ActionScript 3.0 :: Give different Instance Names To The Cells Of Grid?
Sep 10, 2011
I have a grid with 16 cells, and I want to give each cell a different instance name; like for example, boxy1, boxy2, ....boxy16; how do I achieve that ? Here is the code:
var rows:int = 4;var cols:int = 4;for (var py:int = 0; py <rows; py++){ for (var px:int = 0; px <cols; px++) { var box:Box = new Box(); box.x = 30 + box.width * px; box.y = 30 + box.height * py; addChild(box); }}
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Jun 3, 2010
I have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...
is there anyway flash can fill this information in for you? or a plugin anyone's heard of? this isn't really an actionscript question, I'm not so fussed about selecting the different movieclips based on getChildAt or any of that stuff, I'd just really like a faster way of assigning instance names.
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Aug 18, 2010
I've run into an interesting problem while working on a file. Everything was going really well until I got into work this morning, and suddenly I couldn't change any instance names on any existing movie clips. The movie still compiles fine, and everything that already had an instance name still has an instance name. However, I cannot change any instance names, nor can I give any new movie clips instance names. The instance name text box is grayed out and I can't select it. Everything else works fine, and I can give instance names to text fields that I create. I have no problems saving files, exporting SWfs, drawing, or animating.
After doing some research, it appears that this issue is limited only to my computer - everyone else can give instance names to movie clips, using the same files. Also, this problem appears to be affecting every file I open on this computer.
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Jun 18, 2009
give unique instance names to multiple children of the same object?
I have a sprite that I would like to use action script to create 3 instances of on stage and then control each separately.
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Sep 2, 2011
I have a list component
var theList:List = new List();
theList.dataProvider = new DataProvider(listArray);
theList.rowHeight = 93;
theList.rowCount = 4;
theList.setStyle('cellRenderer',ChoosePanelListCell);
how can i specify vertical gap between the cells of List?
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Nov 10, 2009
how to animate cells in a grid. An example being [URL] when the cells fly in to form the grid at the beginning randomly. I know how to create a grid and dynamically load content into each cell with XML, I'm just wondering how to achieve the animation at the beginning forming the grid?
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Nov 10, 2011
I have a MovieClip that when the update(); function is called, it checks the cells (on a grid) around it to see if there is an object there. If so it updates it's image to reflect that.
How i'm doing it now is something like 40 if/else/else if statements..
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Nov 28, 2006
how to wrap text in grid cells?
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Feb 22, 2012
I have set up a grid class that contains theoretical cells. I have a method collectCells() which accepts a starting point, radians and distance as arguments. I want this method to return an Array containing all the cells that are along a given angle and that are within the specified distance from the starting point, e.g. The easiest way for me to do this is just loop through all the pixels in the given direction and pick cells up as I go, something like:
[Code]....
This is obviously really poor, as the loop will be as long as the distance I specify - extremely slow. I tried something different, creating a nextCell() method which accepts the last collected cell and radians. The method threw a point 25 pixels in the direction specified by radians, collected the resulting cell and then started over from that cell for a given amount of cells.
I didn't really think about this approach clearly enough, and once done realized that I had a problem, being that the actual path I'm testing gets broken each time the next cell is sought, e.g. Where the green dotted line is the desired path, and the blue lines are the paths that make up each nextCell() call because the check is made from the centre of each cell. What is the correct way to efficiently collect the cells in a given direction over a specified distance (pixels)?
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Jan 2, 2010
I have a 850 by 480 px grid. For every keystroke i am looping through an array to check if input textfield is matching object keyword, and then create cells that cover the whole grid.
But i am not sure how to populate the grid. The range is between 0 and 300, and the user input decides how many cells i have to create.
If the result is 4, i should create a two by two table. If it's 64, i should have a eight by eight table.
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Mar 20, 2011
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);
the output window gives me
drawer
instance2
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set;
instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
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Aug 8, 2009
I have an XML-file.I want to base an menu on my website om this information.Let us say that I have info in the XML-file with the names "About Me", "Articles" and "Video".Then I want three buttons with the text above on them. This is successfully done.The problem is, that I don't know what button I am pressing. To go to the nest page I need to know what button I am pressing.
I've tryed the following:
Code: Select allprivate function buildMenu():void
{
for (var i:int = 0; i < menuArray.length; i++)
{
[code]....
The result is that all the buttons get the name of the last entry in the XML-file. In the case above all the buttons would get the name "Video".
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Sep 10, 2010
I'm trying to give a button an instance name. The button is situated in the library, and i suppose that's why I cannot give it an instance name (which is really necessary.)It 's in actionscript 2.
