ActionScript 1/2 :: Give A Timeline Command After A Mp3?
Sep 1, 2010
I have a few long pieces of music (10 minutes plus) and was wondering if there is any actionscript 2.0 command I can give to basically say either after X.mp3 ends do Y timeline control or even if there is a way to enter in a time so after X minutes do Y timeline control.
Something I've been struggling with and can't seem to figure out. What I want for a system is to create several components, BUT each with their own timeline. For instance for a quiz, I want a number of answerbuttons. But each one should have their own appearance, preferably on a timeline. However these should be components, seeing their 'answerbutton'-logic should be the same over all buttons (apart from their answerbutton-index, set in the Component Parameters).
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
I have a movie clip with a stop command on frame 1 and a stop command on frame 20.I'm trying to have two separate buttons that tell the MC (onRollOver) to play forward or to play backwards.
The actionscript on button #1- PHP Code: on(rollOver){ gotoAndPlay(_currentframe +1);} The actionscript on button #2-
I'm using UILoader companent and I'm trying to load another swf in my current swf.Can I give data from main swf to loaded swf or get data from main swf by loaded swf.
I have xml values already and I am trying to add a xml value to it myxml.value[i].@myset = "02"but when I try to add it with the code below it won't work properly and I was trying to figure out if the code is right for checking and adding xml if the xml does not exist.[code]
I got a MovieClip which will be a moving platform for a game. And I want to be able to just copy it and place in different places on my game map. But I would also like to give them different values such as, speed, distance to travel, and so on. In As2 I would put all code i needed for the moving platform to work, inside the MoviClip in it's first frame except for the variables, speed and distance which I would put on the MovieClip instead. In a "onClipEvent(load)". Then I could just copy my MovieClip and change those variables. But this do not work in As3 and I wounder if someone knows a good way to do this
I'm builiding a swf that will play on an html web page. It's a "build" where the page starts as blank and the animation "wipes" on in sections. The web page has a gradient background, and the swf will have a soft drop shadow.Is there a way to give the swf a transparent background so we don't have to try to "match" the gradient it will appear on top of.If this isn't clear I can post the swf or fla file.Also, on this subject, what are the "Window" settings in the html publish settings? The options are Window, Transparent Windowless or Opaque Windowless.I've tried these in the past and they don't seem to have any affect at all.
I have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...
is there anyway flash can fill this information in for you? or a plugin anyone's heard of? this isn't really an actionscript question, I'm not so fussed about selecting the different movieclips based on getChildAt or any of that stuff, I'd just really like a faster way of assigning instance names.
I'm builiding a swf that will play on an html web page. It's a "build" where the page starts as blank and the animation "wipes" on in sections. The web page has a gradient background, and the swf will have a soft drop shadow.Is there a way to give the swf a transparent background so we don't have to try to "match" the gradient it will appear on top of?If this isn't clear I can post the swf or fla file.Also, on this subject, what are the "Window" settings in the html publish settings? The options are Window, Transparent Windowless or Opaque Windowless. I've tried these in the past and they don't seem to have any affect at all.
I have an MC (button1). When it is pressed, it creates a duplicate, which is automatically being dragged. When released, the movie clip stops dragging. I can repeat this process with the original a number of times. However, I want to be able to click and drag the MC's AFTER they've been duplicated. Once I have this code, then I can add other functions myself (like hitTests, removeMovieClip and so on).
I'm parsing XML file and draw some objects. Each object has it's own class which name is stored in another XML. I also have some .as files with those classes, f.ex[code]...
I'm not shure how to do this. Is it possible to give dynamic names to the types like, khm obj:{classname}=new {classname}?
I want to convert text to audio and I was told that there is a way to assign a sound to every letter and then I would just have to concatenate the sounds to form words
I am currently building a site with AS3 and have run into a small problem. I Have my Main swf which is the site. Inside that I have a "gallery" which is full of buttons. I have it set up so when you click a button to view a image it loads a separate smaller swf on top of the main swf. What I would like to do is be able to have the smaller swf open in the middle of the main swf and be able to drag it around. How would I go about controlling a swf inside a swf?
I'm trying to use XML to put external pictures into a MovieClip. (BTW, all movieclips already exist on stage, given the name instanceName#, where #=something from 0-49)
The first chunk of code here is what I'm working on. There's a section surrounded by slashes, and that's my problem area. what I should put in the parens after "new Array"? (right now it's numOfItems, but I'm pretty sure that won't do anything.)
I need the array to generate the instance names of "a number" of movieclips, so that if I have 3 nodes in the XML it'll generate (instanceName0, instanceName1, instanceName2... etc) and if I have 4, it'll make 0-3, so on.
all this pages are in one movieclip called PAG with appropriate names to moviclip and frames. I am having problem with Home page i hv some icons which shld take user to links. but its not working . and same link works fine with training page.
i have found a code whose purpose is to make an object to follow the mouse arrow. It works perfect, but i would like to add a kind of acceleration to it. That means the closer the object is to the mouse arrow, the faster it moves.
I have a few inputFields on the stage and I would like to give them an initial value, I know I can put that value directly to the inputField the problem is that this value may change depending on some conditions. how to give an initial value to a inputTextField?
I'm trying to give a button an instance name. The button is situated in the library, and i suppose that's why I cannot give it an instance name (which is really necessary.)It 's in actionscript 2.
Is it possible to give a variable to the _xscale of a given MC.? i wonder because I ran into a problem with this example:
I have a MC, that i want to be able to modify the xscale by an input box and button. basically the user inputs a value, presses the button, and the _xscale of the MC chages to what they put in the input box. so my MC is named graph. the input box has a var of xsize. the button works fine if I use on release graph._xscale = xsize
but when I try to give graph._xscale a variable like MCsize
on release MCsize = xsize that doesn't work.
is it my syntax or just that I can't give a property of a MC a variable name?
If I m using 08 and 09 in the array then its giving an error but no such error with other numbers not even with 8 and 9.just here is an example to make easy to under stand my problem .
var my_array= new Array(); my_array[08]="amrita" trace(my_array[08])
I have an animation that uses a button to call the animation.However, I am placing this flash movie on top of html as I want the animation to play as users hover over a div.I wanted to ask if it is possible to have a transparent button because at the moment the flash is appearing on top of the HTML. I have managed to give the flash a transparent background, but not figured out how to have a transparent button.This is my actionscript:
PHP Code:
// Action for button on rollout button.onRollOut = function() { Dog1.onEnterFrame =function () {[code].....
How can I create uniqe instances names in AS3 when my objects are dynamically created in a for loop? In AS3 I have to strickly declare variables and objects. Therefore I run into problems when I try to use the loop variable "i" like before when creating their names.