ActionScript 3.0 :: Movieclips, Parenting And Armatures?
Jun 19, 2011
I'm currently experimenting with adding things to armatures.how to attach a DisplayObject to an armature, to allow it to move properly with that armature. For instance, putting a gun in a figure's hand.
1. How do I convert an instance into a new library object, within flash? This is only somewhat related, but I'm experimenting with manually adding a gun movieclip as a child of one of the hands (which I could later modify by script) and because my hands are instances of a generic circle symbol, the gun appears on all instances of it.
2. General issues with relating an armature and movieclips.See my thread here for info: http:url...What I'm generally having an issue with, is figuring out which armature is inside which movieclip, as the armature class doesn't seem to support the parent property.
A solution I can think of so far, is using appropriate names of the armature and the movieclip, and comparing those to link them together. But I'm not seeing how well this would work with multiple instances of a movieclip and it's contained armature.
3. Issues with referencing nested movieclips. Something I haven't quite figured out. I have a thread about it here: http:[url]...Been having problems accessing movieclips which are only present on a specific frame of another movieclip.
View 1 Replies
Similar Posts:
Sep 11, 2011
I have a few linked armatures on stage and was needing to be able to move them around with AS3. Is there a way I can state the angle that I want an armature at, and the rest of the armatures below it will follow, but the ones above it will remain in place?
View 1 Replies
Mar 1, 2010
Is there a way to "parent" or constrain one object, or layer to another, so that its movement/anchor points are following the values of the parent objec/layer? Such as "parenting" in after effects and maya, or linking in 3DsMax.I am trying to have an object appear to be standing on another object, so that it moves with the base object and is "locked" to it.
View 3 Replies
Mar 17, 2010
I made a class that creates a "kind" of menu with data from a XML file and basically what it does when it is called is create a emptyMC (a container), add a childMC (a square) and add another child (a text label). When I create the container I'm trying to add a MouseEvent that can act on each the container instances but all I can get is a MouseEvent on object containing all the added MCs. The code follows.[CODE].....
View 3 Replies
May 6, 2010
First time poster here.. I'm trying to parent a textfield to a draggable sprite which will eventually be a move icon. The reason for this is to allow the user the ability to move the textfield wherever they wish within the stage (needed for this particular project). I'm finding that although my x and y positions are copied across once I have moused up, it isn't dragging with the sprite on mousedown. I'm not sure if this is possible or whether there may be an easier method in accomplishing this...
[Code]...
View 3 Replies
May 10, 2010
I'm trying to reference a movieclip that's been passed through the class primary function (constructor/instance, tried both) but can't get a button event instance to recognize it. Since the button's based around an event, I'm not sure how to pass the reference. I stripped a lot of the code, but left the function sctructure as the button events are tied into a dynamic loop structure, a main reason why I can't move the buttons to a different class.
The example looks something like this:
package {
import flash.display.*;
import flash.text.*;
import flash.utils.*;
import flash.events.*;
[Code] .....
I'm trying to figure out how to get the site_mc reference to the button event so it can trigger other nested movieclips inside it (gallery_mc, etc). If this were AS2 it'd be a piece of cake but now I have all these invisible walls for variable passing.
View 11 Replies
Aug 6, 2010
I m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
View 5 Replies
Dec 19, 2009
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
View 3 Replies
Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
View 5 Replies
Feb 5, 2009
I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )
View 6 Replies
Sep 15, 2010
Printing an MC is easy enough. But I am having trouble printing an MC which has multiple MCs inside of it. They just don't get printed.
I am trying to avoid printAsBitmap.
View 5 Replies
Oct 21, 2010
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.
View 1 Replies
Oct 30, 2007
why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)
I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)
View 1 Replies
Mar 27, 2008
I have a movieclip called mapWindow, inside mapWindow are dynamically created movieclips of various sizes. The movieclips inside the mapWindow don't take up the entire space of the mapWindow and thus I use a startDrag on the mapWindow upon detection of a mouse press. The problem is, I don't want the start drag to start if the mouse is detected over any of the child movieclips inside mapWindow.
I have a few ideas of how to proceed, but I'm not sure how to reference all child movieclips of a particular movieclip - or something along those lines.
It would be easy to use the hittest function if I knew how to reference all the movieclips I need to, but alas...
View 1 Replies
Nov 20, 2009
Using Flash CS4 - AS 3.0
how to control a movie clip using a separate movie clip.
on scene 1 (2 frames long), i have 2 movie clips.
-bFind (24 frames long)
-textEffects (14 frames long)
i want to jump to frame 7 of the textEffect movieClip when i hover over bFind
i have my AS code in the first frame of the movieClip called "Bfind"
Code:
stop();
addEventListener(
MouseEvent.MOUSE_OVER,
[Code].....
View 5 Replies
May 5, 2010
I'm using flash MX 2004 Professional. What im trying to is the following: I have 9 movie clips, each has a "closed" and "open" state. Basically, when I click no.1 I want it to animate open, and then, when I click no.2, it must first check if any of the other clips are in their "open" state and if so, close them. I've worked with the following, but it doesnt seem to be working:
[Code]...
View 4 Replies
Oct 5, 2008
I am still transfering from AS2 to AS3 and right now i am having a very annoying problem. THE STRUCTURE:
Maintimeline contains 2 buttons that i want to use to access children in a bunch of movieclips. rectangle_mc has circle_mc circle_mc contains xx_mc xx_mc contains wtf_mc placed on frame 1 on maintimeline Why can't flash see my nested movieclips? I remember in AS2 you could go down the line:
[Code]...
