Flash :: ActionScript 3 Start Drag / Sprite Weirdness

Oct 27, 2011

I have a match game, drag and drop a word to a definition. The flow of this game is that after you have answered you click a button and then the game removes the right answers and redisplays the wrong ones. So far that works, what doesn't is that after the answer portion and I put the wrong words/definitions the drag doesn't "visually" work. when i run in debug the drag is firing, but the object doesn't move on the screen. it also doesn't hit any target (which seems obvious). I never destroy the object.So As far as I can see the mouse events should still be working. example can be found here: [URL]

View 2 Replies


Similar Posts:


ActionScript 3.0 :: What's The Code To Start Drag And Stop Drag

Jun 4, 2010

What's the code to start drag and stop drag. I would also like to know what's the code to detect if the object has been dropped on something. I know the code in AS2 but i cant figure it out in AS3.

View 3 Replies

ActionScript 3.0 :: Start Drag Stop Drag

Jun 10, 2010

I am creating a Flash website (AS3) which contains multiple columns of swf's. These all have individual "start drag and stop drag" vertically and works fine. My problem is when I try to create start drag stop drag on top of these swf's horizontally - I want to be able to move the whole stage horizontally containing separate columns.

I am not sure how to code it and it ends up locking the "start drag top drag" inside the columns. How can I do this so that each column is scrollable and scroll to other columns without using a scroll bar...

View 2 Replies

ActionScript 3.0 :: Start To Drag The Scrollbar - Error #1069 MOUSE_UP Not Found On Flash.events.MouseEvent

May 31, 2010

As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me

[Code]....

View 0 Replies

ActionScript 3.0 :: Flash - Sadistic Textfield Writes Text Over Previous Update Weirdness?

Mar 5, 2011

I tried something which was very simple in AS2, attaching dynamic movieclip and then attaching dynamic textfield inside that MC, which should update on progress event for loading an image, displaying percentage of loading done. Surprisingly, I have no problem with displaying accurate percentage info, my problem is this: most of the updates of textfield.text writes itself OVER the old text, instead of replacing it. Hehehehehe, LOL! You get it? It behaves like I create new textfield over the old one each time I update text. And I'm sure the code is not recreating textfield or MC, at least I'm positive thats not what I told it to do. So although I'm a bit new to AS3, and may probably doing something wrong, I'm getting more and more suspicious that this is a bug within flash itself, the thing that should not be.

It will be hard for me to recreate the code here, as I tried many different things in the meantime, so I'll just show bits of latest version which doesn't create totally dynamic MC and textfield, but attaches dynamically MC containing textfield which is inside library. The problem remains the same, and I'm sure I compile/upload latest swf version and clean browser cache everytime...Code://btw, timeline is public static MovieClip, which is like root,//and containerMC is public static MovieClip which is attached separately//Also if you see something without being declared as var, be sure its a static property declared in class

//func called after thumbnail button is clicked to open image
public static function prepareImageOpen(imgObj:Object)
{

[code].....

View 1 Replies

ActionScript 2.0 :: Press Start Drag On Press Stop Drag?

Jun 17, 2005

i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:

[Code]...

View 4 Replies

ActionScript 3.0 :: Sprite Drag Area Is Too Big?

Jul 16, 2009

I've dynamically created sprites with graphics and added a text field dynamically to each sprite, displaying different text. These sprites (checkers in this case) are draggable. Without the text added to it, the drag area is very precise, dragging only when the circle is selected. However, when I dynamically add the text, there's a significant portion underneath and to the side of the sprite that is also draggable. This is really annoying when one sprite is placed above another because trying to move the sprite below causes the sprite with a lower y coordinate to move even though it shouldn't. When I tried to define a width and height for the text field to avoid this unnecessary space, it made the text much too small!

There must be some way to make it so only the graphics and text are draggable. I don't even mind if there is a square (like the old Flash 5 movie clip square) around the combined object, but there shouldn't be the white draggable space.

For reference, here is the code:

Code:

var i:int = 0;
var Rwidth:uint = 20;
var Rlength:uint = 20;

[code]....

View 1 Replies

ActionScript 3.0 :: How To Limit Way To Drag Sprite

Mar 30, 2010

I have an idea that I want to test out but need some information. Is it possible to limit the way you can drag a sprite with the startDrag()? For instance, say I have a square sprite that I only was to be able to drag vertical or only horizontal.

View 7 Replies

Actionscript 3 :: Drag And Drop To A Sprite In Flex?

