I have a bit trouble with LoaderMax memory occupy, i have a queue, and i am keep loading images depend on user's action. if they click load more and it keep load, but i would like to clean the memory which been occupied by the previous queue (i have remove all the children been added by the loading previously). is there a way i can do it? the behavior like this.
i'm trying to duplicate a swf loaded using greensocks LoaderMax but i don't seem to be able to
i'm using the following code:
private var _assetCache : Dictionary; public function getAssetById(assetId:String):DisplayObject { var asset:DisplayObject;
[Code].....
if i simply return the asset from _assetCache (which is a dictionary) without duplicating it, it works and traces as a MovieClip but when i try to duplicate it, even though the traces tell me that the duplicate is a movieclip. Note the clip being loaded is a simple vector graphic on the stage of the root of the timeline
I don't know how to add buttonMode true in my gallery and somehow it doesn't loop for all the images in XML. it starts not from first image, it starts from secondI used a snorklTV tutorial (Bullet-Proof TimelineMax Transitions) for my gallery animation.Code is in class "main"
Make a forced preloader? My site is small so the preloader would just show up for one second and then go to the site, but i want it to go from 1 to 100, without going like 20 to 80 then done.
when launching the following code in ADL, why does the square continue to rotate?[code]i have added a REMOVED_FROM_STAGE event listener, but this will only work on display objects.is this problem specific to ENTER_FRAME event?
I have the following problem. I wanna load 3 pictures to the stage using LoaderMax. Their path is stored in an array (urls), and finally I wanna have all their displayList objects in a new array called pictures.here's my code:
var urls:Array = new Array("../data/bild1.jpg","../data/bild2.jpg", "../data/bild3.jpg"); for(var i:Number = 0; i< urls.length; i++){ var loadery = new ImageLoader(urls[i]);
I have a quick question. I have created a quick gallery page/swf that uses Greensock Liquid stage/area etc that re-sizes the content upon browser re-size (keeps proportion).
My problem presents itself when I apply a external loader to load the swf using LoaderMax. I'm using the code available on the site and replaced the areas with my titles - yet when I load in browser it displays very small (the size of the external loader stage), and doesn't use the liquid stage within the gallery/page swf. Any ideas as to why? Do I have to add another liquid stage to the loader swf and attach the content?
I have downloaded the "greensock-as3.zip" extracted it and tried to run the following file to install the plug-in. But it throws an error "Unexpect file format".
i am new in flash development, i heard that Greensock lib is the best one. But when am trying to download its really confusing. there are a lot of names like
I have had a long post somewhere on here and just wanted to start a specific post on just associative arrays. First of all I have an array which I don't know if it's an array or an associative array or an object or both. ie: I read that the below would be an object but works as an array too.
The problem is when I use this array as references to instantiate classes in a runtime shared library.I seem to be able to create the appropriate arrays and objects BUT I definately can't use/acess them properly. I massive confusion between movieclips and objects. I get a forced conversion error when I try to add objects to a movieclip . simply because I want to add the mc elements to the stage.
I'm actually creating a pretty simple banner that needs to stay under 40k size. I'm trying to load and unload an external .swf to my main swf file. So far, I only managed to load my external .swf, without finding a way to make it appear and disappear at specific frames (the external .swf shows up directly at frame 1, then when the animation loops over, it stacks over and over).
I read some things about onEnterFrame and counters but still wasn't able to solve my issue.
Here's my actual code. It makes the "horse.swf" file (located in the same folder as my main swf) fades in into my main swf after it has been loaded.
By the way, I used The LoaderMax system from greensock. because it seemed lighter and easier to manage than the native Adobe Loader one.
Using the greensock tween engine I have a little effect going over my button. It works when I publish on my desktop. But stops working when I import the swf into my main swf. It's the scaling e.target, that is not working!
I have a page I'm developing that has a greensock split text field that I use to animate text. [URL].. I'm using a timer to help control the tween it doesn't work real smoothly.
but there is no any change whichever easing i choose... I think there is some issue with refferencing objects, as from XML there comes String and in the TweenLite constructor i pass a string when i think some specific object is required.
I am finding my way with AS3 but am having difficulty with a gallery project I am trying to put together based on the sample slideshow available on this site.
The problem relates to reading the thumb and image paths in the xml file. The error that is coming back is:
Loading error on ImageLoader 'loader1' (assets/thumbs/): Error #2035: URL Not Found. URL: file:///C|/Documents%20and%20Settings/Alistair.HOME/Desktop/AB%20gallery%20proj/assets/thumbs/
I'm using greensock LoaderMax to load video files and sound files. I've copied as much code as is available to me. A video (s9) is playing and at a certain percentage through the video, I need to play another sound.
I want a random image from the xml to be loaded and displayed when gallery is opened, together with gallery thumbs. Then remaining images are to be loaded in the background.
I am having problems pushing and retrieving data from the array that I have set up. The trouble I am have relates to the following code (but I attach a zip with all code and assets).
This code adds two string values but creates a "forced" new line. I wonder if there is a way to concatenate without the "/n" newline character being forced upon rendering.
I have only two fields Name and Email in a Order form and a PayPal button for payment at PayPal ( into my account).I can do the mail portion but have no idea about PayPal code, however on search here I found one code and after pasting this one to the PayPal button it redirects to my PayPal account.But the question is anybody can post a message and leave the site without paying me. How can I do this thing so that the user will forced to pay before posting the mail form.
TypeError: Error #1034: Error forced conversion: you can't convert "game.swf" into LoadActivities.I have a main fla and its document class and a specific LoadActivities class to load games into a main container (which is a platform/side scrolling game)The part of the code in document class that causes the problem:
MAIN DOCUMENT CLASS private function processCollisions():void if (thePlayer.hitTestPoint(q.x, q.y)