ActionScript 2.0 :: Incremental Line That Advances And Retreats?

Jun 5, 2007

Making a line chart with 20 increments that draws itself across the screen as the user drags an icon.Works great using lineTo as the user moves the icon to the right.But I do not see a method to get the line to disappear step by step as the user drags the icon the opposite way, to the left.I could always animate with a non-actionscript line, using a mask that moves left and right, but I was hoping there was some actionscript command that could clear the previous segment of the line drawn, without having to redraw the entire line. clear(); gets rid of the entire line, not individual segments.

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ActionScript 2.0 :: MC Advances Past Its Max Y Position?

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I have a scroller mc that I want to control by clicking underneath its y position to advance it down its y axis by a predetermined amount.The below code works to move it, but it advances past its max value of 496.5 (off the screen).Have I made a mistake in the code below? The scroller mc and associated text block is in their own mc on the root timeline. This code is on a frame on the root timeline.Has it got to do with the relative y positions of the stage compared with the y positions in the actual MC that I am trying to control?

Code:
principals_mc.johnTxt_mc.scrollerZone_mc.onRelease = function () {
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Make A Simple Swf Made Up Of A Series Of Pictures The User Advances By Clicking?

Nov 12, 2009

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ActionScript 2.0 :: [MX/2004 / 8 / CS3] SetInterval Immediately Advances The Timeline And Doesn't Wait Any Time At All

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I'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:

[CODE]...

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Feb 25, 2010

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I'm having a few issues with incrementing numbers in variable names, was wondering if I could getThe below code is what I'm trying to implement, but I keep getting errors.

Code:
for( var i = 0; i < __values.length-1; i++)
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ActionScript 2.0 :: Timed Incremental Increase (For 0 SetInterval?)

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Jul 15, 2009

I'm making an activity that involves measuring the depth of a fictitious river at various points. I have an array containing those depths at the various points and a slider for traversing through the depths and outputting to a textfield.

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here is the code, it's pretty simple:

[Code].....

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ActionScript 2.0 :: Incremental Preloader Bar - Alpha (Fully Transparent)

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ActionScript 3.0 :: Auto-incremental Generate A Build Number For Swfs?

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ActionScript 3.0 :: Assign Incremental Names As Each Ball Instance Is Placed On Stage?

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/*
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[Code]......

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Flash :: Mxmlc Incremental Compile Cause A Fault Relating To Particular Embedded Asset?

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ActionScript 2.0 :: Code In Flash To Read It Line By Line But Its Only Showing The First Line Out Of 5 Lines?

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[code].....

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Actionscript 2.0 :: _y Movement By Pixels - Move The Movie Clip In Incremental Moves Consisting Of 30 Pixels?

Nov 18, 2009

I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.

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ActionScript 3.0 :: Line Games - Transform A Line Drawn By The Player Into A Hit Detectable Sprite ?

Feb 13, 2009

I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:

package
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It always traces 0,0 instead of my current line coordinates - and even those I don't think would be sufficient.

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ActionScript 2.0 :: Load A Text File Using Line Breaks As A Delimeter Rather Than Having A &var= At The Beginning Of Each Line?

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Is it possible to load a text file using line breaks as a delimeter rather than having a &var= at the beginning of each line? Like by a for instance? I have a text file with about 1000 lines that I need to load/display.

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Flash :: Using The Pen Tool - Line Automatically Connects Between The Two Points In A Straight Line

Jul 3, 2009

I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.

Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.

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Actionscript 3 :: Wait For Each Line Of Code In A Function To Be Executed Before Moving On To The Next Line?

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I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?

// --------------------------------------------------------------------
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I am using Flex 4 and AS3 and I am trying to make it so that the user can draw a freehand line with the cursor - I have this part done.However, I also need the line to be a dashed line instead of one solid line like it is now. below is my code I am using. I have found some examples on how to do this, but they are all for straight lines, not for a freehand line.

Class File (DrawingArea):

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[code]....

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ActionScript 3.0 :: Multi-line Text Field Auto Line Break

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When a Dynamic Multiple line text field is used in Flash CS3, it has a very annoying feature that auto inserts a line break at the end of inserted text. It also auto inserts a line break if no text is entered too.

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Regex :: Replace Contiguous Line Feeds Or New Line Characters With A Single Newline In Flex

Dec 26, 2011

I need to replace multiple contiguous new line/line feed characters in flex with a single new line character.

Example:

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"My name is blah blah

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Hope the example makes it easier to understand.

I am using a component to render it.

I guess using regex would be the easiest way to do this, but still it would be great if people can point me out to references/examples to get this done with ease.

I am using flex 4.5.

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Actionscript 3 :: Drawing An Arrow At The End Point Of The Line Using Line Slope?

Jan 9, 2012

I am developing a white board application which allows the user to draw line with arrow head (some like Microsoft Word line with arrow feature). I am using graphics property along with lineTo() method to draw a line. Now i have to draw a angular arrow on the last point of line. I am drawing the arrow by connecting the points around last points. As 360 line can pass through this point and each line can have a different angle of arrow.

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ActionScript 2.0 :: Draw A Line On Mouse Movement, Not The Static Line?

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draw a line on mouse movement, not the static line.

I am attaching a sample which is 90 degree bounded as it has been given in animation, I want to make this or such type through mouse movement.

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ActionScript 3.0 :: Draw A Straight Line Then Drag Out A Dotted Line?

Feb 3, 2012

I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.

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ActionScript 3.0 :: Adding Line Breaks After The Line Of Text

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I'm attempting to add line breaks after the code I've included below. I know that I need to add a " " after the line of text, but I haven't had any success.
 
textField.appendText(""+ bldg.S11[i].Title.text())textField.appendText("Square Footage: "+ bldg.S11[i].SF.text())textField.appendText("Tenant: "+ bldg.S11[i].Tenant.text())textField.appendText("Status: "+ bldg.S11[i].Status.text())

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Flex :: Reading Large CSV File Line By Line?

Oct 8, 2010

I need to read a large CSV file (8-15 MB) and generate a LineChart in Flex AIR. Since Chart need data in structurd format like XML. When I read CSV and convert it to XML object 8 MB file size become 24 MB XML object and not able to graph.

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Otherwise what are the best ways to draw a graph in FLEX using large data.

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ActionScript 2.0 :: Draw Line Like Flash Line Tool?

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I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...

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ActionScript 3.0 :: MCs To Be Joined By A 1px Line And When The MC Moves The Line Stretches?

Feb 26, 2010

I have three MCs in a proximty menu (ie when the mouse is close they go to the mouses position and follow it).

My question is, I want the MCs to be joined by a 1px line and when the MC moves the line stretches and moves with it...how do I do this?

This maybe a bad explanation so here is a link to back it up...

[Code]...

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ActionScript 2.0 :: API-draw: Check If Line Intersects Another Line

Apr 13, 2005

I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)

I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..

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