As3 :: Flash - Loader Library Comparison: Bulkloader - Loadermax - Queueloader

Mar 21, 2011

i've been using different loaders in the past, here are the most popular:.

[Code]...

which one is the best one and for which challenges?

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[Code]...

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assuming the exported sprite is called "Sprite1" and the base class is flash.display.Sprite

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Code:
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I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

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i'm trying to duplicate a swf loaded using greensocks LoaderMax but i don't seem to be able to

i'm using the following code:

private var _assetCache : Dictionary;
public function getAssetById(assetId:String):DisplayObject
{
var asset:DisplayObject;

[Code].....

if i simply return the asset from _assetCache (which is a dictionary) without duplicating it, it works and traces as a MovieClip but when i try to duplicate it, even though the traces tell me that the duplicate is a movieclip. Note the clip being loaded is a simple vector graphic on the stage of the root of the timeline

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LoaderMax uses the following function in their DisplayObjectLoader.as class which is under loader/core :

Although they have put the forced GC under a Try/Catch block. Flash Player 11 still manages to crash on it. Any ideas about this?

protected static function _forceGCHandler(event:Event):void {
if (_gcCycles == 0) {
_gcDispatcher.removeEventListener(Event.ENTER_FRAME, _forceGCHandler);
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[Code]...

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I don't know how to add buttonMode true in my gallery and somehow it doesn't loop for all the images in XML. it starts not from first image, it starts from secondI used a snorklTV tutorial (Bullet-Proof TimelineMax Transitions) for my gallery animation.Code is in class "main"

Code:
package
{import com.greensock.events.LoaderEvent;

[code]......

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I'm using Flex builder 3 for my main application (web-based), and I need to load multiple swf files built in flash cs4 (AS3) at different times. The flash swfs import assets from a separate flash swf used as a shared library. I'm using 1 swf loader in flex to keep 1 flash swf loaded at a time.Loading the first swf works fine, but loading subsequent swfs generates an error in importing from the shared library swf.

Here's an example of an error:

"ReferenceError: Error #1065: Variable sharedApps is not defined."

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Arrays :: LoaderMax: Loading Pictures To An Array?

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I have the following problem. I wanna load 3 pictures to the stage using LoaderMax. Their path is stored in an array (urls), and finally I wanna have all their displayList objects in a new array called pictures.here's my code:

var urls:Array = new Array("../data/bild1.jpg","../data/bild2.jpg", "../data/bild3.jpg");
for(var i:Number = 0; i< urls.length; i++){
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[code].....

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Actionscript 3 :: LoaderMax Error Opening Image URL From Wordpress?

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Error opening URL 'http://test.myweb.com/wp-content/uploads/2010/12/premi_logo.jpg ?purpose=audit&gsCacheBusterID=1313725194183'
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[code].....

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ActionScript 3.0 :: Load And Unload An External .swf File At Specific Frames Using LoaderMax?

Mar 8, 2012

I'm actually creating a pretty simple banner that needs to stay under 40k size. I'm trying to load and unload an external .swf to my main swf file. So far, I only managed to load my external .swf, without finding a way to make it appear and disappear at specific frames (the external .swf shows up directly at frame 1, then when the animation loops over, it stacks over and over).

I read some things about onEnterFrame and counters but still wasn't able to solve my issue.

Here's my actual code. It makes the "horse.swf" file (located in the same folder as my main swf) fades in into my main swf after it has been loaded.

By the way, I used The LoaderMax system from greensock. because it seemed lighter and easier to manage than the native Adobe Loader one.

Code:
import com.greensock.*;
import com.greensock.loading.*;
import com.greensock.events.LoaderEvent;

[Code].....

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ActionScript 3.0 :: BulkLoader Breaks With Flv?

Nov 16, 2009

I'm using bulkLoader to load an mp3 and an flv using their simple-example.as

It works fine if I make the SimpleExampleMain the file's class, loads sound and video and plays them both when they're finished. However, if I DON'T make it the class and just use:

Code:
var se:SimpleExampleMain=new SimpleExampleMain();

it loads both, plays the audio fine, but doesn't show the video?? It says that it's loaded, but it doesn't show anything. NOTHING is different except it's not the file Class...

Here's the SimpleExampleMain.as:

Code:
package{
import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;

[Code]....

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ActionScript 3.0 :: Bulkloader Won't Play The FLV

Apr 19, 2010

i'm working on a project that uses a lot of external files (sounds, videos...)So I decided to use the class Bulkloader to load my items.

First item I try to load : i'm stuck.The item (a flv) is loaded, but is not playing once the COMPLETE event is fired.All the code above is in the first frame of my flash. (I don't like to work with external classes).

Code:
import br.com.stimuli.loading.BulkLoader;
import br.com.stimuli.loading.BulkProgressEvent;
import flash.events.*;

[code]....

The 'loaded' string IS traced so everything works fine until that.Seems it is the resume() function (or something else ?) that do not work.

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ActionScript 3.0 :: BulkLoader FLV Metadata Error ?

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I'm having a particularly frustrating issue with the BulkLoader API [url] that I thought perhaps someone here might be able to help resolve. What I'm trying to do, is to capture the metadata from a loaded .flv (through Bulkloader) so that I can check its duration. In all my efforts to facilitate this, Bulkloader either misfires once the video has loaded and/or returns null. For the sake of preventing redundancy, here is what I've tried/checked so far...

-I've pulled the metadata of my video(s) through a simple custom net connection... so it is there, and I can grab the duration this way. However, in this particular case, I need the data from BulkLoader.

-I've encoded/re-encoded the video(s), and have also injected custom data. Still no luck.

-I've changed the loading parameter "pausedAtStart" to true, as suggested, and have used netStream.seek() to jump to later frames or back to the first.

Needless to say, this is a very frustrating issue that I just can't seem to find a way around. Here is a link to my source files w/Bulkloader library: [url].

Here is a look at the code:

ActionScript Code:

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I have a problem that bugging me and hindering me from advancing to next part of the game. I'm very much behind schedule because of these weird behavior. (Well I blame my ignorance for not properly coding them)
 
I'm trying to do a simple click-and-match game where there are 18 items to flip but only 10 items (5 pairs) are the valid answer. The problem lies with this part:

[Code]...

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Flex :: Comparison Unable To Compare?

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Unable to get ll = -15 even when the Flex builder console show correct result. Which part could I go wrong?

//b-a = (3) && c-a = (6)
if((naArray[i+1]-naArray[i])<=3 && (naArray[i+2]-naArray[i])==6) {
ll=-15;
}

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I try to compare two array

if (comparisonArray == restriction)
{
trace ("Its a match");

[code].....

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