ActionScript 3.0 :: Flash Equivalent For Bitmap Asset?
Oct 8, 2010
Im trying to fix some as classes that are importing from mx.core.* and have defined a Class that extended the BitmapAsset class--I dont believe that class exists in the Flash library, so I replaced them all with BitmapData--Can someone explain what mx.core is and what is the Flash equivalent of BitmapAsset?
i've created a full spectrum color wheel Sprite object that is composed of 1440 vector triangles, or slices if you will. since i want to animate the color wheel, i've activated the display object's cacheAsBitmap property. however, caching the vector as a bitmap does not increase performance during animation it remains slow, jumpy. importing a PNG screenshot of the color wheel into the library with lossless compression, converting it to a Sprite, and rotating this new image asset performs great during animation. why does an uncompressed PNG image asset import out perform the same vector image with cacheAsBitmap property set to true?
I have an externally loaded swf that contains thumbnail movieclips. When a thumbnail is clicked an external image is loaded. I would like to be able to reposition this external image. I know I can use typecasting to control a movieclip of the swf but how do I control nested externally loaded files? I have a different approach that should work fine but I was just curious about my initial attempt.
I'm creating a media player (mostly video but with some graphical interfaces) that has a full-screen mode. However, before going fullscreen it's relatively small (about 620x340) and going fullscreen would typically be about double the resolution. What is the best way to prepare the videos and assets in the file so they look good at fullscreen and at the smaller size? I want to also keep the file size to a minimum (within reason).
I'm building an Adobe AIR application (2d platformer adventure game), utilizing the Flash Builder 4 IDE, which will be packaged on a CD for installation. I've embed the majority of the game assets into a static class to keep it simple and organized. This way I can reuse assets and swap them without much digging.
Example: [Embed(source = "../data/gfx/spritesheets/boyHero.png")] public static var boyHero:Class;
In the early days of the projects, everything went to plan. However as the project has grown to be over 28MB, I've started to run into Out Of Memory errors. These occur when I add new assets, refactor for a while, or add new classes. Once I get this error, I can restart FB and then work for another 15-20 minutes. I've modified my .ini file bump up Flash Builder 4's memory allocation. It's currently set at: -Xms512m -Xmx1024m
While I'm at it, here are the specs/plug-ins that I've got installed: Flash Builder v 4.0 (build 272416) JNA Library 3.2.7 subclipse plugin 1.6.17 subversion client adapter 1.6.12 subversion JavaHL Native Lib 1.6.15 SVNKit lib 1.3.5.7406
Mac OSx v 10.6.7 2.53 GHz Intel Core 2 Duo 4GB DDR
My Questions: 1) Is the issue with the path that I've chosen for the way I'm handling in-game assets? I am streaming in some assets such as tutorial swfs which are loaded via the SWFLoader. I could go this route for all assets... but, should I? Is this the right way to handle a disk game? (The game runs without a hitch when installed on QA machines...) 2) Provided the embedding of static assets isn't an issue, Is this a FB4 bug? Where should I head for more information?
I have some FLA/SWF assets which are hierarchies of bitmaps.They have timelines which page-flip through different bitmaps.I'd like to scale these assets down in pixel-size, including the bitmaps they're composed of.I'm not a Flash Animator, but the artist i'm working with doesn't know of an automated way to achieve this. ie, that it's a long a laborious manual process.Does anyone know of a tool which can simplify the re-scaling of bitmap-based FLAs ?
I have Dreamweaver CS5, and used the "Insert FLV" function to generate a flash video player. It creates a /Scripts directory with two files, swfobject_modified.js and expressInstall.swf, and it also creates two .swfs in the directory the .html file is located, FLVPlayer_Progressive.swf and an .swf named after the skin (e.g. Clear_Skin_1.swf).
When I have Dreamweaver generate the html code for all this with a relative path, it works. When I give Dreamweaver an absolute path, it doesn't. You can see an example at www.youngstreetdesign.com/staging/flvtest/test.html.
The top is the relative, the second the absolute. The third is something unrelated.Dreamweaver says "enter relative or absolute path here" in the entry where you give it the video's path, and the documentation says that absolute paths should work, so, I'm at a loss.
If I embed the same asset (i.e. image or sound file) in multiple components within a Flex Application, does the compiled swf contain the asset (and it's file size) only once or once for each time it is embedded?
I have written a flash cs4 custom button class in actionscript 3 with its unique look-and-feel and transitions on up/down etc events. How can I import the Flash assets and use it Flash Builder for an AIR application?
I wondered what would be the equivalent of metadata tag used in flex or flash builder, but for flash or fla .. For example to use with [Injectors]Greetings!
Having worked in Director using Lingo, I am wondering if Flash has a RandomSeed equivalent in ActionScript? For those of you not familiar with RandomSeed, it is the number that allows the computer to come up with 'random' numbers. By setting this number you can then get predictable results everytime. It can be very useful.
I'm calling remote images with with a Loader and the context has checkPolicyFile=true, images load fine with urls like :url....the only difference being escaped characters, is this a bug or am I doing something wrong?url...
I have imported movieclip on my stage. But this movieclip has objects which lay out of borders of this movieclip, so I've got part of objects on stage which must be invisible, but they are not invisible.
In winform you can have a tag property which is a custom property where you can put any stuff you want so that you don't need to create a custom component just for adding a new property.Is this exist in Flash ?
I wish to use Stage3D and Context3D in ActionScript. For that I need to download the beta version of Flash Player 11. However, I can't find the equivalent Flash Builder SDK with the mxmlc executable that can compile ActionScript into Flash 11 capable Shockwave Flash files. Any clue as to where I may download it from?
In the .NET world order, companies like Telerik provide awesome sets of components for web/windows/silverlight. Who are the equivalents in the Flex/Flash universe? I see lots of sites filled with little 10/20 dollar menu components or uploaders, but I'm really looking to find something a step above that.
I'm looking for Google Adsense alternatives for a long-running Flash/Silverlight applications. It doesn't necessarily need to be hosted directly in Flash/Silverlight (although this would be sweet) but I cannot use Google Adsense because:a) by default Google Adsense requires ads to be opened in the same browser window which involves navigating away from the page with the application. Since the application is relatively self-contained entity (a kind of an image editor) closing it is not acceptable behaviour. Altering this behaviour in Google Adsense will breach its Terms and Conditions.b) Pages are not reloaded often. Once the user starts using Flash/Silverlight application she/he will stay on the same page for a relatively long period of time. It would be nice if an advertising component be able to automatically reload its content every few minutes.
I use the HTTPService() method to post a variable value to a SQL Server database. The suggestion came from someone with some past experience in Flash but nothing specifically related to posting variables to a database.
This person sent me the following code snippet that he found in a Flex forum (and changed a bit), with a suggestion that maybe it will work with a bit of massaging.
PHP Code:
private function start():void { service = new HTTPService(); service.url = "http://webServer.aspx";
[code]....
My biggest problem is that I'm using Flash instead of Flex. What is the Flash (non-Flex) equivalent of HTTPService() method in the following code snippet?
i wrote an swf application using action script 2,i want to be able to know the file name of the current running swf file.i know that in php i have __FILE__ to get current running php file, is there something like that in flash?