Flash :: Mxmlc Incremental Compile Cause A Fault Relating To Particular Embedded Asset?
Oct 10, 2011
I have a swf which embeds around 40 various png and fxg objects using the embed metatag... eg.:
public class OneOfMyEbeddedAssets
{
[Embed(source = "./assets/OneOfMyEbeddedAssets.png")]
[code].....
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I'm interested in learning just enough Flash/Flex to do things that I can't do from HTML and JavaScript alone - play sound files and video, use multiple file upload things, perform cross-domain Ajax requests using the crossdomain.xml file etc. As such, I don't really want to learn (or pay for) the Flex IDE. I'm not much of an IDE guy in any case.
The problem is, most of the tutorials I've found talk about the IDE. I've figured out how to compile .mxml files at the command line using bin/mxmlc - now I just need to learn MXML, ActionScript and the various APIs! What are the best resources for learning these? I'm fine with buying a book, I just don't want to shell out for the API itself.
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May 13, 2011
I am trying to compile a file into swf using mxmlc in command line. When it is a very simple mxml, compile is successful. But when the file contaion the fx name space, I get a compile error like: could not resolve (or ) to a component implementation.
I have to be able to do this, without the help of Flash Builder because I am working on a project where I will need to generate swf files from mxml files of which we generate the code.The code I am trying to compile is:
<?xml version="1.0" encoding="utf-8"?>
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
[code]....
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What is the class of an embedded asset?
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what superclasses does it inherit? i thought it would be Sprite, but it gave me a TypeError.
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Oct 25, 2011
i have been having recurring crashes, Windows Applications Event View log indicating that Flash exe failed, see below:
Faulting application name: Flash.exe, version: 11.5.1.349, time stamp: 0x4e5bcaea
Faulting module name: dvaui.dll, version: 5.0.0.19847, time stamp: 0x4d79ee6c
Exception code: 0xc0000005
Fault offset: 0x0015e8f8
Faulting process id: 0x1c4c
[Code]...
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May 31, 2011
I'm loading .swf files into a WebView directly using webView.loadUrl("http:url....);. It works perfectly in the vast majority of cases.When loading a few specific swf files on certain devices, though, shortly after the Flash media begins to be displayed, my app closes with a Signal 11 fault caused by the Flash Player plugin. Example LogCat dump here. No Exception is thrown. The same thing happens if I load those files into the xScope browser.When loading them into Dolphin Browser or the default Android Browser, however, shortly after the media begins to be displayed, the following is printed to LogCat:
05-31 18:13:15.498: DEBUG/FONT(9183): WARNING: **************************** Detect FLEngine error 1 ****************************
05-31 18:13:15.558: DEBUG/(9183): ---------------------------------------------------------------> call AudioTrack stop()
and an error icon is displayed on-screen: No SIGSEGV fault occurs, and the browser is not terminated.how I could do the exact same thing? Prevent the Flash Player plugin from causing the SIGSEGV fault, and simply handle the error myself, without the app being terminated?
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Jun 7, 2010
I'm using Flash Develop to build an as3 application using the Flex compiler. In the constructor of a particular class I have written the following code
Code:
//constructor
public function Test(par1:int, arr:/*int*/Array = [1, 2]){ <----- compiler shows error here
[code].....
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Jun 7, 2011
There is probably no way for this but does anyone know a method of excluding certain functions from a build by use of a meta tag and or compiler option?I want to expose some functions for testing but not have them bloat the application on production. I could create separate testing classes and test for a complier directive or option and only load them if necessary but I like the idea of having the test function on the actual object (in the class).
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Mar 16, 2012
I am looking to create an animation (perhaps frame by frame) that corresponds with the coordinates of an object. Specifically, I want to have a draggable object's coordinates (locked to the x-axis) indicate where the playhead of a specific movie clip should be. In other words, let's say that I have a 100px wide stage and I want each px location of an object on that stage to correspond to a particular frame of a movieclip. In concept, I feel that it should be as easy as loading an objects coordinates into a variable, then passing that variable on with a simple math equation, adjusting it for movieclip length... but right about then my brain gets fried. Finding out how to lock a draggable object to the x-axis has been pretty easy, but from there I'm stumped. I'm not particularly well versed in AS3 but I do like to think I understand the concepts.
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May 23, 2010
menu_mc.about_btn.addEventListener(MouseEvent.CLIC K,aboutClick);
function aboutClick(e:MouseEvent):void {
removeChild(loader);
var about:URLRequest = new URLRequest("demo1.swf");
loader.load(about);
addChild(loader);
[Code]....
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Jan 21, 2010
I have an externally loaded swf that contains thumbnail movieclips. When a thumbnail is clicked an external image is loaded. I would like to be able to reposition this external image. I know I can use typecasting to control a movieclip of the swf but how do I control nested externally loaded files? I have a different approach that should work fine but I was just curious about my initial attempt.