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Jul 15, 2009
I'm using this code to load and external swf, now how do I assign an instance name for it?
var eventInitialLoader:Loader = new Loader();var eventInitialURL:String = parent['eventPath'+ie];var eventInitialRequest:URLRequest = new URLRequest(eventInitialURL);eventInitialLoader.load(eventInitialRequest);eventOdd_MC.addChild(eventInitialLoader);
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Jan 16, 2011
i'm going in trouble with instance names, classes, methods, and addChilded object...
that's my code:
- i have a class that (everytime the function is called by the timer) add an object(class "Monster") to the stage.
[Code]....
I also tried to avoid the problem changing my point of view; so i inserted the hitTestObject test into the loop for each ( var enemy:Monster in army ) but the same problem occurred, i have a lot of balls that doesn't have an instance name (or they have all the same one).
This is what i created until now [URL]
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Mar 11, 2011
Once an external image is loaded via a loader, how can one name an instance of it? Can I simply do the following[code]...
I need it to associate a tween with it's display object using AS3 addTarget(), method of the AnimatorFactory class.
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Sep 28, 2009
I want to give a whole mc and instace name. the mc contains multiple moving images.
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Oct 1, 2009
How do I convert the following into Actionscript 3.0. I want to give each instance a unique name.
[Code]...
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Apr 5, 2007
Is there any way to dynamically give a movieclip an instance name? This little process is gonna be spread out to a couple hundred dots, and while it's not really all that hard to type in the variable by hand (in fact it'd "only" take half an hour or so), but the more done dynamically the better, I think.
What I want to do is have a simple movie clip which checks it's own instance name as a variable, and then gotoAndPlay("thatvariable");. For example, say I have a movie clip with instance name "a1". On the clip I'd like to put
onClipEvent (load) {
this.gotoAndPlay(_root.a1); //but in place of "_root.a1",
I'd like to be able to call the instance name so that I can copy and paste the code to multiple movieclips without manually changing the name.
}
_root.a1 is a variable which contains the name of a frame inside of a1, so when you boil it down, it's just telling itself to gotoAndPlay("framename") in a roundabout way. Is this at all possible?
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Nov 24, 2008
I want to control some movieclips in the externally loaded .swf from the main stage. How can I do this?
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Oct 18, 2010
I drag the combobox from the library and set the dataProvider through AS.however, I click the combo, the options show, I click an option but the value doesn't change. it's like I clicked outside or something, it simply stays with the same value there.
example:
[option0][v]
*clicks the v arrow*
[option0][v][code]......
I simply drag the object, give it an instance name and set a dataProvider, nothing else.
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Oct 12, 2010
Something I've been struggling with and can't seem to figure out. What I want for a system is to create several components, BUT each with their own timeline. For instance for a quiz, I want a number of answerbuttons. But each one should have their own appearance, preferably on a timeline. However these should be components, seeing their 'answerbutton'-logic should be the same over all buttons (apart from their answerbutton-index, set in the Component Parameters).
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Mar 17, 2010
I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.
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Jan 26, 2009
In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?
Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?
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Apr 26, 2009
I have two buttons, they're both movie clips, and have identical code except for their names. When I place one of each on the stage and give them instance names, they come up output:
[Code]...
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Sep 14, 2010
How to write the following AS codes using VAR instead of instance names?
my_Input_Txt.onChanged = function() { _root.my_Dyn_Txt5.text = my_Input_Txt.text;_root.my_Dyn_Txt6.text = my_Input_Txt.text;};
_root.my_Dyn_Txt5._visible = false_root.my_Dyn_Txt6._visible = false_root.MDT1._visible =
[code]....
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Jul 15, 2009
I get the error "Access of undefined property menu_bar" when menu_bar is an instance name directly on the main timeline. I'm not sure how I would call it in the other class. It also isn't exported for actionscript is that the problem?
I have it imported to my document class as:
var mouseClicks:MouseClicks = new MouseClicks();
addChild(mouseClicks);
Then the class looks like this:
Code:
package{
import flash.display.MovieClip;
import flash.events.*;
[Code]....
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Mar 4, 2010
I know I've read something about this here before but I can't find it, so for Mr. Thicky here, I have dragged some buttons on my stage - each one is actually an instance of the same movieclip. In the IDE, I have given them instance names like 'myButton1', 'myButton2' etc. I've then grouped all these buttons together into a single container movieclip called 'buttonHolder'. Now, in my code, I am trying to retrieve the instance name of the button I have clicked on:
[Code].....
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Oct 22, 2010
I have a 4x4 set of square buttons that I need to give instance names to. They will be named 'btn_1' thru 'btn_16'. Is there any shortcut to assigning the names or do I have to go through 16 times clicking on the button and clicking down to the 'instance name' text box?
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Oct 4, 2011
I am working on making a photo flip animation between 5-7 photos but i have to duplicate this 70 different times. So what i have done is made a scene for each set of 5-7 photos, they are externally being pulled in through an AS3 script to prevent a large .swf file from happening with all those photos. The problem i am running into so that i cant seem to run a find and replace search to replace the instance name values.
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