ActionScript 3.0 :: Exported Objects Loading On Frame 1?

Jul 28, 2009

I've finished a game and now I'm in the process of installing the mochiads preloader. The problem is that all of my exported assets load before the preloader.So I searched around learned that there are a few things that I must do:-Turn off "export on first frame"-Set classes to export on frame 3-Put all of my exported assets in a movieclip on frame 2Now this does shift everything to load on frame 2, except the problem is that all of these assets are now absent from my game for some reason. I get no errors or anything

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ActionScript 3.0 :: Frame 3 Objects Loading In Frame 1?

Jul 28, 2009

I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).

[URL]

This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)

[URL]

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ActionScript 3.0 :: Frame 3 Objects Loading In Frame 1 ?

Jul 27, 2009

I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)

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Frame 3 Objects Loading In Frame ?

Jul 27, 2009

I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Attached is a video of what the site should look like (Vid1.mov) and a video of what my friend was seeing (Vid2.mov).
 
Also, the link below shows the site live: [URL]
 
This link is a zip file of all working files: I realize that my files might not be built in the best way possible - just trying to get it to work at this point) [URL]

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ActionScript 3.0 :: Preloading Delays With Exported Objects?

May 8, 2009

I am having some trouble with a game I am creating. When debuging the preloader does not show until about 75% of the movie is loaded. Before this the movie is just a blank white stage. I have several objects that need to be exported and they have all been changed to not export in frame 1 but this did not help. I unlinked the original class (the stage's custom definition) which acted as the bridge between external classes and the main stage and turned that into a variable. After all this I still can't get it to start before 55%. Anyone know why it is doing this?

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ActionScript 3.0 :: Framescript Loading Before Display Objects In That Frame?

Jun 3, 2011

I have a project, that uses a set of buttons, between a predetermined set of frames, with the code for each, on the same frame. When it reaches the first frame with framescript, it lists one of the objects on stage as null. It seems like it is trying to run theframescript, before the frame finishes loading/changing. Is there a event to listen for when the frame is fully loaded?Also, I've noticed this does not happen, when the framescript starts on the first frame of the main timeline.

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Click Button In Exported SWF To Go To Frame In Parent?

Oct 29, 2011

I got these codes on the web, but they're not working. (I'm pretty new to flash).[code]...

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ActionScript 3.0 :: Get List Of Library Classes Exported On First Frame?

May 20, 2009

What I want to do is compile an .fla with nothing on the stage but several of the movieclips are set to export on first frame in the properties linkage manager. When the .swf runs, I want to loop through and get the names of all the exported assets so I can place them in an array and manipulate them later.

I want to turn the code over to the art team where all they have to do is attach my .as file for the document class. I will not know what they name their movieclips, yet they are instructed to name them alphabetically according to what order they should appear. (My code is a sort of self contained slide show).

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ActionScript 2.0 :: Find A List Of Clips Exported In Frame 1

Nov 5, 2009

So I wondered if there is some way to retrieve a list of all movieclips that are in the library that have been exported in frame 1.

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ActionScript 2.0 :: Preload A 'Flash Component' Which Is Being Exported To The First Frame?

Dec 12, 2003

How can I preload a 'Flash Component' which is being exported to the first frame? Is removing linkages of the component to the first frame the only option?

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ActionScript 2.0 :: Preloading Flash Components Exported To First Frame

Dec 12, 2003

How can I preload a 'Flash Component' which is being exported to the first frame? Is removing linkages of the component to the first frame the only option?

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Actionscript 3 :: Only The Loader Images Are Being Exported In Frame 1 But The Loader Still Only Shows Up At 100%?

Apr 7, 2012

the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project

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Loading Objects And Dragging Objects To Create New Instances?

Sep 22, 2009

I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.

For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.

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ActionScript 3.0 :: Frame Of Nested Object - Remove Only The Event Listeners From Objects Only On Frame 1?

Jan 21, 2011

I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?

I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.

