ActionScript 2.0 :: Preloading Flash Components Exported To First Frame

Dec 12, 2003

How can I preload a 'Flash Component' which is being exported to the first frame? Is removing linkages of the component to the first frame the only option?

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ActionScript 3.0 :: Preloading Delays With Exported Objects?

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I am having some trouble with a game I am creating. When debuging the preloader does not show until about 75% of the movie is loaded. Before this the movie is just a blank white stage. I have several objects that need to be exported and they have all been changed to not export in frame 1 but this did not help. I unlinked the original class (the stage's custom definition) which acted as the bridge between external classes and the main stage and turned that into a variable. After all this I still can't get it to start before 55%. Anyone know why it is doing this?

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ActionScript 2.0 :: Preloading Components In Flash MX?

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Just wondering if anyone out there knows how you can keep the components in Flash from loading on the first frame. I want to use a preloader but it is defeating the purpose when I insert a component on a later frame because it all loads in the first frame preventing my preloader from showing right away. I have tried changing the linkage on the component to not export on the first frame,

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ActionScript 2.0 :: Preload A 'Flash Component' Which Is Being Exported To The First Frame?

Dec 12, 2003

How can I preload a 'Flash Component' which is being exported to the first frame? Is removing linkages of the component to the first frame the only option?

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Flash :: Preloading With Export On Frame 2?

Mar 22, 2011

Sorry about the title, I'm not exactly sure how to explain this with a few words. I've looked through google searches and found that people find it easlier when exporting classes in frame 2 when using a preloader. I'm currently using the usual method of having frame 1 with the preloader, frame 2 with the asset holder and the bulk of the game, frame 3 has the stop(); action. This is the tutorial I followed to get a working preloader AS Gamer.

After many hours of searching I've only found mentions and revalations of people using export on frame 2 instead of the traditional asset holder, but no examples or tutorials. Does any know where I can find a tutorial with example code I reference to get a export on frame 2 preloader?

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Click Button In Exported SWF To Go To Frame In Parent?

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I got these codes on the web, but they're not working. (I'm pretty new to flash).[code]...

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ActionScript 3.0 :: Exported Objects Loading On Frame 1?

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I've finished a game and now I'm in the process of installing the mochiads preloader. The problem is that all of my exported assets load before the preloader.So I searched around learned that there are a few things that I must do:-Turn off "export on first frame"-Set classes to export on frame 3-Put all of my exported assets in a movieclip on frame 2Now this does shift everything to load on frame 2, except the problem is that all of these assets are now absent from my game for some reason. I get no errors or anything

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ActionScript 3.0 :: Get List Of Library Classes Exported On First Frame?

May 20, 2009

What I want to do is compile an .fla with nothing on the stage but several of the movieclips are set to export on first frame in the properties linkage manager. When the .swf runs, I want to loop through and get the names of all the exported assets so I can place them in an array and manipulate them later.

I want to turn the code over to the art team where all they have to do is attach my .as file for the document class. I will not know what they name their movieclips, yet they are instructed to name them alphabetically according to what order they should appear. (My code is a sort of self contained slide show).

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So I wondered if there is some way to retrieve a list of all movieclips that are in the library that have been exported in frame 1.

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ActionScript 3.0 :: Preloading - Get Xml Data To Load On Frame One But Leave The .as Files To Load In Frame 2?

Jun 4, 2009

I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?

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ActionScript 2.0 :: Preloading More Than Just The First Frame?

Jan 14, 2009

I am wanting to create a preloader for an external swf that contains a few hundred frames of bitmap animation.All the tutorials I have found and implemented only seem to concentrate on loading in information on the first frame? I am really wanting to load the entire swfs content as flash hangs after the first frame has been dealt with by the preloader.

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ActionScript 2.0 :: Preloading Streaming MC On Another Frame?

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I have a button and a streaming movie on frame 1 that on(release) goto frame 2 which also has a streaming movie on it.Now when clicking the button theres is a short delay that is black before frame 2 loads its content.And what im trying to do is make sure that the streaming has begun on the second frame before the gotoAndPlay(2) commence. But I dont know how.

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IDE :: Preloading For External SWF Without Moving To The Second Frame

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I have a main movie (main.swf) that has an empty movieclip that calls for an external swf that we'll call imageclip1.swf. Now, I have a preloader set up in the imageclip1.swf, however, it doesn't want to move to the second frame after it's loaded when it's loaded into the main.swf. It works fine when I test it by itself. The actionscript (AS2) in the first frame imageclip1.swf:

[Code]...

