ActionScript 3.0 :: Give An Initial Value To A InputTextField?

Feb 27, 2010

I have a few inputFields on the stage and I would like to give them an initial value, I know I can put that value directly to the inputField the problem is that this value may change depending on some conditions. how to give an initial value to a inputTextField?

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package
{
import flash.display.MovieClip;
import flash.display.Sprite;

[Code]....

There was once a {ANIMAL} who came from {CITY}. {ANIMAL} lived in a small little red julhus, just like Santa does. {CITY} also had her Santa Claus, and his name {NAME}. {ANIMAL} and {NAME} was in fact best friends for ages ago, and they lived in the same little red house.

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ActionScript 3.0 :: Replace Nodes In Xml From A InputTextField?

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package
{
import flash.display.MovieClip;
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[code]....

This is my xml-fil:

<?xml version="1.0" encoding="utf-8"?>
<TALES>
<tale>Det var en g�ng en {DJUR}, som kom fr�n {STAD}.

[code]....

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How would I go about check to see whether or not anything has been entered into an InputTextField.

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ActionScript 3.0 :: Kill A Function If A InputTextField Is Empty?

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I have a small aplication with two inputTextFields and a button, when the button is pressed it triggers a function that calculates the value in the two text fields, and everything is fine but when the textFileds are empty which is the default value and the button is press I get an error (Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.)how can I detect if the inputTextFileds are empty and some how kill the main function ?

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[code]....

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[Code]...

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I have the following code:

Code:
for(var i:int = 0; i<buttons.length; i++){
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[Code]....

I would like to add a code that would add an initial call to the function myFunction, but because it is listening for a MouseEvent, it has to wait until a MouseEvent happens (CLICK)

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Code:
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[Code]...

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ActionScript 2.0 :: Storing Initial Position Of MC?

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Okay maybe its because I've been working on this all day and can't think straight any longer but this seems like it should be really obvious and I'm getting frustrated that I can't think of how to do it.I have a movie clip sitting just off stage. When the file is first launched I want to record the x position of this movie clip in a variables, say startX. When a button is pressed (and there are several of these) I am using Voetsoejba's easing code (brilliant) twice, once to move an MC just in the x direction (easeX):(on the main timeline, whre movetxt and content are the two MCs)

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[code].....

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i am doing a photo album type site where all photos (which are movie clips) appear small and when clicked they enlarge. when the enlarged photos are clicked the movie clip continues and they go small again.

as you'll see from the code below i am doing this by basically saying if the photo is small, play the movie clip from frame 2 which enlarges it until a stop value at 30, and then change the variable value. if the photo is large and then it is clicked play the movie clip from 31 to a stop action at the end and then change the variable value.

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on (release) {
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[Code]....

and here is the code on my main timeline for the initial variable value:

var picbtn_position:String = "mainscreen";

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[Code]...

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Here is the A.S. i'm using.

Code:
var musicFolderName:String = "music/";
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[Code]......

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ActionScript 2.0 :: [FMX]Preloader Isn't Working For Initial Picture?

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I have made a dynamic picture album with the following code:

Code:
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var t = this.createEmptyMovieClip("thumbnail"+i, i);

[code].....

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ActionScript 2.0 :: Get Vars From Initial URL That Starts F.Movie?

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import fl.video.VideoEvent;
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[code]....

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[CODE]...

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