Sep 13, 2010

I need to detect when a user d-b-n-d an object into a sprite. I'm adding the 3 event listeners I need, but only one of them works:

ontainer.addEventListener( DragEvent.DRAG_ENTER, dragEnterHandler);
container.addEventListener( DragEvent.DRAG_EXIT, dragExitHandler);
container.addEventListener( DragEvent.DRAG_DROP, dragDropHandler);

[code]....

View 1 Replies

ActionScript 3.0 :: Parenting A Textfield To A Drag-able Sprite?

May 6, 2010

First time poster here.. I'm trying to parent a textfield to a draggable sprite which will eventually be a move icon. The reason for this is to allow the user the ability to move the textfield wherever they wish within the stage (needed for this particular project). I'm finding that although my x and y positions are copied across once I have moused up, it isn't dragging with the sprite on mousedown. I'm not sure if this is possible or whether there may be an easier method in accomplishing this...

[Code]...

View 3 Replies

Actionscript 3 :: Programmatically Drag And Drop A Sprite In Flex?

Jul 23, 2009

I need some actionscript code to simulate the dragging and dropping of a Sprite, I was wondering if it is possible to do so? if it is how?

For example to simulate a click on a Sprite I can achieve with the following line of code.

sprite.dispatchEvent(new MouseEvent(MouseEvent.CLICK));

View 2 Replies

ActionScript 1/2 :: Start Drag Button And Get Url?

Apr 8, 2009

I have a timeline with a movie clip with the instance 'first'. this is a series of logo with buttons that move from left to right. you can click and drag them right or left, and when you roll over them, it pauses the movie.
 
The problem is now I need to make each logo link to a url.When I add for eg:[URL]..to the button within the movie, it does not work, it doesn't open up the url? Any ideas what actionscript or changes I need to make to allow each button to link to a url??

[Code]...

View 18 Replies

Actionscript 3 :: Start Drag Only On X-axis?

Jun 22, 2011

I have a red square that I want to drag only on the x-axis. I've worked out a simple script, which theoretically should work, but it's not behaving properly. It's a bit hard to explain..the square keeps starting at the wrong position and the stage position seems to be changing so sometimes you can't drag the square all the way to the right...

red.buttonMode = true;
red.addEventListener(MouseEvent.MOUSE_DOWN, dragHandler);
function dragHandler(e:MouseEvent):void {

[Code]....

View 2 Replies

ActionScript 3.0 :: Masking And Start / Stop Drag

May 3, 2011

I am trying to convert a project over to AS3 from AS2. Does anyone know if the cacheAsBitmap and setMask functions are still supported?If not, what can i use for the equivilant for the first 3 lines below?[code]

View 1 Replies

ActionScript 3.0 :: Using Drag And Drop To Start An Animation?

Dec 27, 2011

I have created an animation of dynamite exploding. All I want to do is when the user drags and drops the "match" symbol on the dynamite it triggers the animation for the explosion.
 
I know how to code the drag and drop but I can't figure out how to connect the two

View 1 Replies

ActionScript 3.0 :: Better Start And Stop Drag Method?

Oct 21, 2011

Drag and Drop: Could someone point me to a script that will handle startDrag and stopDrag better than the stock methods? I once saw something that was sooo smooth/responsive and I would love to have that look. I believe it used updateAfterEvent but did not use start or stop drag at all.

View 0 Replies

ActionScript 3.0 :: Using Drag And Drop To Start An Animation

Dec 27, 2011

Ok I have created an animation of dynamite exploding. All I want to do is when the user drops the "match" symbol on the dynamite it triggers the animation for the explosion.

View 1 Replies

ActionScript 3.0 :: Start / Stop Drag On SWF Containing Multiple MCs

Apr 10, 2011

I have a movieclip named: F1. Inside F1 there are multiple movieclips (e.g. face_mc, lefteye_mc, righteye_mc, beard_mc, eyebrows, hair_mc etc). Now when I run the swf, the drag works fine when the mouse is on the face but if the mouse is on the eye/beard/mouth it only starts dragging that specific part only. For example, if the mouse is on the left eye and I start to drag only the left eye drags under the mouse.

Inside F1:
I tried grouping it but it didn't worked.
I also tried modify>combine objects>union....it removes everything but the face.

View 3 Replies

ActionScript 2.0 :: Start Drag And Make Each Logo Link To A Url

Apr 8, 2009

I have a timeline with a movie clip with the instance 'first'. this is a series of logo with buttons that move from left to right. you can click and drag them right or left, and when you roll over them, it pauses the movie. The problem is now I need to make each logo link to a url.

[Code]...