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I've been experiencing a supposed fault with CS3's autoformatting.It completely ignores my selected option of putting spaces around operators, and when assigning variables a class:
Code:
var theText = new TextField ();
it turns it into
Code:
var theText=new TextField ;
erasing the parenthesis... this is definitely not normal.When I delete the spaces that it creates, then autoformat it, it recreates the two spaces...
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Aug 2, 2010
I have a Symbol in Library with linkage name: box_mc
import flash.display.MovieClip;
import flash.events.Event;
import Src.smoothAnimate;
[Code]...
but when run is make error:
1151: A conflict exists with definition box_is in namespace internal.
i want when flash run, the box_is will be add in stage, resize by function changesize.
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I'm creating a media player (mostly video but with some graphical interfaces) that has a full-screen mode. However, before going fullscreen it's relatively small (about 620x340) and going fullscreen would typically be about double the resolution. What is the best way to prepare the videos and assets in the file so they look good at fullscreen and at the smaller size? I want to also keep the file size to a minimum (within reason).
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Jun 1, 2011
I'm building an Adobe AIR application (2d platformer adventure game), utilizing the Flash Builder 4 IDE, which will be packaged on a CD for installation. I've embed the majority of the game assets into a static class to keep it simple and organized. This way I can reuse assets and swap them without much digging.
Example:
[Embed(source = "../data/gfx/spritesheets/boyHero.png")] public static var boyHero:Class;
In the early days of the projects, everything went to plan. However as the project has grown to be over 28MB, I've started to run into Out Of Memory errors. These occur when I add new assets, refactor for a while, or add new classes. Once I get this error, I can restart FB and then work for another 15-20 minutes. I've modified my .ini file bump up Flash Builder 4's memory allocation. It's currently set at:
-Xms512m
-Xmx1024m
While I'm at it, here are the specs/plug-ins that I've got installed:
Flash Builder v 4.0 (build 272416)
JNA Library 3.2.7
subclipse plugin 1.6.17
subversion client adapter 1.6.12
subversion JavaHL Native Lib 1.6.15
SVNKit lib 1.3.5.7406
Mac OSx v 10.6.7
2.53 GHz Intel Core 2 Duo
4GB DDR
My Questions:
1) Is the issue with the path that I've chosen for the way I'm handling in-game assets? I am streaming in some assets such as tutorial swfs which are loaded via the SWFLoader. I could go this route for all assets... but, should I? Is this the right way to handle a disk game? (The game runs without a hitch when installed on QA machines...)
2) Provided the embedding of static assets isn't an issue, Is this a FB4 bug? Where should I head for more information?
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I'm having a strange issue with an incremental rotator. Using Tweener, i just want a square to rotate by 15 degrees each time the stage is clicked. This works perfectly until the rotation get larger than 200. At that point the square spins a full loop before landing on the correct location. All I'm looking for is to have it be +=15 from where it currently is.[code]
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I'm having a few issues with incrementing numbers in variable names, was wondering if I could getThe below code is what I'm trying to implement, but I keep getting errors.
Code:
for( var i = 0; i < __values.length-1; i++)
{
[code]......
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Jul 1, 2011
I've tried using the haltonfailure="false" and failureproperty="compile.failed" but ant just throws an error when I try to run it: "The <mxmlc> type doesn't support the "haltonfailure" attribute." I need to do a little cleanup before the build script exits if the mxmlc task fails, how do I achieve this?
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Sep 4, 2010
I am building a Flex with AS3 application. I am getting a runtime fault on the constructor that declares: public var assetss:Array = new Array;
The fault is:[Fault] exception, information=undefined
Code:
package{
import mx.core.BitmapAsset;
import flash.display.Bitmap
public class colorstim {
public var assets:Array = new Array;
public var imgobj0:Object = new Object;
[Code] .....
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Jan 27, 2011
I have Dreamweaver CS5, and used the "Insert FLV" function to generate a flash video player. It creates a /Scripts directory with two files, swfobject_modified.js and expressInstall.swf, and it also creates two .swfs in the directory the .html file is located, FLVPlayer_Progressive.swf and an .swf named after the skin (e.g. Clear_Skin_1.swf).
When I have Dreamweaver generate the html code for all this with a relative path, it works. When I give Dreamweaver an absolute path, it doesn't. You can see an example at www.youngstreetdesign.com/staging/flvtest/test.html.
The top is the relative, the second the absolute. The third is something unrelated.Dreamweaver says "enter relative or absolute path here" in the entry where you give it the video's path, and the documentation says that absolute paths should work, so, I'm at a loss.
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