View 15 Replies
Jul 30, 2010
I am starting with AS3 programming icm with Flash Builder 4.I have created a "Main" class which is the initial stage.On this stage there is a movieclip called mcMain.In this mcMain is 4 other movieclips: mcStats1 mcStats2 mcStats3 mcStats4 .How can I access these mcStats1-4 from the code to make them go to another frame?I tried:
var t:MovieClip = MovieClip(getChildByName("mcMain"));
t.getChildByName("mcStats1").gotoAndPlay(3);
But that just keeps giving me null reference errors:TypeError: Error #1009: Cannot access a property or method of a null object reference.
View 4 Replies
Nov 17, 2010
I used to work in AS2 and something like this worked:
mc1.mc2.onRelease = function () {
mc3.gotoAndStop(2);
}
But converting it to AS3, it doesn't work anymore.
function goMC (e:MouseEvent):void {
mc3.gotoAndStop(2);
}
mc1.mc2.addEventListener(MouseEvent.CLICK, goMC);
What am I doing wrong? I can't seem to control movieclips within movieclips.
View 2 Replies
Jun 6, 2010
Basically what I'm trying to do is build an interface out of a fan of cards. I've got the the whole fan as a movieclip and then individual movieclips of the cards inside that have rollover animations.My issue is the rollover works on the cards arranged behind the cards that have the cursor over, which I don't want to happen.e.g see attachment.here's the rollover actionscript i've got on each card:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
this.nextFrame();
[code].....
View 3 Replies
Jun 4, 2009
is it possible with AS3 to see the list of the movieclips that are on stage?
View 13 Replies
Nov 3, 2009
on my main timeline there is a movieclip ("sampleMc") which contains a number of labeled frames containing movieclips of gallery images (for example "dyerBikiniMc"). in turn, each of THESE movieclips contain a number of frames of detail shots of the main image (for example "dyerBikini00Mc, dyerBikini01Mc, dyerBikini02Mc, etc.").on the main timeline i have a gallery navigation bar with thumbnail buttons determining which image will be displayed. there's also a right arrow shaped button "detailsBtn" that i'd like to allow the user to click frame-by-frame through the detail shots of the image. i also have a before/after toggle button on the main timeline that needs to control the movieclip one level below that, where the before/after images of that particular detail shot are stored!
View 9 Replies
Sep 2, 2011
I am building a map which has different layers on it, all on top of one another, all 700x700px and all movieclips. I have a print button (PrintUp) which sends the movieclips to be printed, however when I print, they don't sit on top of one another, they come out separately. How can I get them to print on top of each other like they are in the swf?
The two movieclips are "Background" and "Grass"
Both 700x700 and exactly the same X&Y.
Here is the code below:
PrintUp.addEventListener(MouseEvent.CLICK,Print);
function Print(e:MouseEvent):void{
var printJob:PrintJob = new PrintJob();
if (printJob.start()) {
if (Background.width>printJob.pageWidth) {
[Code] .....
View 2 Replies
Jul 2, 2009
I have built a MovieClip called TestMovieClip.
The first frame includes the actionscript[code]...
View 2 Replies
Jul 19, 2009
What I'm trying to do is have two separate movieclips that react differently, but with only one actionscript file controlling them. I can get this to work perfectly by putting the name of the AS file as the document class, but I can't get it to work by using the timeline.The AS file for the document class looks like this;[code]The problem with the second method is that I can only get it to treat both movieclips in the same way, while the first method can treat them differently.Is there anyway to get the second method to act like the first?
View 9 Replies
Oct 26, 2007
I have a one movieclip attached in the mouse, like a custom cursor, inside them, i have one movieclip hitMc.
In the stage i have many others little objects, and i want to remove then, when the hitMc in collision with one of these objects!
View 2 Replies
Jan 15, 2010
I have 5 buttons and each one needs to fade in a movieclip3 of the movieclips are just static text2 are slideshowsthe problem i have is that I want each movieclip to fade in and then fade out when another is selected from the main menu buttons!I've looked all over the forums and cant find the answer anywhere in simple terms (I'm new at flash!)Is there an actionscript I can add to the buttons or movieclip to make it do this?
View 1 Replies
Sep 12, 2010
So i have two graphics one on top of the other inside a movieclip . I am tweening there alphas and i want the graphic on top to cover the one underneath . I also need to seperately tween them on the timeline so merging them isn't an option .
View 1 Replies
Feb 2, 2009
I've got two SWF files where one control what happens in the other using LocalConnect and would like to use opacity changes to make a nice transition between two movieclips in the receiving file. I want the two movieclips to fade nicely so I can't animate it because that would make a brake just as i hit the button.
This is the code in the SWF that sends the information.
Code:
btn01.onRelease = function() {
var sending_lc:LocalConnection = new LocalConnection();
sending_lc.send("lc_name", "methodToExecute", {targetName:"mc01", action:"play01"});
};
[code]....
View 1 Replies
Feb 12, 2009
I have looked around for this but haven't found any that seemed close to what I am planning on doing. My question is: Is it possible to have movieclips move from one swf to another?
My problem: I have two swf's next to each other that are in an html page that simulate the look of one swf. I need to animate text here and it won't be user generated. I have looked at the local connection on Adobe but it seems as though it's user initiated. i would like to animate using tweener.
View 3 Replies