Flex :: Text Box Value Should Increase While Hslider Start Drag
Jun 3, 2010
i have one value in text box(eg:1200) once i drag the HSlider from left to right text box value to increase 1200+150 for each intrevel.if right to left has to decres 150 as same.
I have this simple counter I cannot get it to work! I just need it to start at $0 and increase by $0.31. So it would look like this $0 - $0.31 - $0.62 - $0.93 - $1.24 and so on. And also it would do keep going when it hits $100.31 - $100.62 so forth!
What's the code to start drag and stop drag. I would also like to know what's the code to detect if the object has been dropped on something. I know the code in AS2 but i cant figure it out in AS3.
I am creating a Flash website (AS3) which contains multiple columns of swf's. These all have individual "start drag and stop drag" vertically and works fine. My problem is when I try to create start drag stop drag on top of these swf's horizontally - I want to be able to move the whole stage horizontally containing separate columns.
I am not sure how to code it and it ends up locking the "start drag top drag" inside the columns. How can I do this so that each column is scrollable and scroll to other columns without using a scroll bar...
I want my movie to start out with a line which is 1 pixel long. Then I want to increase it to 500 pixels in 36 frames. I can do this without actionscript by just going down 36 frames and increasing the line then creating a motion tween, but I would like to see this done in actionscript
I'm using a hslider to select a range of values. However, I only have 5 values.The problem I'm having is that the dragging of a thumb does not look too good and the values of the thumbs are displayed in labels, beside the slider...I was then thinking about how to improve the look of the dragging and the slider.I came up with this: having an image that would behave like a slider. For example, something like this: a background image (sorry for the "drawing")
| 1 | 2 | 3 | 4 | 5 |
With 2 thumbs (min and max values) that would stay in the middle of each box.
i am required to zoom a canvas through Hslider. The problem is after zooming the canvas i cannot scroll to the extreme left and top of the canvas i.e some part of left and top canvas are not visible. i cannot find the reason. The source code for the example is given below.
I am going to use a HSlider to set a range of values. I would like the left thumb to look like ( and the right thumb to lok like ) so they appear to encompass the range like (range) instead of |range|. I only know how to set the skin for SliderThumb which will set the skin for both. Does anyone know of a way to set a different skin for each thumb?
I'd like to create an HSlider so that the skin of the track is different on either side of the thumb. So, for example, the track on the left side of the thumb is green, but red on the other.Is this possible or will it take a custom component?
I am trying to create a simple Music player has play/pause button and an HSlider that shows the position of the song as it is playing using a custom SliderThumbClass. I would like allow the user to drag/drop the sliderthumb or click on the sliderbar to change the position of the song currently playing.
With the code I have below, if I use the sliderThumb to change the position of the currently playing song, it works great. But I if I click directly on the slidertrack to jump ahead/back, the current position doesnt move and there is some flashing of the current position, but it jumps back to where it was and continues playing the song. This does work if I am in the paused state.
As expected, thumbDrag/Press/Release events are not triggered when the user clicks on the sliderTrack - What events should I be subscribing for to handle this case?
I have created a 3 skins with degrafa. One for the track, one for thumb and one for the datatip. I had no problem attaching the skins for the track and thumb of the hslider component. But how can i skin the datatip?
I have a simple application that consists of a HSlider and a list that contains a item renderer with a border container managed by a tile layout. For some reason when moving the slider to reduce the size of the item renderer it only reduce to a certain size and wont reduce any further. I use the same principle in flex 3 (with mx components it works fine).
Is there a way to detect the value change in HSlider (in Flex 4.0) without touching the slider.Basically, what I wanted is to detect if the slider value was changed programmatically.
Does anyone know how can the horizontal control line be removed or made invisible. What am trying to say is, I just want to show the drag-thumb and not the horizontal line.Is there a way to do so, with out using skins?
I remember using values array on good old mx:HSlider, is there any workaround for s:HSlider?!Basically I need slider to choose values between 300 and 2500 in following steps 300,500,1000,2000,2500.
I am writing a web application that will serve as a configuration for a random data generator that I have written in Java.The values that I set in this application will write to xml. The xml data is updated by a file called simulationParams.as and that file is added to each child in the "viewStack" so that when I change any of those values the simulationConfig file will be automatically updated.The problem is that when I press the randomizeBtn the proper events are fired and the listeners grab those events.My problem exists when I uncheck the randomize button.For some reason an event is triggered or the listener isnt listening so that when I uncheck randomizeBtn the values go back to their last position or value on the slider. Ex. if my initial value is 0 then press randomize the slider will go to 100. The config file updates and all is well.When I uncheck the randomizeBtn, the sliders value goes back 0 but the config file isnt update.The same thing happens when I press the useDefaultBtn for both selected/unselected, nothing gets updated.[code]
I don't see any similar tutorial enable you to get the time position when the mouse cursor is on that hslider position, how do I make it possible like Youtube's feature? With this trick, my application would be perfect! Using Flex 4, I hope the code is not too difficult.
i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:
I am using the combocheck example from the following site: [URL]
It's a very useful component and works very well.
Now, I need to set the text property of this combo box upon application startup with certain values (which are defined dynamically according to some criteria). The problem is that although I have no problem setting the text property of the combo box at other times of the application run, setting the property at startup seems to have no effect unfortunately.
For example, I want to set the text property of the combobox to "Bob" (which is one of the items in the dataprovider for the combobox) and the "set text" method is called on the combo box. Performing a step-through shows that the "set text" method is receiving the correct value item but not setting the _text property.
I have tried not doing anything until "ApplicationComplete" but no joy there either.
Here is the code (a combination of the code from the URL above and some other changes to it). However, as I've stated above, the codes does work. The problem is that it doesn't work at the application startup. Whenever an event is fired and setComboText is called as a result, the text of the combo box is set correctly.
private function onComboChecked(event:ComboCheckEvent):void { var obj:Object=event.obj; var index:int=selectedItems.getItemIndex(obj);
I have a timeline with a movie clip with the instance 'first'. this is a series of logo with buttons that move from left to right. you can click and drag them right or left, and when you roll over them, it pauses the movie.
The problem is now I need to make each logo link to a url.When I add for eg:[URL]..to the button within the movie, it does not work, it doesn't open up the url? Any ideas what actionscript or changes I need to make to allow each button to link to a url??
I have a red square that I want to drag only on the x-axis. I've worked out a simple script, which theoretically should work, but it's not behaving properly. It's a bit hard to explain..the square keeps starting at the wrong position and the stage position seems to be changing so sometimes you can't drag the square all the way to the right...
red.buttonMode = true; red.addEventListener(MouseEvent.MOUSE_DOWN, dragHandler); function dragHandler(e:MouseEvent):void {
I am trying to convert a project over to AS3 from AS2. Does anyone know if the cacheAsBitmap and setMask functions are still supported?If not, what can i use for the equivilant for the first 3 lines below?[code]
I have created an animation of dynamite exploding. All I want to do is when the user drags and drops the "match" symbol on the dynamite it triggers the animation for the explosion.
I know how to code the drag and drop but I can't figure out how to connect the two
Drag and Drop: Could someone point me to a script that will handle startDrag and stopDrag better than the stock methods? I once saw something that was sooo smooth/responsive and I would love to have that look. I believe it used updateAfterEvent but did not use start or stop drag at all.
Ok I have created an animation of dynamite exploding. All I want to do is when the user drops the "match" symbol on the dynamite it triggers the animation for the explosion.