What ends up happening is that it moves to frame 2 in main.swf. So I don't know what the problem is. I've tried every target scheme I could think of (_root, level0, this). I'm pretty green when comes to AS, Also, what would be the correct way to access the different hierarchies (i.e main.swf from imageclip1.swf)?

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Flash :: Flex Dynamically Created Components Added To Custom Components

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I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....

[Code]...

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Actionscript 3 :: Only The Loader Images Are Being Exported In Frame 1 But The Loader Still Only Shows Up At 100%?

Apr 7, 2012

the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project

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ActionScript 2.0 :: Flash8 Cannot Stop Movie Preloading Before Frame 1

May 21, 2009

I have an as2 slideshow project that has 3 images that are accessed form the library. The movie consists of 3 frames 1) preloader 2) blank 3) slideshow script and some stage elements. All these images have been exported for AS and exported for frame 3.

Even so the preloader in frame 1 still only flashes up on the screen briefly before the slideshow starts. I have also set the flash publishing to "export frame for classes: 3" as I have read that this may help. This still does not help.

The SWF file is around 1.3MB in size and virtually all of this is being loaded prior to the preloader as the bandwidth profiler reports.

I have attached a link to the CS3 fla file in zipped format so you may test this for yourselves and possibly help me figure out what I am doing wrong.

[URL]

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IDE :: Flash Buttons Not Working Once Exported

Jan 21, 2010

I have a flash file I've built with various buttons linked to my website. Strangley, the links work perfectly in live preview (ctrl+enter)

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ActionScript 3.0 :: Flash - Get All Clips That Have Been Exported ?

Mar 3, 2011

get all MovieClip objects that have been exported for ActionScript from a compiled SWF. It seems like it's something that should be possible, but I've never done/needed to do it until now, and it has me a bit puzzled.I guess I could just export all of the SWFs individually, but I'm looking for a better way to keep track of my items...

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I'm working through Dreamweaver fairly well, and I'm now wanted to import Flash buttons I've created myself into Dreamweaver for a website I'm currently building, and it's here that I'm finding the problem. I have been to the 'get URL Function', but it says something about needing to link to a web page? But my problem is how can I link Flash Buttons to a web page, when my site is still being developed and not published? Do I have to publish first?

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Flash :: Exported Movie Is Not Playing Smoothly

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I have exported my flash project into swf format

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I created a MovieClip symbol in flash containing a dynamic TextField and a background. I exported it in a SWC(using this method) and I'm trying to use it from flex. When I try to change the default value of the text field the new value is not displayed(indeed the default value I put in flash is cleared on screen, but in the debugger it shows that the new value is set in the text field)

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ActionScript 3.0 :: Importing Bitmaps From An SWF Exported Via Flash CS3?

Jan 29, 2009

I'm currently integrating one of my games with the SDK of a certain publisher (who shall remain nameless), but I'm having real problems. They require all games to load their content (ie. images, sounds etc) from an external SWF, like so:

Code:
private var __gameScreen:MovieClip;
private function onContentSwfLoaded(result:MediaLoaderResult):void
{

[code]....

The problem here is that I really don't want to have to use MovieClips as all of my games use nothing but BitmapData, so I'm wondering if there's a way of extracting a Bitmap or BitmapData from an SWF? It doesn't appear that Flash CS3 caters for this though - you can assign an "instance name" to a MovieClip, but not a Bitmap as far as I can tell. I usually develop in Flex Builder 3 but I've not managed to extract anything from an SWF exported from it, probably because you can't assign instance names to objects, I'm guessing. My current work-around for this problem is to draw each MovieClip to a BitmapData object, but this is very long-winded and probably not too efficient either.

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Improve Quality Of QuickTime Movie Exported From Flash?

Oct 7, 2009

I have designed a Flash animation for a client who has asked me to also provide it in a format which can be used in a film he wants to produce in Apple Final Cut Pro.  I assumed the best format would be QuickTime but whenever I export the Flash file in to QuickTime the quality of the film is awful - the graphics leave fragments of themselves behind as they move (if that makes sense?!) and the overall quality isn't very crisp.

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Export - List Of All Classes Exported By A Flash Movie

Nov 27, 2009

A Flash movie loads another movie that contains various asserts - movie clips in its library with 'Export for Action Script' settings set.

Is there any way to determine the list of class names of all these exported asserts from within the movie that loads them?

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Flash :: Instantiate Multiple Instances Of Exported MovieClip Then Animate Them?

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I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.

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In a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.

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I have an application using a class that was originally a MovieClip exported for Actionscript by Flash. I have not been able to figure out how to add new properties to this class.

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