Actionscript 3 :: Objects Coordinates Relating To A Frame On A Timeline
Mar 16, 2012
I am looking to create an animation (perhaps frame by frame) that corresponds with the coordinates of an object. Specifically, I want to have a draggable object's coordinates (locked to the x-axis) indicate where the playhead of a specific movie clip should be. In other words, let's say that I have a 100px wide stage and I want each px location of an object on that stage to correspond to a particular frame of a movieclip. In concept, I feel that it should be as easy as loading an objects coordinates into a variable, then passing that variable on with a simple math equation, adjusting it for movieclip length... but right about then my brain gets fried. Finding out how to lock a draggable object to the x-axis has been pretty easy, but from there I'm stumped. I'm not particularly well versed in AS3 but I do like to think I understand the concepts.
View 1 Replies
Similar Posts:
Nov 17, 2010
I have been trying to develop a drag and drop Mr. Potato Head type game for a couple of days now. I am new to AS3 and I have hit a roadblock that I was hoping someone out there could help me get through. My game has 3 separate menus (mouths, hats, and eyes).Each menu is a nested MC which has several dragable objects. Unfortunately, when I move to the next frame on the timeline the object I drug out resets itself and disappears. Is there any way to keep a dragable object on the stage once it has been placed there? I think my problem is more of a logic and structure issue with the way that I set up the game rather than an issue with actionscript.
View 3 Replies
Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
View 1 Replies
Mar 29, 2010
I have two columns of objects on stage, one on the left side column (A) and one on the right side (column B). Each column has 3 objects in it. For this quiz I want the user to be able to draw a line from each object in column A to the corresponding object in column B.To do this I need to capture the xy coordinates of the first object that the user clicks on and then capture the coordinates of the 2nd object the user clicks on so that I can draw a line between the two of them. Drawing the line is no problem but how do I capture the coordinates of the first object selected and then the 2nd object selected? This is as far as I've got with the code.
var clip:Shape = new Shape()
var startX=0
var startY=0
[code]....
View 1 Replies
Jun 23, 2009
I have a MovieClip on my stage. Inside the MovieClip there are a few buttons (all MovieClips also) and a mask layer to keep anything on the outside invisible.
Problem: My MouseEvent fires and should move objectA into position over objectB. All code in the script tells me it has moved. Tracing the x,y coordinates of objectA also tells me it has moved. The Alpha on objectA is 100% and it is positioned on the topmost layer beneath the mask layer. All this tells me that when the object moves, it should be visible on the stage (the event moves the object into the masked area). Testing disproves everything. The traces all tell me the object is where it is supposed to be but it cannot be seen. I don't understand this and it, amongst other AS3 hiccups, is seriously turning me off Flash as it seems to be a waste of time to try and learn as it seems like 90% of the scripts written will fail 90% of the time.
View 3 Replies
Oct 2, 2010
My stage contains an object that contains a child. The child sees it's x and y position in relation to it's parent, so when the object moves, the coordinates remain the same.
How do i get a child's coordinates relative to the stage?
View 3 Replies
Nov 30, 2009
I get the feeling the title is misleading... What I try to achieve is quite simple (at least it sounds like a simple thing to do). I am trying to find the intersection of 2 objects in relation to each other. One of them is the character for my game, and the other is the obstacle (the floor, a barrel, etc). I need to find the coordinates of the character in relation to the obstacle. Here's a picture to make it a bit clearer:
Here the coordinates (and the cross) represent the origin of my objects, and the two squares are my character (twice to better represent the multiple possibilities). The number after the slash for the square is what I should get as the .x when my character hits the obstacle. I tried using getBounds(), but I really don't know about it and tried stuff based on the little knowledge I have about it (I won't post the code here, first it was horrible, and it also didn't survive the rage I had trying to get this to work...).
[Code]...
View 4 Replies
Oct 22, 2011
I need to show a an objects coordinates on stage as it moves across the screen.
View 2 Replies
Oct 22, 2011
I need to show a an objects coordinates on stage as it moves across the screen.
View 2 Replies
May 23, 2010
menu_mc.about_btn.addEventListener(MouseEvent.CLIC K,aboutClick);
function aboutClick(e:MouseEvent):void {
removeChild(loader);
var about:URLRequest = new URLRequest("demo1.swf");
loader.load(about);
addChild(loader);
[Code]....
