ActionScript 2.0 :: Preloading Components In Flash MX?

Sep 17, 2003

Just wondering if anyone out there knows how you can keep the components in Flash from loading on the first frame. I want to use a preloader but it is defeating the purpose when I insert a component on a later frame because it all loads in the first frame preventing my preloader from showing right away. I have tried changing the linkage on the component to not export on the first frame,

View 7 Replies


Similar Posts:


ActionScript 2.0 :: Preloading Flash Components Exported To First Frame

Dec 12, 2003

How can I preload a 'Flash Component' which is being exported to the first frame? Is removing linkages of the component to the first frame the only option?

View 1 Replies

Flash :: Flex Dynamically Created Components Added To Custom Components

Sep 8, 2009

I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....

[Code]...

View 1 Replies

Flex :: Components - Components - Any Component With The Functionality Such As Horizontally Collapsible Window Or Panel

Aug 22, 2010

Do you know any flex component with the functionality such as horizontally collapsible window or panel I found arc90, but it folds vertically.

View 1 Replies

Is It Bad Design To Nest Components Inside Components Using Flex 4

Sep 15, 2010

Is it bad practice/design to nest components inside components using Flex 4? Should I simply be creating components and inserting them into my main application as below, or doesn't it matter?

<com:MyComp1>
<com:MyComp2>
<com:MyComp3>

[code]....

View 1 Replies

Actionscript :: Use Components Code In Mmxl Components

May 8, 2011

how i can use actionscript component code in mmxl components,as in actionscript components we use classes ,but in mmxl component we can not use classes function, so how i can use actionscript component code in mmxl component

[Code]...

but i cant use this code in mmxl components how i can use public class DialogTitle extends HBox implements IBindingClient in mmxl component code,what are the way to use it,sorry i am newbie if it is silly question

View 1 Replies

IDE :: Preloading Difficulties In Flash?

Dec 30, 2009

Anyone experienced Flash player stops loading at around 80% of loading.I've seen at some places these websites (by me) stop loading at some point.Code:www.benvin.netwww.octopix.netWhy this happens? Is it a problem with ISP speed or any other things?

View 4 Replies

Flash - Preloading SWF From Multiple Sources

Apr 22, 2010

I have a rather big (34 MB) Flash CS4 AS3 swf being loaded as a whole into a preloader like
l.load(new URLRequest("sample.swf"));
What are my options to minimize loading time? Can I split the swf and load from several servers? I'm dynamically loading images from the library:

var myBitmapDataObject:myBitmapData = new myBitmapData(100, 100);
var myImage:Bitmap = new Bitmap(myBitmapDataObject);
addChild(myImage);

Right now I'm declaring/referencing every single image in order to get it included in the compiled clip. Any better way? Haven't got round to using Flex yet.

View 1 Replies

Flash :: Preloading With Export On Frame 2?

Mar 22, 2011

Sorry about the title, I'm not exactly sure how to explain this with a few words. I've looked through google searches and found that people find it easlier when exporting classes in frame 2 when using a preloader. I'm currently using the usual method of having frame 1 with the preloader, frame 2 with the asset holder and the bulk of the game, frame 3 has the stop(); action. This is the tutorial I followed to get a working preloader AS Gamer.

After many hours of searching I've only found mentions and revalations of people using export on frame 2 instead of the traditional asset holder, but no examples or tutorials. Does any know where I can find a tutorial with example code I reference to get a export on frame 2 preloader?

View 1 Replies

AS2 :: Flash Preloading External Swfs

Apr 15, 2011

I've found this bit of code and it works for preloading my single 'Q1.swf' in an old AS2 project I did a while back. How do I adapt it to preload 5 swf's? Can I load them all to the same target mc or do I have to load them on separate levels or to different targets.I don't want to change the project to AS3 as the budget doesn't allow. Also will this work when the project is viewed from a CD as well as online?[code]

View 1 Replies

Flash :: Preloading As2 Project Not Working Anymore

May 9, 2009

does anyone noticed when using the latest flash player (10), all website thatuse preloading and is publihed with actionscript 2.0 is not working anymore. Only the onloadComplete or onLoadInit is triggerd, so preload animations are skiped. For example i made this website a while ago that worked fine with flash players up to verion 9.Now the preload percentage is not showing anywhere. I also tested other websites that i know off
where made in actionscript 2.0

View 1 Replies

Actionscript 3 :: Flash Preloader: Not Preloading Properly?

Feb 5, 2010

The preloader does not show up after 3% like it should have, it shows up when the file has loaded entirely. what I am doing wrong? My code is in the first frame, and it makes use of a rectangle object, and a textfield object. In other preloaders I have seen with code like this, it uses a movieclip with 100 frames. Does that make the difference? I have code updating the width of the rectangle, and something to update the text in the dynamic textbox as well. My entire code in the first frame:

[Code]...

