ActionScript 3.0 :: Parenting A Textfield To A Drag-able Sprite?
May 6, 2010
First time poster here.. I'm trying to parent a textfield to a draggable sprite which will eventually be a move icon. The reason for this is to allow the user the ability to move the textfield wherever they wish within the stage (needed for this particular project). I'm finding that although my x and y positions are copied across once I have moused up, it isn't dragging with the sprite on mousedown. I'm not sure if this is possible or whether there may be an easier method in accomplishing this...
[Code]...
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Feb 2, 2009
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
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Jul 16, 2009
I've dynamically created sprites with graphics and added a text field dynamically to each sprite, displaying different text. These sprites (checkers in this case) are draggable. Without the text added to it, the drag area is very precise, dragging only when the circle is selected. However, when I dynamically add the text, there's a significant portion underneath and to the side of the sprite that is also draggable. This is really annoying when one sprite is placed above another because trying to move the sprite below causes the sprite with a lower y coordinate to move even though it shouldn't. When I tried to define a width and height for the text field to avoid this unnecessary space, it made the text much too small!
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For reference, here is the code:
Code:
var i:int = 0;
var Rwidth:uint = 20;
var Rlength:uint = 20;
[code]....
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Mar 30, 2010
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Sep 13, 2010
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ontainer.addEventListener( DragEvent.DRAG_ENTER, dragEnterHandler);
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[code]....
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Mar 1, 2010
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package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFieldType;
[CODE]....
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package
{
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[Code].....
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for(var j:int=0; j<8;j++)
{
[code]....
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Given this:
PHP Code:
var container:Sprite = new Sprite();
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[Code]....
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PHP Code:
addChild(tf);
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PHP Code:
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The example looks something like this:
package {
import flash.display.*;
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import flash.utils.*;
import flash.events.*;
[Code] .....
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[Code]...
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[Code]...
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TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@10d59b51 to flash.display.Sprite. at GalleryNew_fla::MainTimeline/pickUp()[GalleryNew_fla.MainTimeline::frame1:81]
It is specifically pointing to
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Code:
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Code:
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[Code]...
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Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code]........
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package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
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I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:
[Code]...
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I created a new AS3 document (550px by 400px) and added the following code to the first frame.
However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...
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package
{
import flash.display.Sprite;
[Code]....
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[Code]...
Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
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Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?
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