View 21 Replies

ActionScript 3.0 :: Start Drag Not Working Right / When Loaded Into A Bigger Swf

Oct 8, 2010

Im a newbie in AS3 and have encountered a problem with startDrag().I am working on a simple drag and drop game which works fine by itself.But the problem is that when this slide is loaded into a bigger gameloader swf. The x axis does not update itself. Thus when the draggerable gets drag, it moves in relative to gameloader's stage size instead of its own stage size.I have tried googling for the solution but cant seems to find any.Is there any ways that I can lock coordinates of the X and Y axis to that of the game instead of the gameloader?

View 5 Replies

Flex :: Text Box Value Should Increase While Hslider Start Drag

Jun 3, 2010

i have one value in text box(eg:1200) once i drag the HSlider from left to right text box value to increase 1200+150 for each intrevel.if right to left has to decres 150 as same.

View 2 Replies

ActionScript 2.0 :: Press / Release Events - Start / Stop Drag

Mar 13, 2009

There's no problem in my computer at work on this issue. When I press on something that is draggable, it's dragged. When I realease it (or realease it outside), it stops being dragged. But it does happen in my boss' computer! what a coincidence! It happens to be something related to very quick double clicks. Sometimes, the draggable movieclip gets stuck to the mouse movement even if it has been released. Is there something to take control on this? or is it any issue from an old version of the flash plugin?

View 2 Replies

ActionScript 3.0 :: Common Library Fader MovieClip - Start Drag?

Oct 25, 2010

I'm using a common library fader movie clip. Inside the movie clip, is another movie clip called vertFader.

The code is simple.
vertFader.addEventListener(MouseEvent.MOUSE_UP, putDown);
vertFader.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, putDown);
function pickUp(event:MouseEvent):void {
vertFader.startDrag(false, new Rectangle(-6.3, -50, 0, 100));
} function putDown(event:MouseEvent):void {
vertFader.stopDrag();
}

Here's my problem, everything works great except that vertFader doesn't drag. It will start the drag if I click it. It will also stop the drag if I click again. But if I click and hold the mouse button all day it will never start dragging. I'm not sure if it's a lag issue, or because I'm using a wireless mouse?

View 2 Replies

ActionScript 2.0 :: Create Movieclips Using A Loop / And Then Start Drag And Drop?

Jul 31, 2007

I want to create some instances of a movieclip thats in my library. [code]This code works. Then I want to startDrag all of them, in the same loop. How to?I'vre tried "k"+i.startDrag(this) but that won't work. Any other good guesses?

View 1 Replies

ActionScript 2.0 :: CreateTextField Weirdness?

Mar 19, 2005

When I load an external text file it takes two clicks of the button to get the text to loadThe first click is blank the second click loads the text.

Here is the function:
// Create TextField and load text
function makeTxtBox(txtFile, textVar) {

[code].....

View 6 Replies

ActionScript 2.0 :: Create The Start Drag On Mouse Down COMBINED With The Button In The Top Right Corner?

Oct 23, 2004

I was reading this tutorial: http:[url].....and saw an external link to this website http:[url]..... which uses this effect. But they have this maximize button on each mini-window.How do the manage to create the start drag on mouse down COMBINED with the button in the top right corner?

View 2 Replies

ActionScript 3.0 :: MovieClip Resizing Weirdness?

Feb 25, 2011

I have a movieclip in an external swf, called menubg. In the library properties tab, it reports the size as 1024x768.I use an embed statement to pull the movieclip from the swf at compile time. It comes in just fine (as a Sprite since that seems to be the only way to instantiate an object from an external swf), you can see it without a hitch, but tracing out the size info does not return the same WxH as the original.Here's some code, and the trace outs

var mbg:Sprite=new wpa_menuBG;
trace(mbg.width,mbg.height); // 1028.95 777.95 --  that's not right
// the screen container[code]......

View 5 Replies

ActionScript 3.0 :: TextField Formatting Weirdness?

Feb 16, 2009

I'm building (see: struggling through) my first timeline-less app based on currentTarget and arrays.

I've run into a situation where my text fields will format text properly if called at load, but will not do it on a MOUSE DOWN; they just load plain text on the click.

[Code]...

View 2 Replies

ActionScript 3.0 :: Modulo Weirdness When Using Decimals?

Feb 23, 2010

I'm trying to do a pretty simple modulo equation but i'm getting a weird return.0.03 % 0.01I was expecting there to be no remainder, so the answer would be 0. However the return flash gives me is: 0.009999999999999998If I bump everything up to whole Numbers it works just fine: 3 % 1 = 0However I know eventually I'll be doing something like 3.4 % 1 and I'm concerned that at that point I'll run into this same issue.

View 4 Replies

Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved