Actionscript 3 :: Adding A Border To A Flash.display.Loader?
Mar 22, 2011
I'm developing an ActionScript 3 app for Blackberry PlayBook.
I'm loading an image with flash.display.Loader.
I want to show that image with a 5px black border.
How can I do that?
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Oct 8, 2009
When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
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Nov 6, 2006
I have been using the tutorial on the Photo Slideshow Using XML and Flash, and think it is fantastic. It is really clear and easy to follow. However I have encoutered three things with it. Firstly I would love to be able to add a border around each thumbnail accross the bottom, that would change color when the user rolls over the thumbnail.I would also like to be able to highlight which thumbnail is currently being shown as the top image.The third issue I have had is when a user moves the mouse to the right of the first image, it scrolls about 5 pixels to the right even though there is no other image before it.
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Mar 20, 2009
i have a Tweener question....here is the lib..so here is the error i get?
## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....
and here is why:
Code:
import caurina.transitions.*;[code]....
i tryed to use just the loaders...not working..its just for mcs i think...
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Feb 19, 2010
i have created a preloader for my swf file. I want to simply add an image onto the stage whilst another swf is loading. My image is saved in a movieclip called image in the library. How would i add it to the stage and make it stay there whilst it is being loaded. I have tried manually moving it onto the stage but it only stays for 1 frame.
import flash.display.*;
import flash.events.*;
import flash.text.*;
[code].....
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Aug 17, 2011
i have created a preloader for my swf file. I want to simply add an image onto the stage whilst another swf is loading. My image is saved in a movieclip called image in the library. How would i add it to the stage and make it stay there whilst it is being loaded. I have tried manually moving it onto the stage but it only stays for 1 frame.
import flash.display.*;
import flash.events.*;
import flash.text.*;
[code]....
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Jan 26, 2010
What I want to do is add a border on the image that I load into my scroll bar via XML on the rollover. So when I rollover the image a border appears around it. I created a movie clip of the just the border and I am having trouble getting it to appear on all my images when I rollover them. I am not sure how to fix this. How can I do this?
Code:
scrollBar_mc.visible = false;
var space:int = 10;//space between cells
var w:int = 47;//width of cell
[Code].....
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Feb 11, 2010
I want to add a border around my mask. I don't know if I can add the border directly to the mask or if I need to create something new and position it. I imagine if the border was part of the mask it wouldnt show up? Anyway I added lineStyle to my roomMask and I get this error that doesn't make any sense to me:1061: Call to a possibly undefined method lineStyle through a reference with static type flash.display:Sprite.
ActionScript Code:
//create a mask to cover the room container
//to hide the floor outside edges
[code]......
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Jul 29, 2011
I've just started playing about with skinning and am finding it harder than anything else I've come across in Flex 4 Mobile. It needs to be done in actionscript as I am trying to skin a flex mobile button. Here is what I have so far: (It does very little, only changes the background color)
package skins {
import flash.display.GradientType;
import flash.geom.Matrix;
import mx.utils.ColorUtil;
import spark.components.supportClasses.StyleableTextField;
import spark.skins.mobile.ButtonSkin;
[Code] .....
There doesn't seem to be much in the way of documentation for skinning Flex mobile components purely in actionscript. How do we add a border for example?
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Jan 14, 2009
I have a very simple scrolling image strip where the images are loaded via xml. I was wondering if there is a way to add a white border around the pics by way of actionscript. Here is the code that I have to load the images and make them scroll.
[Code]....
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Jan 15, 2009
I have a scrolling image strip that loads images from xml. I was wondering how I could attach a border to the movie clips that the images are loaded into. I know how to use the drawing API, but I can't seem to attach a border to each movie clip. I'm posting the code below.
Code:
cliparray = [];
function loadXML(loaded) {
if (loaded) {
[Code]....
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Mar 25, 2011
I'd like to add some functionalities to the right border of my ADG component tothe user resize and potentially do more stuff. Is there a skin for that border? For instance, how would you make it wider, or add a handle that perhaps animates when you hover over it?
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Apr 7, 2007
This question has probably been asked a number of times in this forum. I searched and searched, read every reply, but there is nothing satisfactory posted till now. I tried out all solutions posted, but almost every implementation was incomplete. So, here is my question: In the xml photogallery tutorial, if I want to have a border around a thumbnail (which is dynamically loaded), how do I do that?
[Code]....
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Nov 14, 2011
Im currently in need of a library that contains flash.display.loader. I searched in google but the libraries I found doesn't contain display.loader. Would you mind to give me link where I can download this?
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Jun 2, 2010
I am using the Loader to load an external swf into my program. Inside the external swf, I need to be able to access the Loader instance that just loaded it. Does the loader add the external swf to itself before any code inside the swf gets executed? When is it safe to access the loader via the following code?
var target:DisplayObject = this;
while(!(target is Loader) && DisplayObject(target).parent != null){
target = DisplayObject(target).parent;
}
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Feb 16, 2007
I'm encountering a weird glitch when I try to use a more complex image border: the image container and the text caption both jump into place at the last moment. A bad effect. All I've done is add two more variables, "w2" and "w3" to the code:
Code:
var w = container._width+spacing, h = container._height+spacing;
var w2 = container._width+space2, h2 = container._height+space2;
var w3 = container._width+space3, h3 = container._height+space3;
border.resizeMe(w, h, id);
border2.resizeMe(w2, h2, id);
border3.resizeMe(w3, h3, id);
The only way I can find to keep the border shapes in correct proportion is to create 3 different border clips and apply the "resizeMe" easing function to each of them.
