ActionScript 3.0 :: Library That Contains Flash.display.loader?

Nov 14, 2011

Im currently in need of a library that contains flash.display.loader. I searched in google but the libraries I found doesn't contain display.loader. Would you mind to give me link where I can download this?

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ActionScript 3.0 :: Loading Subclassed Display Objects With Flash.display.Loader?

Oct 8, 2009

When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?

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ActionScript 3.0 :: Cannot Convert Flash.display::Loader@2035d101 To Flash.display.MovieClip?

Mar 20, 2009

i have a Tweener question....here is the lib..so here is the error i get?

## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....

and here is why:

Code:

import caurina.transitions.*;[code]....

i tryed to use just the loaders...not working..its just for mcs i think...

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AS2 :: Flash - Load An Image From The Library To The Loader Component?

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I need to load (dynamically) an image stored in the library of Adobe Flash to the loader component. So far, i have imported this image to the library and exported it to ActionScript under the linkage section. I have named its identifier as well.

I am using ActionScript 2.0.

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As3 :: Flash - Loader Library Comparison: Bulkloader - Loadermax - Queueloader

Mar 21, 2011

i've been using different loaders in the past, here are the most popular:.

[Code]...

which one is the best one and for which challenges?

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Actionscript 3 - When Does Flash.display.Loader Add The External Swf To Itself

Jun 2, 2010

I am using the Loader to load an external swf into my program. Inside the external swf, I need to be able to access the Loader instance that just loaded it. Does the loader add the external swf to itself before any code inside the swf gets executed? When is it safe to access the loader via the following code?

var target:DisplayObject = this;
while(!(target is Loader) && DisplayObject(target).parent != null){
target = DisplayObject(target).parent;
}

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Actionscript 3 :: Adding A Border To A Flash.display.Loader?

Mar 22, 2011

I'm developing an ActionScript 3 app for Blackberry PlayBook.

I'm loading an image with flash.display.Loader.

I want to show that image with a 5px black border.

How can I do that?

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Actionscript :: Progress Indicator Using Flash.display.Loader

Jun 13, 2009

I need to do a simple progress indicator while loading an image on background. I'm using the flash.display.Loader class in what seems to be the standard way. The problem is that even though I can see that flash.display.LoaderInfo fires the ProgressEvent.PROGRESS at regular intervals using tracing, a dynamically updated text (or any other graphics object) is updated only once when the loading finishes. It looks like if the display update queued and caused only one update at the end. This is a simplified version of the function which initiates the loading:[code]

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ActionScript 3.0 :: Property 9 Not Found On Flash.display.Loader

Aug 22, 2009

I dont know what this problem means can anyone explain it to me and how I can fix it i get it everytime i make imgLoader[i] on my thumb button. it says Property 9 not found on flash.display.Loader and there is no default value.this is the loaded xml info for the thumbs and images.[code]

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ActionScript 3.0 :: Can't Get A Simple Flash.display.Loader To Work

Sep 12, 2011

The MovieClip art Gallery is added to the stage just fine, but it's .as class can't even display a simple image 'elephant.jpg'.

ActionScript Code:
package
{
import flash.display.MovieClip;

[Code].....

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Flex :: Does Flash.display.Loader Determine The File By Filename Or Header

Oct 26, 2009

Does flash.display.Loader determine the file by filename or header?

The reason why I ask is that I'm getting an IOError: "Unknown File Type" when loading an swf which has a strange filename (in the form of "filename.randomnumbersandletters.swf").

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Actionscript 3 :: Flash.display.Loader Blocks On Load In Release Build?

Apr 26, 2010

I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.

This is my program:

package
{
import flash.display.Loader;
import flash.display.Sprite;

[Code]....

After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.

Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result.

Edit: I noticed that if the program is compiled with debug=true the flash player takes around two seconds to start, the same length of time the flash player is frozen when debug=false.

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ActionScript 3.0 :: Get The Total Frames From A .swf Being Loaded Via A Flash.display.Loader Class

Nov 11, 2009

is it possible to get the total frames from a .swf being loaded via a flash.display.Loader class so i can calculate duration in seconds of the clip?

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ActionScript 2.0 :: Display A Picture From The Library On The Flash Page?

Feb 16, 2004

whats the actionscript to display a picture from the library on the flash page?

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ActionScript 3.0 :: Error #2007: Parameter Url Must Be Non-null. At Flash.display::Loader/_load()

Jan 6, 2009

I've builded this XML gallery, and suddenly Im getting an error when Im loading the pictures. Its only sometimes the error comes. TypeError: Error #2007: Parameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at imageviewer_xml_subcats_fla::MainTimeline/allLoadXML()

[Code]...