It really should be showing up, is there some fancy export option I need to change? I tried this with the bandwidth profiler, it only shows anything after the 100% mark. EDIT: progress_bar is a movieclip which was exported for actionscript.

View 1 Replies

ActionScript 2.0 :: Preloading Images From XML To Flash That Is In HTML?

Aug 25, 2009

I created a gallery in flash that loads images from an XML. Then, I put the flash swf into an html doc that is my portfolio site. In which document of the 3 do I preload the images into? An example of the code to preload into the specific document? I don't need a preloader bar or anything of that, just want the images to load faster when clicked. I'm trying to land a job and need my portfolio site working properly before I let the corporate world see it.
My site that needs images preloaded (print/email): diaconceptions.com/dionna

View 0 Replies

ActionScript 2.0 :: Flash Coverflow - Preloading XML Images

Sep 30, 2009

I'm using flash coverflow from here [URL]. My XML contains a large amount of images which really slow the smoothness of the slideshow down as I have it autmatically scrolling through image by image. I was wondering if there is a way to preload the images from XML in as part of the general preloader? I've seen other threads on preloading from XML this way but I am not sure how to incorporate the code they suggest into the existing actionscript I have.

View 4 Replies

ActionScript 3.0 :: Flash - Displaying The Content From The XML - Preloading

Jan 6, 2010

I'm building an XML driven flash site and am trying to figure out the best way to structure it. I have one XML file which holds all the data for 4 sections. As the site design is really simple and stays the same across the site, i think it's probably best to keep it all housed within one SWF, using MCs for each section.

The only thing is i'm not sure how this will work with displaying the content from the XML, preloading etc. Ideally i'd like it so the content is only loaded when it's requested, rather than all at once. (there will be lots of images, videos.. etc). Would i need to structure it differently for this to happen? Such as using an XML file for each section, and/or an external SWF for each section? Or is it possible to only load parts of the XML data when needed?

View 9 Replies

ActionScript 2.0 :: Preloading / XML - Display Data In Flash

Dec 14, 2005

I was just wondering...when it comes to using XML to display data in Flash, is it necessary to have to preload the XML doc's? I would imagine they wouldn't be very large, so I would think XML would just pop right in, or am I wrong?

View 2 Replies

ActionScript 2.0 :: Flash XML Gallery: Preloading All The Images?

Feb 25, 2007

I've built a flash XML gallery (using the kirupa tutorial) and i would like to change one thing: instead of having to wait between each image for a loading (even if it can be real quick) i'd prefer preload all images before, in the way the mcLoader class does (progressively). I've triyed some things like assigning a massLoad of the images on first frame, or loading (on first frame too) all images in a mcLoader hidden under the movieclip which loads the pictures found in the XML but none worked. I've triyed to change some lines in the code but it was a disaster too, as long as i don't really understand all the code (but only globally).

View 2 Replies

ActionScript 2.0 :: Preloading Dynamically Loaded MP3's In Flash MX?

Sep 17, 2003

I have a small juke box created. As you click buttons, it dynamically loadeds and steams mp3's sitting on the server. The question is: There is some lag time from when you click and enough information is downloaded for the user to actually hear anything.Just wondering if I could throw a preloader on that would just let the user know what is going on until the mp3 actually starts playing.I read the huge tutorial on Flash Kit talking about sound, but in this author's words it reads, "The preloader described here will work for event and streaming MP3's. However, it's not logical to build a preloader for a streaming sound, as it will start playing before the preloader reaches 100 percent."

View 1 Replies

ActionScript 2.0 :: Flash On Cd Calling External Swfs Preloading?

Apr 27, 2005

i've created a project that i'm putting on cd-rom. this project calls some externals swf files. everything was working lovely until i tried it from the cd. all the called swf files are running way slow and it's just a mess.so i'm trying to figure out preloading to see if that will help. i used some script i found in a thread by Scotty, and looks like the external swfs preloaded okay. and i put a stop() on the first frame of each of the external swfs so they will not play immediately. but now i'm trying to call the swfs when i need them by using a gotoAndPlay(frame) and don't know what i'm doing wrong. i need to have these swfs not play on preload but when i call them, either by EnterFrame or onPress.[code]as an aside to this, some of the forums i've been reading say it's just bad to try doing all this with flash on a cd, that i should try rolling it into director. yowza, haven't touched director in a few years..

View 4 Replies

ActionScript 2.0 :: Preloading All Images In Flash / XML Photo Gallery

Feb 2, 2006

I'm building a Flash photo gallery, and I came up with a solution using Flash and XML which is very, very similar to the one in this tutorial: [URL]. The catch is, I'd like to preload all of the images listed in the XML array before showing the first picture. Simply using _framesloaded will obviously not work; I searched around a bit on Internet, but I haven't yet found a solution. I thought I might try using an external script in PHP or javascript and use fscommand() in Flash, but I wanted to post here to see if anyone could think of another (simpler) way.

