Get Variables From MovieClips?
Jul 2, 2009I have built a MovieClip called TestMovieClip.
The first frame includes the actionscript[code]...
I have built a MovieClip called TestMovieClip.
The first frame includes the actionscript[code]...
I'm trying to develop a site map, which draws a tick over the sections of my app that have been completed. I've figured out how to draw the tick and how to pass variables from root to the MovieClip that the function is in.
To make the tick appear only after an mc has been watched, I tried setting a variable equal to 1 ino the last frame of the MovieClip, and telling the function to run if that variable was 1.
I'm not getting compiler errors, but I'm also not getting the tick. And I'm definitely completing the Movie
Here's what I've got so far: In root
Code:
var xcoord = 125;
var ycoord = 300;
var WaterComplete = 0;
In WaterMovie
[Code].....
I need to know how I would use a variable as a movieclip, like me expain with an example:
currentMovie = "MovieClipName";
_root.currentMovie.gotoAndPlay(2);
I want to have 'MovieClipName' to be the movieclip that plays.But obviously AS 2 things I'm asking for 'currentMovie' to play but its just a variable.
I have finally started with AS3 and flip-'eck its a different animal that AS2
I have a swf called login.swf and in it have declared the variables var total:uint=0; and loginState:Boolean=false
All my scripts for logging in sending/receiving variable from/to server scripts are all working!
So... when a user supplies a correct password another swf (userLogged.swf) is loaded (note: in AS3 this process is seriously different than in AS2) swf dont seem to be loaded 'into' another movieclip anymore... and this leads me to the puzzle!
How do I access variables declared in the project.swf, from within the userLogged.swf!
the old AS2 way = trace (_root.loginState);
or trace (_root.project.loginState)!
I am stumped by this new approach of AS3 of loading in other swf files. The _root. options is no longer available in AS3 (that much I've descovered, some tuts say use root. but I cannot get that to work)
trace (root.loginState)
or
var userLoggedIn=root.loginState
gives me the error
1119: Access of possibly undefined property loginStatus through a reference with static type flash.displayisplayObject.
when I try to publish the userLogged.swf
(Using AS3) I'm doing a simple grid layout of boxes (movieClips), i'm then trying to save their current position to each of the movieClips. So in AS2 i'd do something like ...
obj.origX = obj._x;
obj.origY = obj._y;
but it's saying; 1119: Access of possibly undefined property targetX through a reference with static type flash.displayisplayObject. How can i add custom variables to movieClips?
I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly.The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.
My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier.These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily.I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.
Code:
var mc:mcLogo=new mcLogo();
addChild(mc);
I'm new to actionscript 3 and I'm trying to get a few simple things going, such as setting variables in other movieclips... So let's say I have an "apple" movieclip on the root/stage, and I want to access other variables on the root, or in other movieclips. How would I do that? In actionscript 2, I would use something like
_root.thisVar = 1;
_parent.thisVar = 1;
and with other movie clips I would use
[code].....
How do you do something like
["button"+num].gotoAndStop(2)
eval("button"+num].gotoAndStop(2) doesn't work either?
Also how do you do _root.?
[code].....
I have a series of movieclips stored in the .fla library
Clip1 (class: clip1)
Clip2 (class: clip2)
Clip3 (class: clip3)
Clip4 (class: clip4)
Clip5 (class: clip5)
I want to be able to add each clip to the stage using a function where the number is a variable that can be added to the "Add movieclip" statement.
For example:
var x:Number = 1;
var "Clip" + x:"clip"+x = new "clip" + x();
so that the program inteprets the above as:
var Clip1:clip1 = new clip1();
addChild(Clip1);
This was the only way I could think of adding a movieclip to a stage. I am open to any other option. I hope this was clear. I don't have any code to post because I'm just trying to work through the logic of the program. Adding movieclips to the stage when the name of the movieclip has a variable in it, is the part I am stuck on.
I want to reference clip with some variable name because i want to change dynamicaly target clip. Example:
myMC="testClip";
myMC.my_txt="some text";//this doesn't work
//but this works
eval(myMC).my_txt="some text";
I guess eval() is not right thing to do.
I built my website on the main timeline with a fade in animation...stop(on the page) and a fade out animation. At the end of this fade out animation i would like it to call upon a variable to know what page to go to next.I am trying to tell my main timeline to gotoAndPlay a frame based off of a variable within a movieclip(about_mc this movieclip contains another movieclip which acts like a button(factsheet_mc)) that i have set in my main timeline.I set the variable with:
var buttonFrame; in the first frame of the main timeline
then within my movieclip i have another movieclip which tells my main timeline to play the out fade and remember a variable:
this.onRelease = function(){ --------"this" meaning the movieclip factsheet_mc------------ [code]........
I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly. The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.
My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier. These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily. I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.
I'm currently learning OOP through Sen's information here at Kirupa, and I've decided to try out his "creatures" exercise mentioned in his Best of Senocular thread...The situation is a random number of sprites are created, and they move around the stage, interacting. They all have a certain amount of "health," defined as a variable in a MovieClip prototype applied to the MC. When they hit, I want their health to go down a little bit, so how can I access a particular MC's "health" variable while I'm outside of the MC itself?
