I am currently digging into the whole Flash 3D stuff and I am quite unsure which engine I should use. I really prefer haXe for development but ActionScript 3 is also fine.My current candidates are:
Papervision3D
Alternativa3D
Sandy 3D (only engine with native haXe version)
Away3D
I am kind of new to flash and I want my flash site to get the best results from search engines.So I found SWFOBJECT is this the way to go? Also how do I use it? Is there any learning videos out on the web.
What are the pros and cons of various Flash 3D engines with regards to performance on mobile devices? Which do you prefer -- which have you tried (examples of apps developed) implementing on mobile devices?
why flash player on MAC dosen�t handle well to many tweens at the same time, I tried using laco tween engine and MC Tween, so far this last is the best, but the performance is so bad on mac, why this happens?
Is there any clear view on how to build 3d apps in flash? I have heard of paperview(?) and recently saw something called Away3d. Are there any other choices and any clear leaders?
Can someone explain me why flash player on MAC dosen't handle well to many tweens at the same time, I tried using laco tween engine and MC Tween, so far this last is the best, but the performance is so bad on mac, why this happens?
I want to create a photo browser web widget that can be embedded in a web page (e.g alice's blog) but I am not sure whether I should go the flash or javascript route. Flickr went with a flash based widget. Why would they do it in flash over javascript? why would you chose js based widget over flash.
When I was using Flash CS4, it published a HTML file that showed the text content of the movie, which made it easy for search engines to index the site. However, in Flash CS5.5, I notice it doesn't appear to do that anymore.
What do I do (step-by-step) to make my movie content visible to search engines?
we have values generator that outputs someting like FF00FF5F. We have some coordinates like 50, 300, 10. We want to draw a point in 3d on stage. Not using PV3d or anething like that. thay say there is going to be no default z sorting but I can live with that...
Let's say I have a plain HTML website. More than 80% of my visitors are usually from search engines like Google, Yahoo, etc. What I want to do is to make my whole website in Flash.However, search engines can't read information from Flash or JavaScript. That means my web page would lose more than half of the visitors.So how do I show show HTML pages instead of Flash to the search engines?
Note: you could reach a specific page/category/etc in Flash by using PHP GET function, for example: you can surf trough all the web pages from the homepage and link to a specific web page by typing page?id=1234.
I googled it and found some old results like bubblemark.com, link text and link text. But is there any recent benchmarks as all the platforms have been updated. I like to measure the speed of silverlight 4 against the modern and faster javascript engines.
I'm loading data from XML file, and in XML file Date will format like YYYY-MM-DD, e.g. 2008-05-05. So in flash when I'm using getDate() it will display date like 2008-5-5 so that in comparison of date it will not compare.... I'm not able to check 2008-05-05 to 2008-5-5.
I'm getting date from following code var tdate= new Date(); var date_str:String = (tdate.getDate()+"-"+(tdate.getMonth()+1)+"-"+tdate.getFullYear());
For some reason, I'm having a hard time finding a recent, side-by-side comparison of the various pros and cons of the different open-source flash 3D engines, such as Papervision3D, Away3D, and Sandy3D. Specifically, I'm looking for comparisons in the areas of
ease of use (and documentation) performance (framerate with lots of polygons) stability (bugs, glitches, graphical artifacts) currency (for lack of a better word - is the project gaining or losing team and community members?)
language(s) used (is it in as2, as3, flash-player-10 as3?) features (lighting and shadows, import models and animations of various formats, click detection, collision detection)
This is reasonable, right? I don't want to essentially pick one at random, only to find myself in trouble later on. Working with papervision3D, I'm already frustrated by the documentation, or the in-name-only nature thereof - most functions only have headers listed and no descriptions of what they do. Personally, I like to be able to pour through the documentation and figure out how to do whatever I want, and I feel like I'm fumbling around in the dark, having to read the source and try to understand all the implementation details. Who's used multiple open-source flash 3D platforms?
Is there a way to increase traffic for flash web site. Is there an action script to make your flash website "visible" for others. I heard that if I build a flash web site it will be difficult to get customers due to the fact that flash pages usually don't show up in the data bases. Is it right?
so anyhow is there a way to increase traffic or make my flash site "visible' in search engines. do you think building a splash page in html and then redirect them to flash is a good idea?
I made a site for a client which gets all its content from XML file. Now, when googling for keywords, client finds XML file, not the SWF file and, obviously, not containing it HTML file
I have always animated objects using an Enter Frame event (ie. slide it 5 pixels to the right every frame). I am seeing many companies I work at using the TweenLite tweening engine to animate objects. Is there some special magic these tweening engines do that makes them better? If I wanted to side a ball across the screen over a time span of 100 frames, would using an Enter Frame be any different than using the tween engine? Or would they have the exact same result?
I'm looking for general recomendations and tutorials in regards to learning to integrate engines and library code into my projects. I think I have the very basics of AS3 sorted, or at least I know how to figure them out (alot due to this forum).
I have a problem that bugging me and hindering me from advancing to next part of the game. I'm very much behind schedule because of these weird behavior. (Well I blame my ignorance for not properly coding them)
I'm trying to do a simple click-and-match game where there are 18 items to flip but only 10 items (5 pairs) are the valid answer. The problem lies with this part:
Pattern_Array (created by a random function that pulls from Words_Array and stores the index)Now I want to create another array called Choices_Array that will compare Pattern_ Array to Words_Array and not repeat any of the Pattern_Array index's in the new array.
I have a puzzle game, in which the user can define how many pieces will the puzzle have. There are some problems in the entry validation. I pass the data in a custom event, and then check if they are numbers, if they're not, then go with the default values. I'm getting this warning: Warning: 1098: Illogical comparison with NaN. This statement always evaluates to false. It turns out the warning is right, even despite the traces, which (when I input letters instead of numbers), show both variables as NaN.
Code: private function initGame(e:MenuEvent):void { game = new Game(); game.addEventListener(GameEvent.OVER, onGameOver, false, 0, true);
I've been trying to compare two strings. One from an input text field, input_txt, and the other a variable. For some reason, even though both trace out exactly the same, it's not seeing a match.
I'm on the brink of finishing the first iteration of my first game ever o/ and of course the last item I need to complete is the hardest. I am making a simple word game, and all details aside, the task at hand is a conditional block to determine whether the word the user has entered is real, and in order to do this I need to somehow compare it to a dictionary list.
1 hour of research has quickly opened up an entire universe of data structures, open source xml documents, people willing to take my money for spell checkers, and of course RegExp which I have no experience using (but am willing, and wanting, to learn!). One of the main problems Google is giving me is the addition of the Dictionary class in AS3, which "lets you create a dynamic collection of properties, which uses strict equality (===) for key comparison on non-primitive object keys..." So finding previous literal dictionary uses is tough.
I soon found taking a dictionary txt file (118619 lines) and converting it line by line into an array takes 3 minutes on my beast of a laptop gaming rig (Asus W90), and while I knew this was a bad idea, it was a nice learning experience (to give me a gauge of processing abilities).
I am wondering whether using XML is an appropriate alternative, or if there is a way to externally access a dictionary somewhere online. Looking at the XMLList Class available I see text() and toString() methods; yet I still see heavy iterations in accessing the dictionary.
Which brings up the next point: easiest way to find a String match. I understand that comparing each word one by one would be tedious for the program, so maybe splitting up the list by letter (or maybe string length, looking at the file), or first and last letter.