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Jun 13, 2009
I need to do a simple progress indicator while loading an image on background. I'm using the flash.display.Loader class in what seems to be the standard way. The problem is that even though I can see that flash.display.LoaderInfo fires the ProgressEvent.PROGRESS at regular intervals using tracing, a dynamically updated text (or any other graphics object) is updated only once when the loading finishes. It looks like if the display update queued and caused only one update at the end. This is a simplified version of the function which initiates the loading:[code]
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Aug 22, 2009
I dont know what this problem means can anyone explain it to me and how I can fix it i get it everytime i make imgLoader[i] on my thumb button. it says Property 9 not found on flash.display.Loader and there is no default value.this is the loaded xml info for the thumbs and images.[code]
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Sep 12, 2011
The MovieClip art Gallery is added to the stage just fine, but it's .as class can't even display a simple image 'elephant.jpg'.
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code].....
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Oct 26, 2009
Does flash.display.Loader determine the file by filename or header?
The reason why I ask is that I'm getting an IOError: "Unknown File Type" when loading an swf which has a strange filename (in the form of "filename.randomnumbersandletters.swf").
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Apr 26, 2010
I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.
This is my program:
package
{
import flash.display.Loader;
import flash.display.Sprite;
[Code]....
After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.
Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result.
Edit: I noticed that if the program is compiled with debug=true the flash player takes around two seconds to start, the same length of time the flash player is frozen when debug=false.
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Nov 11, 2009
is it possible to get the total frames from a .swf being loaded via a flash.display.Loader class so i can calculate duration in seconds of the clip?
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Jan 6, 2009
I've builded this XML gallery, and suddenly Im getting an error when Im loading the pictures. Its only sometimes the error comes. TypeError: Error #2007: Parameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at imageviewer_xml_subcats_fla::MainTimeline/allLoadXML()
[Code]...
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Mar 3, 2009
I am loading an external swf as a child and I want to get its "totalFrames", but I get the following error: "Property totalFrames not found on flash.display.Loader and there is no default value."Is there a way to get totalFrames from a child? Here is what I have:
Code:
var movieArea = new Loader();
addChild(movieArea);
movieArea.load(new URLRequest("slide1.swf"));
movieArea.x=5;
movieArea.y=5;
var framesTot = trace(movieArea.totalFrames);
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Mar 17, 2009
I'm creating a little project that allows you to drag some images.I get this Error when I try to drag the images
Code:
ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value.
at Icon03/beginDrag()
Here is my code
Code:
package {
import flash.display.*;
import flash.events.*;
[code]....
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Aug 19, 2010
I have a xml image gallery and I want to add a simple progress bar component from flash cs5 to the thumbs when they 1st load up in the carousel.
I understand about the progress bar and how it works and I have tried all day to insert the correct code into my project but I just can't seem to get it right. I dont want to use buttons for the progress bar as demonstrated by Republic of Code, I would just like the progress bars to load when thumbs are loading.
I have included below the progress bar AS3 code from the site "republic of code" which I have been learning from. Also below is the code from my xml gallery.
progress bar AS3 code
import fl.controls.ProgressBar;
import fl.controls.Button;
[Code].....
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Jan 25, 2010
Is it possible to add the same Loader to many different DisplayObjectContainers?
I'm using a Loader instance to load an image which I would like to place in about 40 different Sprites. Using the addChild function the loader can only be added to one Sprite though. Is there any way around this or do I have to create 40 different loaders also?
Or is there a way to load an image straight into a Sprite without even using the Loader?
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Apr 2, 2007
im having trouble adding a progressbar components to a loader...all the images load and the progress bars too but the progress bars only change when they reach 100% and they do not disapper either..
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Feb 6, 2009
Am working on a simulation and am running into some trouble. I am attaching what I have so far. (I'm just in beginning stages so it's nothing fancy) What I still need to do is place the main image into the code using this code:
[Code]...
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Jan 14, 2011
I'm loading .JPGs into loaders, setting the alpha of the loaders to .5 and would like to add a ROLL_OVER event to set the alpha to 1 then back to .5 on ROLL_OUT.Here's what I've got so far and it works well.
var ldr1:Loader=new Loader();var url1:URLRequest=new URLRequest("thumbs/1t.jpg");ldr1.contentLoaderInfo.addEventListener(Event.COMPLETE, done1);ldr1.load(url1);
function done1(event:Event):void{ event.target.content.alpha=.5; event.target.content.x=currentX; //currentX & Y are already set event.target.content.y=currentY; addChild(event.target.content); currentX+=event.target.content.width;}
NOW, I'm trying to add the MouseEvent and can't figure out what to add the listener to - the loader or its content?
ldr1.addEventListener(MouseEvent.ROLL_OVER, rollOn); <<<<--- this doesn't work.
ldr1.contentLoaderInfo.addEventListener(MouseEvent.ROLL_OVER, rollOn); <<<<---this doesn't work either.
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