View 1 RepliesBasically I just wondered if there was any way to condense this so I don't have to keep repeating the code over and over for all of the movieclips:
[AS]onClipEvent (enterFrame) {
var colorChanger:Color = new Color(this._parent.leaf8);
var origTransform:Object = colorChanger.getTransform();
[code].....
I've been building a web based order form and my client want the ability to add items (as many as you want) and for them to be totalled up. I've used Kirupas Scrollpane with Dynamic Mc's tutorial to add my products, but I can't seem to add them up! Each product adds up it's subtotal in the dynamically attached Mc and outputs the variable 'subtotal' In my root I have this function to call the subtotals, but I can't seem to get it to add up each of them to output a total...
[Code]...
How can i reference variables inside of movieclips
i've tried.. mcname.variablename but it doesnt work...
also how do access a variable in the main timeline from within a movieclip.. i used to do it through _root.variable but that doesnt work anymore..
and lasty... how do i access a variable inside a class from within a movieclip?
I am trying to check through all of my movie clips to see if any of them are on frame 15 so that I can play them. This is my current code
Code:
anybtn = [btn1_mc, btn2_mc];
btn1.onPress = function(){
if(anybtn[0, 1]._currentframe == 15){
trace ("MC check is working.");
anybtn.play();
[Code] .....
I would also like to figure out a way for the button i click to wait to play the movie clip after the anybtn movie clip is finished playing. Overall I am trying to achieve a menu that works similar to this [URL]. So that it will finish playing the first clip before loading the next.
I'm working on a Flash game (AS3) and have come to a point where I need to change the value of a global boolean variable from within a movieclip. After searching all over I have yet to find a solution. Essentially, the problem is that I have a movieclip that contains a section of animation for my game. When this movieclip is told to begin its animation, it checks these global variables to see which of six animations to play. When it finishes any of these animations, I need to set the associated variable and increase the score.
View 2 RepliesI'm currently learning OOP through Sen's information here at Kirupa, and I've decided to try out his "creatures" exercise mentioned in his Best of Senocular thread...I still have a bunch to learn, but I wanted to go ahead and ask a question for a problem I am having right now.The situation is a random number of sprites are created, and they move around the stage,interacting. They all have a certain amount of "health," defined as a variable in a MovieClip prototype applied to the MC. When they hit, I want their health to go down a little bit, so how can I access a particular MC's "health" variable while I'm outside of the MC itself?
View 1 RepliesHow to call stage variables inside movieClips
View 1 RepliesI am trying to make some way of addressing a movieclip but I want it to be able to change. I have a for loop which is creating a new movieclip instances until it is equal to or less than my arrays length. Well it makes all these and it names them test0 test1 test2 test3.. and so on. Now I am trying to write a loop that address all of them, the only problem is I dont know how to use a variable to address them, or some work around to do so.
View 3 RepliesIt seems like the random variables in my duplicated movieclips are all the same, any way to change this? To explain a bit more in detail: I got a movieclip with a few random variables and actions and I duplicate this movieclip and want the duplicate to have different random variables than the first one, but it gets identical ones.
View 7 RepliesI'm having a problem while assigning variables into dynamically-created MovieClips. Here's a pseudo-code of what I'm trying to achieve.
[Code]....
I need the movie clips to contain their index values as a variable within them. I've tried several approaches, including declaring the variable names within the MC itself, but that doesn't work either.
In AS3, how can you access a relative variable within a specific movieclip on the stage?I have a test file that changes the variable "myVar" in one of the displayobject movieclips drawn on the stage. I want to simply trace the current value of this displayobject's myVar for additional purposes.In AS2, you would achieve this by calling the instance name and then the variable contained within.Assuming 3 movieclips existed on the stage named Container1, Container2 and Cotainer3trace(_root.myContainer2.myVar);// returns Hello which is value of variable "myVar" within the movieclip instance named "Container2".How would you do this in AS3?[code]
View 6 RepliesI m trying to make sense of how to load a swf into a parent MovieClip and allow them to communicate.I ve attached two zip files � one which works fine and the other doesn�t. Unfortunately (for me), the one which doesn�t work is closer to my current project.I need to load movieclips into the parent movieclip. The parent movieclip has controls which rely on values parsed from the child movieclip.In the parent movieclips I wait until the loading is complete and so the values should be passed. However, the values aren�t passed unless I use a button (or timer), to pass the values (see the working exampes).The code which doesn�t work is:
Parent movieclip:
ActionScript Code:
stop();
var myLoader:Loader = new Loader();[code].............
I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)
View 3 RepliesLooking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
I have created 25 MovieClips on the stage in 5 X 5 matrix.How can I treat 5 movieclips in each row as a group of movieclips so that I can apply same set action to them?(Similar to RadioButton functionality. )
View 6 RepliesPrinting an MC is easy enough. But I am having trouble printing an MC which has multiple MCs inside of it. They just don't get printed.
I am trying to avoid printAsBitmap.
I want to test mc animations without having to hit F12 to see if they work correctly. For instance, if I have an animation movieclip and then I make another movieclip and drop that aforementioned movieclip within, and animate [via the timeline or library preview] I'm unable to see on-the-fly what my animation looks like... it only shows the top most nest, unless I F12 it.
So if I have a character blinking eyes (one movieclip) and then I create another movie clip of the face, and put that aforementioned movieclip within, the preview animation within the library does not show how it'll be viewed when F12'n it.,,,, it'd be great to see your animations on the fly.