ActionScript 3.0 :: Learn To Intergrate Librarys And Engines?
May 17, 2009
I'm looking for general recomendations and tutorials in regards to learning to integrate engines and library code into my projects. I think I have the very basics of AS3 sorted, or at least I know how to figure them out (alot due to this forum).
I made a site for a client which gets all its content from XML file. Now, when googling for keywords, client finds XML file, not the SWF file and, obviously, not containing it HTML file
I am currently digging into the whole Flash 3D stuff and I am quite unsure which engine I should use. I really prefer haXe for development but ActionScript 3 is also fine.My current candidates are:
Papervision3D Alternativa3D Sandy 3D (only engine with native haXe version) Away3D
What do you guys think is the best way to learn Actionscript is? I checked the sticky and the links, they are some good links, but I was wondering what is the best way to go about learning Actionscript. Repetition is probably a factor but should I go from tutorial to tutorial or go up in skill gradually?
I have always animated objects using an Enter Frame event (ie. slide it 5 pixels to the right every frame). I am seeing many companies I work at using the TweenLite tweening engine to animate objects. Is there some special magic these tweening engines do that makes them better? If I wanted to side a ball across the screen over a time span of 100 frames, would using an Enter Frame be any different than using the tween engine? Or would they have the exact same result?
I am kind of new to flash and I want my flash site to get the best results from search engines.So I found SWFOBJECT is this the way to go? Also how do I use it? Is there any learning videos out on the web.
What are the pros and cons of various Flash 3D engines with regards to performance on mobile devices? Which do you prefer -- which have you tried (examples of apps developed) implementing on mobile devices?
why flash player on MAC dosen�t handle well to many tweens at the same time, I tried using laco tween engine and MC Tween, so far this last is the best, but the performance is so bad on mac, why this happens?
Is there any clear view on how to build 3d apps in flash? I have heard of paperview(?) and recently saw something called Away3d. Are there any other choices and any clear leaders?
Can someone explain me why flash player on MAC dosen't handle well to many tweens at the same time, I tried using laco tween engine and MC Tween, so far this last is the best, but the performance is so bad on mac, why this happens?
What would be an advisable way to learn actionscript 3? Is it best to read up and experiment with the basics first or can you jump in at the deep end and try to do more complicated things with the help of forums? Are you going to learn much that way?
I had a complete interactive application built in ActionScript 2.0, and now need to revise and update it -- which means converting the old code to 3.0. The first scene is a preloader for the entire application that loads and intro animation before launching the application. I went to the help section figuring that once I had some actionScript in the file, I could delete and experiment with the code until I began to understand (I did take a semester long course in Java, but not much has been retained). If you couldn't tell already, I'm a designer and not a programmer.
I copied the ActionScript from the help section, and pasted it into my Flash document. I went to test movie and got the following error message: "1037: Packages cannot be nested" I can't even figure out what that means! I have nothing else in my document.
I don't seem to find any decent AS3 book for learning Object Oriented Design.
I checked several ones but most assume that you are an intermediate or advanced AS3 developer.One like AS3 Design & Patterns is good but starts simple and get really complicated quickly. Another 2 are Object Oriented AS3 and Advanced AS3 with design patterns is TOO ADVANCED. Now we have OOP books but not for the little guy with limited programming experience like me. What are my alternatives? A friend of mine told me get Head First Java and learn from there it explain Java but especially OOP for beginners. What do you guys think I should do? I feel it is a shame that I need to go to Java to learn OOP because AS3 books are not for beginners.
When I was using Flash CS4, it published a HTML file that showed the text content of the movie, which made it easy for search engines to index the site. However, in Flash CS5.5, I notice it doesn't appear to do that anymore.
What do I do (step-by-step) to make my movie content visible to search engines?
we have values generator that outputs someting like FF00FF5F. We have some coordinates like 50, 300, 10. We want to draw a point in 3d on stage. Not using PV3d or anething like that. thay say there is going to be no default z sorting but I can live with that...
Let's say I have a plain HTML website. More than 80% of my visitors are usually from search engines like Google, Yahoo, etc. What I want to do is to make my whole website in Flash.However, search engines can't read information from Flash or JavaScript. That means my web page would lose more than half of the visitors.So how do I show show HTML pages instead of Flash to the search engines?
Note: you could reach a specific page/category/etc in Flash by using PHP GET function, for example: you can surf trough all the web pages from the homepage and link to a specific web page by typing page?id=1234.
i'm newbie in flash action script. I would like to be a game flash maker, mmmm....i'm very confused where do i start? what first step should i learn to create game...
There is a AIR based software where in you can see as demos as well as code.. I forgot its name.. can anyone please let me know.. the software is from Adobe.
I'm trying to learn flash to learn times tables, so I want to almost but not quite repeat things. I haven't done programming since punch cards so all the "how to get from Actionscript 2 to 3" is less than helpful.I've got a Game Design book but I"m not finding how to simply copy a chunk of frames to repeat (and then change how it ends to take one answer off).
Would be of amjor benifit to learn the AS3 structure by way of Flex for the next verison of Flash? What I mean is, will Flash 9's AS be AS3 such as it is in Flex... and if so, would it be wise for me to familiarize myself with Flex's way of coding for that very reason?
I am a Java developer. I am good at learning new languages but I can't make head or tail of AS3. It seems like a different mindset that I can't get into or something.Could you provide links a AS3 tutorials that explain everything well, preferable targeted for people who have already programmed?
I am trying to create a class to learn the in's and out's of AS II and i have stumpled into a bit of a problem i cannot resolve. Below is my class, the problem i am running into is on the monitorLoad() method... Take note of the traces, the first one gives me whatever i input into the class and the second one gets lost and traces undefined...so the problem I am running into has to do with where i create the empty movie clip....but i have no idea where i should create it in order to manipulate my loadBar_mov instance i will manually place on my stage...i realize using _root is not that dynamic and i probably should avoid it...but i dunno what else to do.