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ActionScript 3.0 :: Error: Property TotalFrames Not Found On Flash.display.Loader And There Is No Default Value

Mar 3, 2009

I am loading an external swf as a child and I want to get its "totalFrames", but I get the following error: "Property totalFrames not found on flash.display.Loader and there is no default value."Is there a way to get totalFrames from a child? Here is what I have:

Code:
var movieArea = new Loader();
addChild(movieArea);
movieArea.load(new URLRequest("slide1.swf"));
movieArea.x=5;
movieArea.y=5;
var framesTot = trace(movieArea.totalFrames);

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ActionScript 3.0 :: Error #1069: Property StartDrag Not Found On Flash.display.Loader And There Is No Default Value

Mar 17, 2009

I'm creating a little project that allows you to drag some images.I get this Error when I try to drag the images

Code:
ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value.
at Icon03/beginDrag()

Here is my code

Code:
package {
import flash.display.*;
import flash.events.*;

[code]....

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Actionscript 3 :: Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Sep 5, 2011

Here is the title error with complete paths:

\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.

Firstly, what I have tried and what I am using:

[Code]...

I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!

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Flex :: Flash Loader Demands Library Files In Folder Other Than Folder Where Main Project File Is?

Jul 29, 2010

i have situation in which i have some library projects, say

"DataProcessors","Lib2"

, included in my lets say "MainProject" (a web project) placed on directory

"E:in-debugMainProject.swf"

, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that

"E:DataProcessors.swf"

not found but i have those lib files on

"E:in-debugDataProcessors.swf"..

what could be the possible errors.

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ActionScript 3.0 :: Sprite Loader From Library Onto The Stage?

Jan 30, 2009

Loading a Sprite or MovieClip from the library to the Stage is simple. You just export the symbol and do the following code:

var mySp:Sprite1 = new Sprite1();
addChild(mySp)

assuming the exported sprite is called "Sprite1" and the base class is flash.display.Sprite

But what if you have many sprites and want to encapsulate this into a function with the sprite name passed as a string? What would the code in the function look like? Somehow you have to cast the string as the name of the sprite class defined in your export but I'm not sure how. I've seen a sample using the "as" keyword but try searching "as" in the help you you don't get much help.

Code:
function loadSpriteFromLibrary(sSpriteName:String)
{
//load the sprite with an exported name passed into sSpriteName onto the stage
//what would the code look like?
}

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ActionScript 3.0 :: Load Image Using Loader From Library?

Nov 27, 2010

Can we load image or any asset from Library using LOADER in action script 3.0

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ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
 
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

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ActionScript 3.0 :: 5000: The Class 'com.decalmywall.Emb_EMB_BORDER' Must Subclass 'flash.display.BitmapData' Since It Is Linked To A Library Symbol Of That Type

Nov 15, 2011

I am having an issue with compiling a .swf. I get the following error on what seems to be related to the images. There is about 40 that are all very similar the the error code listed below:

5000: The class 'com.decalmywall.Emb_EMB_BORDER' must subclass 'flash.display.BitmapData' since it is linked to a library symbol of that type.

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ActionScript 3.0 :: Load A Movieclip From The Library Using The Loader Class?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

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ActionScript 2.0 :: Load An Image From Library To Loader Component Using It?

Mar 10, 2012

I need to load (dynamically) an image stored in the library of Adobe Flash to the loader component. So far, i have imported this image to the library and exported it to ActionScript under the linkage section.

View 3 Replies

ActionScript 3.0 :: Error #1069 "Property StartDrag Not Found On Flash.display.Loader" - Allows To Drag Some Images

Mar 17, 2009

I'm creating a little project that allows you to drag some images. I get this Error when I try to drag the images Code: ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value. at Icon03/beginDrag() Here is my code

[Code]..

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ActionScript 3.0 :: Flex 1 Swf Loader, Multiple Swfs Importing From Shared Library?

Dec 15, 2009

I'm using Flex builder 3 for my main application (web-based), and I need to load multiple swf files built in flash cs4 (AS3) at different times. The flash swfs import assets from a separate flash swf used as a shared library. I'm using 1 swf loader in flex to keep 1 flash swf loaded at a time.Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.

Here's an example of an error:

"ReferenceError: Error #1065: Variable sharedApps is not defined."

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ActionScript 3.0 :: Loader Not Display - ProgressEvent?

Sep 4, 2008

I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.

Here's the loader code.
stop();
//trigger the check on every frame
addEventListener(Event.ENTER_FRAME, checkProgress);
//find total number of bytes in the file
var totalBytes:uint = this.root.loaderInfo.bytesTotal;
[Code] .....

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ActionScript 3.0 :: Can't Display On Stage: Loader

Jan 25, 2011

I'm trying to display a collection of images Loader object (Vector) on stage. Keep getting that annoying error msg: Implicit conversion AS3 vector: flash.display.loader.

[Code].....

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ActionScript 3.0 :: Display.Loader Not Working In Firefox?

Mar 14, 2012

I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... Is this a common issue with the Loader class or contentLoaderInfo events?

import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;

[code].....

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