ActionScript 3.0 :: Loader Object Sometimes Does Not Display Even Though It Is Loaded?
Oct 21, 2009
I have a site loading a large number of thumbs and even a video at the top. Every once in a while the loader object gets stuck. I have an EVENT.COMPLETE on it and it doesn't appear to get called.
Any help? This appears to happen primarily on the first time loading. I am using Safari on Mac for the browser as well, if this makes a difference
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Mar 13, 2008
my preloader doesn't display until about 60% loaded?
stop();
textVar = "..::LOADING::..";
loaderInt = setInterval (Lbar,10) ;
function Lbar () {
[Code].....
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Nov 11, 2009
is it possible to get the total frames from a .swf being loaded via a flash.display.Loader class so i can calculate duration in seconds of the clip?
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Jan 27, 2009
I loaded 5 JPG's into specific locations of an array via the URLRequest. So now when I trace my array:
[Code]...
THE PROBLEM: when I scan getXMLlinksArray and see that its NOT null, and i try to addChil to xmlImgHolder and then to spriteHolderArray, I just get a blank space. The debuger is showing that spriteHolderArray contains some loader info and the appropriate URL up until I load it with the existing loader from getXMLlinksArray. Then it says it doesn't have any conentedLoadedInfo.
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Jan 23, 2009
I have this code in a class:
Code: Select allpackage com.jhoyt{
import flash.net.URLRequest;
import flash.events.*;[code]....
and I have this code on the timeline of the movie its being loaded into:
Code: Select allimport com.jhoyt.SSIlaunch;
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Jan 23, 2009
I have this code in a class:
[Code]...
I know its loading because I can put trace actions into the addAndPoint function and it gets called. what can I do to make it display?
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Jan 18, 2011
I am a bit stuck here for the past few days. I have a SWF running in Security.LOCAL_TRUSTED sandbox. I can load my JPEGs and simple SWFs without any problems
[Code]....
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Apr 11, 2011
Is this possible ? If yes how ?Otherwise what's the alternatives ?
By dynamically I mean using
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loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishLoading);
[code].....
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Oct 8, 2009
When using Loader class to load display objects (bitmaps, SWFs...) from remote URLs, is there any way for them to be instantiated (referenced as we know, by Loader::content property) as some user specified valid subclass? For example if I had a class that extended a Bitmap, is there any way for the loaded object to be of this class?
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How to access a loader loaded by a loader
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i have a Tweener question....here is the lib..so here is the error i get?
## [Tweener] Error: [object Loader] raised an error while executing the 'onComplete'handler.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2035d1c1 to flash.display.MovieClip.[code].....
and here is why:
Code:
import caurina.transitions.*;[code]....
i tryed to use just the loaders...not working..its just for mcs i think...
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Mar 6, 2008
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can I resize a display object (container) without its contents (children) are resized?
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import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);
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I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.
Here's the loader code.
stop();
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[Code] .....
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[Code].....
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import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
[code].....
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Nov 14, 2011
Im currently in need of a library that contains flash.display.loader. I searched in google but the libraries I found doesn't contain display.loader. Would you mind to give me link where I can download this?
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I am just looking for a tutorial for a simple loader bar. My flash site is quite large and as a result, a simple loading screen leads people with slower connections to believe that maybe it has crashed during load and don't wait till it's finished. A load bar would obviously show that the site is still downloading.
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[code]...
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package
{
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Code:
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