to close it?
I have set up a functioning xml image gallery with simple left and right arrows. I am now trying to make it an infinite looping gallery swapping the first and last sprites in an array and + and - their x value so they "physically" move in the photos container.
All of this works fine except for the actual loaded image. The xml data, name description, and image to be loaded are set up in one function and all the data is added to the sPhotoSprite (sprite) in this function. This All works perfectly..
A second function is then called to add the current image:
var currentImage:Loader = Loader(evt.target.loader); then currentSprite.addChild(currentImage); (the sprite is declared at the start)
The problem being that the sPhotosSprite is no longer reference-able. I've tried :
But this only ever returns the final sprite. The same problem of only ever returning the final sprite occurs when I try setting an external sprite to hold the current sprite in it and then referencing it in the second function.
is it possible to modify this script to make images load like a fade in/fade out slideshow. It works with buttons to action the transition I want, but I want a similar script to play a simple slideshow with same transitions.
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?