ActionScript 3.0 :: Building Components - Give Each Instance A Custom Timeline?
Oct 12, 2010
Something I've been struggling with and can't seem to figure out. What I want for a system is to create several components, BUT each with their own timeline. For instance for a quiz, I want a number of answerbuttons. But each one should have their own appearance, preferably on a timeline. However these should be components, seeing their 'answerbutton'-logic should be the same over all buttons (apart from their answerbutton-index, set in the Component Parameters).
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I have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...
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Sep 10, 2010
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I'm using this code to load and external swf, now how do I assign an instance name for it?
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Aug 18, 2010
I've run into an interesting problem while working on a file. Everything was going really well until I got into work this morning, and suddenly I couldn't change any instance names on any existing movie clips. The movie still compiles fine, and everything that already had an instance name still has an instance name. However, I cannot change any instance names, nor can I give any new movie clips instance names. The instance name text box is grayed out and I can't select it. Everything else works fine, and I can give instance names to text fields that I create. I have no problems saving files, exporting SWfs, drawing, or animating.
After doing some research, it appears that this issue is limited only to my computer - everyone else can give instance names to movie clips, using the same files. Also, this problem appears to be affecting every file I open on this computer.
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Jan 16, 2011
i'm going in trouble with instance names, classes, methods, and addChilded object...
that's my code:
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[Code]....
I also tried to avoid the problem changing my point of view; so i inserted the hitTestObject test into the loop for each ( var enemy:Monster in army ) but the same problem occurred, i have a lot of balls that doesn't have an instance name (or they have all the same one).
This is what i created until now [URL]
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[Code]...
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Apr 5, 2007
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What I want to do is have a simple movie clip which checks it's own instance name as a variable, and then gotoAndPlay("thatvariable");. For example, say I have a movie clip with instance name "a1". On the clip I'd like to put
onClipEvent (load) {
this.gotoAndPlay(_root.a1); //but in place of "_root.a1",
I'd like to be able to call the instance name so that I can copy and paste the code to multiple movieclips without manually changing the name.
}
_root.a1 is a variable which contains the name of a frame inside of a1, so when you boil it down, it's just telling itself to gotoAndPlay("framename") in a roundabout way. Is this at all possible?
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I'm a .Net developer who is trying to mend my evil ways and learn the Adobe development cycle--so if this a really obtuse question--please forgive me. I was once a graphic artist and I am very familiar with some Adobe products. I am having trouble understanding the workflow as it pertains to creating custom controls, or even reskinning controls and then using them in Flash builder. I haven't really dug into Catalyst, but I am comfortable in Flash Professional and I would like to believe I could take designs from my employers graphic artists, created in Illustrator, and bring the artwork into Flash professional and create custom components, or more likely skinned components, in Flash and export them for use in Flash Builder.
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As a longtime user of Adobe products, I have by nature of that association become the inhouse Adobe Evangelist and not only have I taken the position seriously--I have managed to convince upper management to abandon WPF and Pyxus (for mobile applications) and develop AIR applications which will span platforms and lend elements to mobile AIR applications. They have even initiated a program which will likely result in our delivering Andriod based tablets to our dealer networks preloaded with AIR applications for business.
While I know know this is all "do-able" I am working double overtime to become competent enough to make this happen...but the workflow between Flash Builder and Flash is only sparringly covered online and the information lacks details...I have found that browsing the online videos sometimes turns up better results than searching (doing "Google Gymnastics")--for example Flash Downunder series has great stuff that doesn't always show up when searching Google...And we joined Lynda.com, and while they have lots of great stuff, they need to develop more stuff on CS5 specifically...
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May 26, 2009
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[Code]..
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Dec 10, 2010
A few days ago I decided I wanted to make my own drag&drop flash components, with inspectable properties. Since the documentation for flash components is so limited, I followed the workflow of some blogs I found around the web (mostly about CS3 components). In the end I managed to create a component that has a Live View, that gets a visual update whenever you change the properties (width, height, color..) ....in CS4 !
The problem in CS5 is that when I drag my component on the stage, the timeline of this movieclip starts playing in a loop. As you may or may not know, Components have 1 "Avatar" frame, and 1 "Assets" frame. So this looks kinda weird when that timeline plays.
There is always the possibility that I made a mistake, but when I download the source files from the blog post on the page http://active.tutsplus.com/tutorials/actionscript/creating-flash-compo nents-for-distribution/comment-page-1/#comment-33865
the same thing happens.
When I then save my CS5 FLA as a CS4 FLA and try to use the downloaded component and my own, both of them work fine in CS4. So I think this might be a bug in CS5.? Which is pretty bad because I wanted to use these components in iphone development using the CS5 packager...I read somewhere that we actually use the UIComponent because it has no timeline, so I don't see how it's possible that it plays.
I uploaded my source files to [URL]
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Apr 15, 2012
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I am trying to create a component which can receive an additional value from mxml [code]...
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