View 1 Replies

ActionScript 2.0 :: Flash On Cd, Calling External Swfs, Preloading?

Apr 27, 2005

i've created a project that i'm putting on cd-rom. this project calls some externals swf files. everything was working lovely until i tried it from the cd. all the called swf files are running way slow and it's just a mess.used some script i found in a thread by Scotty, and looks like the external swfs preloaded okay. and i put a stop() on the first frame of each of the external swfs so they will not play immediately. but now i'm trying to call the swfs when i need them by using a gotoAndPlay(frame) and don't know what i'm doing wrong. i need to have these swfs not play on preload but when i call them, either by EnterFrame or onPress.

Code:
stop();
movieArray = new Array("clientsatprinciple.swf", "ccmvie.swf");

[code].....

View 3 Replies

ActionScript 3.0 :: Flash: Runtime Shared Library Preloading Warning?

Feb 22, 2011

I keep getting this warning coming up everytime I go to preview my file. Can anyone help me prevent this warning from coming up? I tried to create a seperate preloader for the website I'm making and that didn't work, and I think it might be because of this Runtime warning in my main file.

View 3 Replies

ActionScript 2.0 :: Flash Handles The Preloading Of Multiple External Images

Feb 2, 2009

Just a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?

For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?

I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do. Hope this is all clear, and that my grasp of the way Flash loads and stores external images is sound. If not, I'm ready to stand corrected!

View 3 Replies

ActionScript 2.0 :: Preloading Entire Flash Site With External SWFs

Jul 13, 2008

I've got a Flash site up that is almost finished, but it just needs preloaders. [URL]. I plan on using this type of preloader in the gallery section and before the root movie is launched. I'm looking for a preloader that preloads the _root movie, and all of the content it loads on it's level, which will be external SWF files. I plan on using the loader in two ways for the site:

- For the preloader that I will insert before the entire movie, I plan on loading the tattoos/merchandise/contact/news external SWFs which will makeup the content of the _root movie.
- For the preloader used in the tattoos/gallery I plan on using it to display a loading bar on top of the button thumbnail clicked, then displaying the pop-up enlarged image (which is an external SWF file) of the thumbnail on top of the entire movie once the loading is finished.

I've tried some of the preloader examples given in the tutorial section without much luck.

View 6 Replies

Flash Components Not Displaying In CS4

Sep 12, 2009

I have bought some flash components that used to work in Flash 8 and CS3, but suddenly they do not appear in my components list within Flash CS4 ! I have reinstelled them with components exchange and apparently they are successfully installed , but once I enter Flash CS4 there are not.

View 3 Replies

Flash :: Use Components In Haxe?

Dec 10, 2009

I am mostly intersted in modyfing the components appearance in Flash (CS4) than pulling an swf file which I could include in swf-lib. Right now I am kind of forced to make it via movie clip export it, and build functionality in Haxe.Which as you imagine is not handy and timeconsuming (especially that fl.controls used to work for me very well, I barely had to modify any mechanics, sometimes was just adding functionality).

View 1 Replies

Fullscreen To Different Components In Flash?

Nov 22, 2011

I'm developing a website in flash which have the option to be displayed in fullscreen, but the website has a video player inside which has the same functinoality. When I change the web to fullscreen mode the video is displayed instead of the main web. I have figured out that the instruction is also the same, so how can I decide which component should be displayed in fullscreen ? The video or the main web depending on the situation

View 1 Replies

Media Server :: Building Controls/components In Flash CS5 For Use In Flash Builder?

Jun 1, 2010

I'm a .Net developer who is trying to mend my evil ways and learn the Adobe development cycle--so if this a really obtuse question--please forgive me. I was once a graphic artist and I am very familiar with some Adobe products. I am having trouble understanding the workflow as it pertains to creating custom controls, or even reskinning controls and then using them in Flash builder. I haven't really dug into Catalyst, but I am comfortable in Flash Professional and I would like to believe I could take designs from my employers graphic artists, created in Illustrator, and bring the artwork into Flash professional and create custom components, or more likely skinned components, in Flash and export them for use in Flash Builder.
 
Our goal is to allow designers to create vector graphics skins for controls and applications in Illustrator (or possibly Fireworks) and to be able to apply those skins to controls and custom components in Flash Builder for deployment to the web or the desktop in an Adobe Air application. Ideally the designer would be able to update the designs easily at a later point.
 
Flash allows for skinning to be done fairly easily within the Flash application, but I have had some problems exporting controls or even implimenting them in Flash builder. The only "video" on that workflow used a movie clip from Flash and set it's "isButton" property to true in Flash Builder...so if a designer built a simple button and designed the states in Flash, I would have to convert it to a movieclip?
 