View 3 Replies
Jan 6, 2010
I'm in the process of making a board game in Flash; as part of process of getting fully to grips with Flash AS3.
I have a JPEG of the original board. This contains ~ 1000 circles that players may move pieces between. Pretty standard board-game stuff. The circles are not in any way regularly spaced.
So far, I've drawn the circles in Flash, by hand, and positioned them where they need to be. This looks great - I can see all my places.
What I want to do now is create these circles programatically. I want to be able to do this so I can adjust how the spaces look (depending on game state). Eventually I'll want to be able to zoom / pan the entire game board as well.
My question is, is there a way of tagging each circle with a unique reference and then looping through and recording locations?
I'm thinking something a bit like the Javascript DOM "getElementsByTagName" or similar.
At the moment I can only see two options:
Convert each circle to a symbol and give it a unique class name so I can access it from code Go through and write down the X/Y of each circle (add to my DB of board locations that I already have) so I can plot them programatically
View 1 Replies
Aug 12, 2011
Is there a way to check an objects x,y coordinates based on where it is on the stage, vs. where it is in the movie clip that is on the stage?
need this to compare with the mouse for instance.
View 2 Replies
Jul 21, 2010
How do I get the size of the content area of Container objects? One non generic solution is checking for styles I suppose but I am looking for some code that works generic for all standard flex Container objects. The controls are Flex 3
View 1 Replies
Jan 19, 2011
How would I place objects in flash, moving and resizing them, etc. and then export coordinates/rotation to a text file or something like that?
View 1 Replies
Oct 10, 2011
I have a swf which embeds around 40 various png and fxg objects using the embed metatag... eg.:
public class OneOfMyEbeddedAssets
{
[Embed(source = "./assets/OneOfMyEbeddedAssets.png")]
[code].....
View 1 Replies
Jul 2, 2010
is it possible for flash to detect off-stage mouse coordinates in order to continuously drag an object within its bounds while the mouse is moving outside of the stage? for example: i have a draggable red square on my stage. the stage is the bounds of the drag. if i drag the red square to the bottom of the stage and continue to drag outside of and around the stage, i'd like the red square to continue moving within it's bounds, following the mouse coordinates. currently, dragging halts as soon as i leave the stage and the red square only begins to move with the mouse coordinates if i reenter the stage bounds.
View 2 Replies
Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 Replies
Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
View 1 Replies
Oct 2, 2011
I have 3 layers in the timeline, and I want to make a new layer, and then use the new layer to be my first frame (like a startpage).
View 2 Replies
Jan 30, 2012
I would like to store the value from combobox or text area-MovieClip in MyClass and then I'd like to read this from another frame in *.fla file only this :) have you another code? what can I write in frame 2 Miclass and frame 3
View 1 Replies
Oct 15, 2006
I'm building a dynamic content page in flash that consists of using attachMovieClip and createEmptyMovieClip with coordinates to place photos and objects, which are loaded from an external source and scrolling their thumbnails I've run into a problem setting the variables correctly because the scrolling thumbnails required that the thumbnails be nested inside a scrolling controller clip and that has somehow messed up my preloading and sequential text caption loading for the tumbnails.
View 4 Replies
Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
View 1 Replies
Jan 21, 2011
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
View 3 Replies
Jul 16, 2010
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
[Code]....
View 18 Replies
May 26, 2010
I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
[Code]...
View 3 Replies
Feb 26, 2010
how do you do the following
A movieclip is playing...
When it reaches frame 20, it goes back and plays at frame 5. Then it keeps doing this. To me this is harder than it looks
View 6 Replies
Oct 7, 2009
I have a timeline that has some label frames at the very end of the timeline. During the timeline a user will hit a button on a frame and will jump to one of the label frames. On the label frame is another button that when clicked - returns the user to the previous frame. How do I make the movie return to frame 1 - without a button - but before it reaches the label frames? In other words, by simply reaching a certain frame in the movie, I want the timeline to go back to frame 1.
View 3 Replies
Dec 19, 2011
I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue
var lp:Point = new Point(e.localX,e.localY);
I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2
var lp2:Point = new Point(e.localX,e.localY);
now surprisingly it was giving correct values as expected and I went back and changed the code as
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);
now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.
View 1 Replies
Jul 28, 2009
I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).
[URL]
This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)
[URL]
View 6 Replies
Jul 27, 2009
I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)
View 3 Replies