ActionScript 3.0 :: Can't Display On Stage: Loader
Jan 25, 2011
I'm trying to display a collection of images Loader object (Vector) on stage. Keep getting that annoying error msg: Implicit conversion AS3 vector: flash.display.loader.
[Code].....
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Similar Posts:
Oct 8, 2009
When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
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Mar 20, 2009
i have a Tweener question....here is the lib..so here is the error i get?
## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....
and here is why:
Code:
import caurina.transitions.*;[code]....
i tryed to use just the loaders...not working..its just for mcs i think...
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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Sep 4, 2008
I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.
Here's the loader code.
stop();
//trigger the check on every frame
addEventListener(Event.ENTER_FRAME, checkProgress);
//find total number of bytes in the file
var totalBytes:uint = this.root.loaderInfo.bytesTotal;
[Code] .....
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Oct 22, 2009
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
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Mar 14, 2012
I just inherited some code that produces an embedded rdio music player into a swf. It works great in firefox and safari, except the embedded player does not appear in Firefox... Is this a common issue with the Loader class or contentLoaderInfo events?
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
[code].....
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Nov 14, 2011
Im currently in need of a library that contains flash.display.loader. I searched in google but the libraries I found doesn't contain display.loader. Would you mind to give me link where I can download this?
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Jun 2, 2010
I am using the Loader to load an external swf into my program. Inside the external swf, I need to be able to access the Loader instance that just loaded it. Does the loader add the external swf to itself before any code inside the swf gets executed? When is it safe to access the loader via the following code?
var target:DisplayObject = this;
while(!(target is Loader) && DisplayObject(target).parent != null){
target = DisplayObject(target).parent;
}
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Oct 21, 2009
I have a site loading a large number of thumbs and even a video at the top. Every once in a while the loader object gets stuck. I have an EVENT.COMPLETE on it and it doesn't appear to get called.
Any help? This appears to happen primarily on the first time loading. I am using Safari on Mac for the browser as well, if this makes a difference
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Nov 26, 2009
I am just looking for a tutorial for a simple loader bar. My flash site is quite large and as a result, a simple loading screen leads people with slower connections to believe that maybe it has crashed during load and don't wait till it's finished. A load bar would obviously show that the site is still downloading.
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Mar 22, 2011
I'm developing an ActionScript 3 app for Blackberry PlayBook.
I'm loading an image with flash.display.Loader.
I want to show that image with a 5px black border.
How can I do that?
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Jun 13, 2009
I need to do a simple progress indicator while loading an image on background. I'm using the flash.display.Loader class in what seems to be the standard way. The problem is that even though I can see that flash.display.LoaderInfo fires the ProgressEvent.PROGRESS at regular intervals using tracing, a dynamically updated text (or any other graphics object) is updated only once when the loading finishes. It looks like if the display update queued and caused only one update at the end. This is a simplified version of the function which initiates the loading:[code]
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Aug 22, 2009
I dont know what this problem means can anyone explain it to me and how I can fix it i get it everytime i make imgLoader[i] on my thumb button. it says Property 9 not found on flash.display.Loader and there is no default value.this is the loaded xml info for the thumbs and images.[code]
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Sep 12, 2011
The MovieClip art Gallery is added to the stage just fine, but it's .as class can't even display a simple image 'elephant.jpg'.
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code].....
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Mar 13, 2008
my preloader doesn't display until about 60% loaded?
stop();
textVar = "..::LOADING::..";
loaderInt = setInterval (Lbar,10) ;
function Lbar () {
[Code].....
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Jun 19, 2010
I am trying to load images from external XML files, and display on a movieClip name thumb_mc, The following codes will generates a list of buttons using button_mc, my task here is to add a thumbnails to each button from each record of xml.I have added below codes in red, However, what I am getting is the thumbnails are overlapping each other. What should I do to make it display on the thumb_mc on each button?
Code:
public function showXML(e:Event):void {
XML.ignoreWhitespace = true;
xml = new XML(e.target.data);//loading the xml[code]....
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Aug 21, 2008
Using the mac version of flash CS3, and trying to import classes, namely the Loader class. Everywhere I've seen this code is used:
import flash.display.Loader;
or for all classes in display:
import flash.display.*;
Neither of which seems to work, and after searching out the file path for flash.display there is only one file in the display folder (BitmapData.as).So my question is, where do I find the loader class? And secondly, once I find it, do I copy and paste it into the display
folder or do I use a different file path?
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Oct 26, 2009
Does flash.display.Loader determine the file by filename or header?