If I start with a Flex ready component from the "AeonGraphical" library, and apply a new skin, how do I successfully import that into Flash Builder?

-    MX skins can be created in Illustrator and Fireworks and imported into Flash Builder however the format is obsolete and the designs rasterizes and are unacceptable even before scaling.
 
-    Illustrator files can be saved in FXG format and dropped into an assets package in Flash Builder. These images can then be easily used in FB; however mapping them to a control requires each state to be a separate image and to be manually wired to the states of a skin. This is method of skinning is feasible but not ideal...Am I missing a step or improperly importing the files?
 
-    Illustrator files can be saved as an FXG file and imported into Catalyst. In catalyst the artwork can be associated with a control type and the states of the control can be edited in using illustrator. The catalyst file (FXP) can then be imported into Flash Builder as a project which will provide a skin for that type of control. Remaining problems include scaling (skin doesn't stretch) and referencing the skin outside the project.
 
So that leaves me with Flash Professional as the seemingly most competent tool for creating & skinning custom controls. Using the very detailed and helpful online documentation on customizing controls (found here) I can create custom skins and have no problems implementing artwork from Illustrator--for an application authored in Flash Professional (not so much for Flash Builder).Catalyst can let you create "one off" costum controls easily, but creating one custom skin for several buttons (for example) is not so intuative and pulling it into Flash builder yeilds mixed results...
 
Flash is in and of itself a rich IDE and could be used to create an event driven application for AIR, but its not really geared to that user triggered, event-driven development model. I have been able to adjust my mindset to create successful prototypes of form based/even driven application that take advantage of Flash's powerful features, but some of my coworkers are having trouble adjusting their Microsoft Mindset (despite exposure to the remarkably "derivitaive" Expression studio) and strongly prefer the Flash builder coding environment.
 
Are there any resources; web pages with examples or step by step walk throughs, or videos which follow a process of taking a design from a grapjics application and using it to create a custom skin--and applying it in Flash Builder? The process is fairly straitforwards in Flash Professional--but my team and I are having less success in Flash Builder.

As a longtime user of Adobe products, I have by nature of that association become the inhouse Adobe Evangelist and not only have I taken the position seriously--I have managed to convince upper management to abandon WPF and Pyxus (for mobile applications) and develop AIR applications which will span platforms and lend elements to mobile AIR applications. They have even initiated a program which will likely result in our delivering Andriod based tablets to our dealer networks preloaded with AIR applications for business.
 
While I know know this is all "do-able" I am working double overtime to become competent enough to make this happen...but the workflow between Flash Builder and Flash is only sparringly covered online and the information lacks details...I have found that browsing the online videos sometimes turns up better results than searching (doing "Google Gymnastics")--for example Flash Downunder series has great stuff that doesn't always show up when searching Google...And we joined Lynda.com, and while they have lots of great stuff, they need to develop more stuff on CS5 specifically...
 
Where can I find information on creating/applying custom skins from Ai to Flash Builder and all points between? (I'll buy any recommended books as well...) Of course we have agressive deadlines and unfortunately there is no experienced Flex/Air developer on our staff (yet)...The "Classroom in a Book" series on Flash and Catalyst have only just started shipping...is that where I should look? Are there any online resources that address both skinning and creating custom components for AIR applications in Flash and/or Catalyst?

View 1 Replies

ActionScript 3.0 :: Flash Components Not Working Together

Jul 19, 2010

I have 2 components in my Flash doc called
"slideshowpro (SSP)" and
"thumbgrid (TG2)"
with corresponding linkages
"net.slideshowpro.slideshopro.SlideShowPro" and
"net.slideshowpro.thumbgrid.ThumbGrid".

When I publish and upload the SWF to my website, [URL], SSP and TG2 are not linked and only SSP resizes to browser and functions in full screen mode. SSP works great but TG2 does not move. How do I link SSP and TG2 so that they both act in sync when full screen function is used and when resizing to fit browser.

I used the following AS3 for SSP:
import net.slideshowpro.slideshowpro.*;
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
resizeHandler(null);
function resizeHandler(event:Event)
my_ssp.setSize(stage.stageWidth,stage.stageHeight);
} stage.addEventListener(Event.RESIZE, resizeHandler);

View 1 Replies

Flash :: Builder Access CS5 Components?

Sep 26, 2010

I have a project in flash cs5 with some buttons and textInputs. Ive linked my project up with Flash Builder and now want to access my textInput from within my Flash Builder source. i gave the textInput instance name of "txt1" in Flash CS5 but when i try to reffrence it in my Flash Builder project there is no option to set it as type TextInput. I can only set it to type MovieClip and when i do that and publish it tells me cannot convert from fl.controls.TextInput to MovieClip.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved