ActionScript 2.0 :: Display Array Objects At Given Interval?
Sep 25, 2009
I'm creating an array from an XML file, attaching a movie clip to another movie clip for each object in the array, then creating a dynamic text field and inserting text from the XML file within each new movie clip, then applying a tween to each array object.
ActionScript Code:
var sectionData_arr:Array = new Array();
function buildSectionMenu(){
sectionData_arr = XPathAPI.selectNodeList(_root.configXML.firstChild,"/config/content/section");
[Code].....
The problem is that since the AS in on the first frame, the script is run and then everything is dumped out onto the first frame. How do I display the tween for each object in the array sequentially? Should I use setInterval? Or should I attach each object to a specific frame?
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function submitLogDbObj($array,$id,$title) {
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[Code] .....
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Code:
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[code]....
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ActionScript Code:
var distance:Number = 5;
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[Code].....
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Example
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import flash.display.Sprite;
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[Code].....
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[code]....
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[Code]...
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[Code] .....
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[Code]...
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I'm new with strings and arrays. I want script to calling display objects to the stage and the timer to move images up and down to appear like a scrolling numbers. I start getting sloppy, and mess up passing to Tweener.
- An explanation or strategy may be enough, "I've got pretty close on this one"
- There was confusion regarding the Containers and addChildren...looked like arrays
The code "get as far as error with NumbersView and numbers undefined etc".
import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....
The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."
Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".
Placed the movie clip object on stage with two dynamic text fields in it. Make sure the container is placed on stage, has the two text fields in it, and everything is given a proper instance name. Also include the caurina folder.
Seconds MovieClip symbol with instance name of seconds
firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds
Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly
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Jun 24, 2010
As an AS3 beginner, I'm trying to translate an old AS2 trick into AS3. I want to disable then re-enable any kind of interactivity with all the display objects on the stage, at once. For example while waiting for external assets to load or after a user clicks on a menu item.
This what I used to do with AS2 :
protect_mc.onRelease = function():Void {};
protect_mc.enabled = false;
protect_mc._alpha = 0;
protect_mc._visible = false;
Then switching protect_mc._visible to true or false.
(protect_mc being an empty movie clip with the stage's height and width, at the highest depth)
My first idea is registering a listener with the Stage for the capture phase of MouseEvent.CLICK that stops all input events propagation (mouse, focus, text...), when a "lock" static variable is set to true or does nothing otherwise. Second idea is using a Custom Event...
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I think there are 2 different practices with dealing with display object on the stage.You draw all the objects on the stage and then manipulate the "visible" attribute to show or hide them.You use addChild and removeChild to manipulate the visiblity.How do you think what is the best method for this?
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