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ActionScript 2.0 :: Loading Levels - Nieuws.swf Has A Stop On Frame 1 And On Frame 2

May 16, 2005

why my "nieuws.swf' is not going to frame 2 or not showing at all when i press the button with the second piece of code on it? The nieuws.swf has a stop on frame 1 and on frame 2. I can see it right away when i take away the first stop. I use the function playNieuws, to make it all happen.

[Code]....

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ActionScript 3.0 :: Partially Loading An External SWF (frame By Frame)?

Dec 2, 2009

I have an application swf that loads a big external swf with all GUI components/assets (skin) in it.I want to display a progress bar during loading of the external asset swf file but the images for the progress bar are also included in the external swf file.Is it possible to load only a portion of the external swf before loading the rest. The idea is to load the progress bar images from the external swf, then construct the progress bar and than load the rest of the swf. I was thinking to put it on different frames. Frame 1 containing the progress bar graphics and frame 2 the rest of the assets.

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Professional :: Bytestotal / Bytesloaded - Loading Of The Entire Swf Is Monitored Or The Loading Of Objects Which Are Used On The Stage Are Monitored?

Nov 13, 2010

this.stage.loaderInfo.bytesTotal; with that line of codedoes stage mean the loading of the entire swf is monitored or the loading of objects which are used on the stage are monitored? can specific objects (say a specific movie clip) be targeted?can externally used AS scrips be targeted? and what does "this" doe

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ActionScript 3.0 :: Slideshow Loading In One Frame, Not Loading In Another

Jun 11, 2009

I have two separate slideshows in my document. The slideshow on frame 1 uses  ixia_works.xml, the slideshow on frame 5 uses ixia_windows.xml.  wrote all of my slideshow code on frame 1 and created a variable to hold the xml file.  On frame 5 I assigned the new value of the variable. The slideshow on frame 1 works perfectly; the slideshow on frame 5 won't even load.
 
Code on frame 1:
//in order to work with tweens, necessary to import tween classesimport fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*;

[Code].....

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ActionScript 3.0 :: Objects Still Exist Outside Of Frame?

Jan 19, 2011

I have a whole bunch of objects that are linked to the collisionDetect class but when I move from frame 1 where they are on the stage to frame 2 the class starts freaking out wondering where its objects went.

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ActionScript 3.0 :: Change Objects X , Y Position On Each Frame?

Feb 26, 2010

I have a script where i need an objects X and Y Position to change when you enter a certain frame.

On layer 1 i have an input text field with the instance of "message_txt" that runs along all 5 frames in the timeline.

On layer 2 i have 5 frames each with its own actionscript on. The user navigates between frames with simple 'gotoAndStop(4)' etc... on each next or back button.[code]...

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Actionscript 3 :: Address Objects That Aren't On Frame 1?

Mar 1, 2010

I have an object (button) on frame 2 of my timeline, with the name btnMenu. When clicked, i want to return to frame 1 in the timeline. Actionscript 3 does not allow me to bind the eventlistener to the button from my code on frame 1.Layout:layer 1: Actions, only on frame 1layer 2: btnMenu, only on frame 2 (with an empty frame in front)Code:

stop(); // don't automatically go to frame 2
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(and other code to go to frame 2 obviously)The error i get is "can't find method/property of object that is null" (roughly translated).

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ActionScript 3.0 :: Shared Objects Last Visited Frame

Mar 27, 2011

I have abc.swf that gets loaded into main.fla. abc.swf has about 15 frames on it's timeline. Even though I am using flash CS5 and AS3.0, I am doing the code in timeline right now. I wanted to know how do I use shared object to remember the last visited frame of the user and then to make sure it goes to that frame on the next visit?

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ActionScript 3.0 :: Remove Objects When Exiting Frame?

Jun 28, 2011

How do I remove objects created only with code so that they don't ovelap when entering the frame again?[code]...

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ActionScript 3.0 :: Adding Objects To The Current Frame?

May 25, 2009

I am new with ActionScript but not entirely new to programming so I haven't had many problems with it.However I am trying to make a slideshow like slide.com's. I have 3 layers:Actionscript Preloader Images

This is the ActionScript in the Images layer:

[Code]...

On the stage there is 20 pixels before the thumbnails are supposed to be layed out, so I have tried to accommodate this. So the objects I want to create are the thumbnails. My problem is they are not showing up, and I have a valid image URL in the XML. Can anyone tell me how I would fix this? How do I do this in AS3?

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ActionScript 3.0 :: Clear Drag Objects When Entering A New Frame?

Nov 29, 2009

I need to clear drag objects from the stage when entering new frames. Here is the code I have for my drag and drop:

var startX:Number;
var startY:Number;
var counter:Number = 0;

[code]....

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ActionScript 3.0 :: Referencing Objects That Are Not Present On Frame 1 Of A Movieclip

Apr 20, 2010

I'm working with a movieclip right now that has two frames in it. I want the user to be able to go back and forth between the pages by clicking on tabs on either page. The button that they click on is only present on the frame that it is applicable (so, the button to switch to frame 2 is only present on frame 1, and vice versa).

I want to control when they are able to click back and forth, and be able to turn the buttons on and off whenever I need to, but since the button to switch back to frame 1 is only on frame 2, when I reference it from the main timeline, the button registers as a null object. How do I refrence an object that is not present on the first frame of a clip?

[Code]....

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Actionscript 3 :: Objects Coordinates Relating To A Frame On A Timeline

Mar 16, 2012

I am looking to create an animation (perhaps frame by frame) that corresponds with the coordinates of an object. Specifically, I want to have a draggable object's coordinates (locked to the x-axis) indicate where the playhead of a specific movie clip should be. In other words, let's say that I have a 100px wide stage and I want each px location of an object on that stage to correspond to a particular frame of a movieclip. In concept, I feel that it should be as easy as loading an objects coordinates into a variable, then passing that variable on with a simple math equation, adjusting it for movieclip length... but right about then my brain gets fried. Finding out how to lock a draggable object to the x-axis has been pretty easy, but from there I'm stumped. I'm not particularly well versed in AS3 but I do like to think I understand the concepts.

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ActionScript 3.0 :: Determining Contents/colour Of Objects On A Frame

Feb 25, 2010

I want to use flash's gui to do some tweens, creating line black and white drawings (which I know how to do).

NOW THE CHALLENGE:

I now want to be able to extract/infer from the stage which pixels are black and which are white (and fill up a array).

I have two lines of inquiry;

1. Convert the vectors created by the tweens into a "bitmapdata" and then use the getPixel() method to reference the pixels. - This would be great for me (if I could do this on a frame by frame basis), but I do not know how to convert the tween created vector into a bitmapdata object

2. Do some magic and be able to know what vector lines are on the stage, including their position, length etc.

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ActionScript 2.0 :: Objects Re-spawning When Coming Back To Frame?

Nov 20, 2010

what happens is I have a key, a door and a health bar and an enemy. the enemy takes off some of my health...I pick up the key and it disapears and is added to my inventory. I then us it to open door then my character can move off the screen to the next frame where there is a castle., but my health bar is full again. when I go back into the previous frame the key is back, the door is closed and I cant pass through it again until I pick up the key.

the only way I have found around this is to make sure the objects are in every frame but that only solves a few problems. one of the problems is my health bar always re-plenishes no matter what when going from frame to frame. and I still cant pass thru the door even though its open.

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ActionScript 3.0 :: Reference Objects On Stage / Frame From Document Class

Jun 8, 2011

I'm trying to reference objects on the stage in the current frame from a document class in Actionscript 3 in Flash CS3. In this example, I'm trying to get at a dynamic text field with the instance name "question_txt", but there are also buttons and other things I'll need to get at to put event listeners on and such.

I have "Automatically Declare Stage Instances" checked in the publish settings, so the references should be there -- in fact, if I try to declare them in the class, I get errors about a conflict with the name -- but when I try to reference these objects (in any of several ways I've now tried!) I always get Null.

package {
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.display.Stage;
import flash.text.TextField;
import flash.net.navigateToURL;
[Code] .....

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