The reason why I ask is that I'm getting an IOError: "Unknown File Type" when loading an swf which has a strange filename (in the form of "filename.randomnumbersandletters.swf").
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Apr 26, 2010
I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.
This is my program:
package
{
import flash.display.Loader;
import flash.display.Sprite;
[Code]....
After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.
Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result.
Edit: I noticed that if the program is compiled with debug=true the flash player takes around two seconds to start, the same length of time the flash player is frozen when debug=false.
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Nov 11, 2009
is it possible to get the total frames from a .swf being loaded via a flash.display.Loader class so i can calculate duration in seconds of the clip?
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Jan 6, 2009
I've builded this XML gallery, and suddenly Im getting an error when Im loading the pictures. Its only sometimes the error comes. TypeError: Error #2007: Parameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at imageviewer_xml_subcats_fla::MainTimeline/allLoadXML()
[Code]...
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Mar 3, 2009
I am loading an external swf as a child and I want to get its "totalFrames", but I get the following error: "Property totalFrames not found on flash.display.Loader and there is no default value."Is there a way to get totalFrames from a child? Here is what I have:
Code:
var movieArea = new Loader();
addChild(movieArea);
movieArea.load(new URLRequest("slide1.swf"));
movieArea.x=5;
movieArea.y=5;
var framesTot = trace(movieArea.totalFrames);
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Nov 9, 2006
I have a big problem with ActionScript 3. I'm working in Flex Builder 2. The following code throws a null reference error:
Code:
public function Initialize():void{
var l:Loader = new Loader();
stage.addChild(l); // null?
l.x = 100;
l.y = 100;
}
I've worked out that the stage::addChild method is the source of the problem.
Note: the function is called on the creationComplete trigger.
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Mar 17, 2009
I'm creating a little project that allows you to drag some images.I get this Error when I try to drag the images
Code:
ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value.
at Icon03/beginDrag()
Here is my code
Code:
package {
import flash.display.*;
import flash.events.*;
[code]....
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Dec 14, 2009
I have 5 GoToframe activated UI loaders that appear on stage when a btn is clicked. All work fine except when either video galleries are clicked (there are two) . After the video gallery appears on stage any button clicked after that adds the next UI loader but the video gallery remains playing.
Do I use a removeEventListener?
Do I use on all buttons?
Create separate functions?
here is the code to one of the galleries
this.stop();
btnGallImg.addEventListener(MouseEvent.CLICK, vgall2);
function vgall2(evt:Event):void {
gotoAndStop("gallery2");
}
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Jan 30, 2009
Loading a Sprite or MovieClip from the library to the Stage is simple. You just export the symbol and do the following code:
var mySp:Sprite1 = new Sprite1();
addChild(mySp)
assuming the exported sprite is called "Sprite1" and the base class is flash.display.Sprite
But what if you have many sprites and want to encapsulate this into a function with the sprite name passed as a string? What would the code in the function look like? Somehow you have to cast the string as the name of the sprite class defined in your export but I'm not sure how. I've seen a sample using the "as" keyword but try searching "as" in the help you you don't get much help.
Code:
function loadSpriteFromLibrary(sSpriteName:String)
{
//load the sprite with an exported name passed into sSpriteName onto the stage
//what would the code look like?
}
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Nov 3, 2009
Basically what im doing is making a whole bunch of movieclips using a loop and loading an image into them..The movieclip is a success, but no object is there or seen on stage...
[Code]...
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Nov 12, 2009
I have the following code
var loader:Loader = new Loader();loader.load(new URLRequest("gallery.swf"));loader.x = 20;loader.y = 75;
gallery_btn.addEventListener(MouseEvent.CLICK,addGallery);
function addGallery(event:MouseEvent):void
{ addChild(loader);}
Fine up to here. I need to remove the loader when another button is clicked because the loader remains on stage.
I tried the code below (just used on 1 button for now but I have 5)
[Code]....
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Mar 3, 2010
I know using the UI loader when I needed to remove from the stage I used
MovieClip(loaderVideoGallery.content).flvPlayer.stop()
this time I need to remove a loader class event loader from the stage[URL]... The scenerio is I have 5 externally loaded .swfs that load on different frames on the timeline. When one is playing and another button event listener is clicked the previous video remains on stage. This happens when I go anywhere else in the timeline so I would think I need (removeChild)
Wouldn't this have to go in every button listener? If I went from a frame that loads an swf to the the frame that displays the homepage where text is in the place of where the swf was I would need to always have the remove Child event in all other button event listeners am I correct?
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