ActionScript 3.0 :: Dynamically Adding JPG Images As Buttons Or Movie Clips?
Aug 27, 2008
Using an XML file, I am pulling a series of JPG images from my hard drive onto the stage. Each of these images will need to have different mouse events placed on them that will take the user to another part of the movie, or perhaps to a different scene.
The attached code successfully pulls the images to the stage -- as JPG images -- and spaces them. What i need to do is make each of them a
button or movie clip, each with a specific action (information which can be gleaned from the XML).
Eventually, I'll need to show images from this XML file based on user-selected criteria via some check boxes. And I'll also need to build some kind of "show next 9 images" and "show previous 9 images" functionality.
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Jan 31, 2009
I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.
Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
addToBasket_mc._x = 75
addToBasket_mc._y = 50[code].......
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Jan 5, 2009
OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]
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Jul 29, 2009
I am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:
1. We want images to load randomly from same folder
2. We don't want any duplicate images on the page at any one time
3. We have different size movie clips they are loading into.
Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?
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May 22, 2009
I'm dynamically loading images from a JSON feed into individual movie clips and then adding the clips to the stage(both by addChild)--basically creating thumb tiles. I've added a click handler to do something when the MC is clicked. WHAT'S MY PROBLEM: The problem I have is that the MC is clickable, but the content is not. For instance, the clip has a white box in it, and the loaded image is made slightly smaller and centered to give a white border around the pic. An empty clip loaded to the stage works fine, and the white border around the image is clickable, but the image is not.
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Mar 9, 2012
I am loading Images from xml , images are adding to xml dynamically in PHP.if flash is unable to load one image it stops all the Images from showing what should I do , if one image got stuck , the Flash keep showing other images and BYPASS that element of Xml everytime ?
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Sep 19, 2010
Yes, another one of those pour souls attempting to escape the confines of AS2 and venturing into the AS3 world! I'm simply trying to dynamically add an image frame (imgframe) to the stage, sticking an image holder (imgholder) into the image frame mc and then loading an image into the image holder mc. Here's the code I've been using as a test, but it spits out errors saying that a term is undefined on "mainmask_mc.imgframe.addChild(imgholder);" code. I've tried changing it to various things, but nothing works.
[Code]...
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Jan 16, 2011
I was asked to create a flash product configurator:
1) true 3D visualization of the product (not perspective)
2) customization by the user to add uploaded images and texts to the product and styling text as he wants applying font e color. I have doubts about adding text and images to a 3D object and render them on the fly.
3) and optionally, save that configuration for a successive editing or to propose last saved model to other users. For this I thought to save the 3D clip as a file and then reload it.
Is this achievable flash AS3? If yes, can I use some 3D flash library like Sandy 3D?
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Nov 24, 2009
I am using Flash CS4 with ActionScript 3 and I am fairly new at it. I am struggling with two things.
1. How can I start a movie clip while scrolling over a button? I know how to start a movie clip when a button is clicked.
2. How can I use multiple movie clips for seperate buttons?
[URL]
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Feb 12, 2009
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
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Jan 18, 2009
So I've been working on a Flash-based web portfolio for my sound design work, and I'm creating a gallery of images/sound clips which load dynamically (that way I don't need to recompress the swf file every time I add/remove a production). I'm having trouble with checking to see if files exist; for example, I want to check if a sound file exists, and if it does, set the alpha property of a symbol to 100%, and if it doesn't, set the alpha property of that symbol to 25%.
The code I'm using works fine when I test the file locally, but as soon as I upload the file and test it, the movie responds as if a file exists even when it doesn't, and I can't figure out why.
[Code]...
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Jan 11, 2012
I am trying to add multiple different versions of the same button to the stage and to be able to access them later on by assigning them an ID. The way I assumed this would be done is to have a class for the button where an internal static variable is defined so that the ID can be found in the next function. This does not seem to be working, as the ID is constantly showing as the last number given, so in this case 6.I assume that I am doing this wrong? Here is my code so you can better understand:
package src {
import flash.display.MovieClip;
import flash.events.*;
[code]......
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May 14, 2005
I had to create dynamic with AS some rectangular on stage using moveTO and lineTo. I had a button and when I press it should add a new rectangle on stage but it doesn't. Because the array that I am storing the MovieClip created are overriding I guess
var i:Number =0;
button_name.onRelease = function() {
i++;
var instancename:String ="new_mc"+i;
var mcClip:MovieClip=createEmptyMovieClipinstancename,this.getNextHighestDepth);
[Code] .....
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Jan 15, 2009
I have a scrolling image strip that loads images from xml. I was wondering how I could attach a border to the movie clips that the images are loaded into. I know how to use the drawing API, but I can't seem to attach a border to each movie clip. I'm posting the code below.
Code:
cliparray = [];
function loadXML(loaded) {
if (loaded) {
[Code]....
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Dec 30, 2011
I'm currently working on the gift cards section of a flash website for Discovery Clothing based out of Illinois. So far I have had success with every function but getting the "Add Another card" feature to work. What I would like to accomplish is displaying the input data from the Flash UI elements in a new Movie Clip to the left and then have them repeat the process to add another card. After which they would hit the 'purchase' button and see two separate items on their PayPal checkout. I was wondering if anyone might know how to do this. You can look at the Gift Cards section for yourself by visiting: [URL] then click on the "Give a Gift" wallet in the center.
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Dec 4, 2009
What I am looking to do is add a fire button (added) which for the entire duriation it is held down it fires bullets (functions added), i'm stuck with what codes to use for the bullets.I want to create the bullets at certain points on the x, y axis and use a function to move ALL of the bullets accross the screen at the same speed at the same time.I'm fairly sure I need a Array of the bullets but I do not know how to do this.Also I do not know how to use AS to add clips to the page.I also do not know how to remove the clips from the stage and array once they hit the 'destructor' bar out of the screen area. (I know how to use the hittest in AS3).
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Feb 27, 2006
I am using the tutorial about dynamically loading images, that then fade when a button is pressed and change to the next image, however I want to load the images and have them fade in and out without pressing anything i.e. an mc that rotates the images, fading them in and out.
The script I have been using is this:
[Code].....
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Jun 5, 2009
How do you add several similar movie clips to the stage from the Document Class?
E.g. I've got four different movie clips called ball0_mc up to ball3_mc.
Also, how do I add each movie clip to random points within the stage parameters?
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Aug 4, 2009
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
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Apr 20, 2010
My game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?
Code:
function newBall() {
var ballNum = ballArr.length + 1;
var ball = this.attachMovie("ball_mc", "i" + string(ballNum), 0, {
[code]....
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Sep 21, 2004
I have a dynamic text box in one movie clip, and a button in another movie clip. I need for that button to display a text file in the text box (in the other movie clip) when it is released.There really isn't any way to join these clips, given the design of my site. Here is the code I have for my old design, when the button and the box were in the same clip:
on (release) {
loadText = new loadVars();
loadText.load("journal/2004-09-12.txt");
[code].....
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Dec 19, 2008
I was just wondering if this is possible, and if anyone knows how it could be done
What i intend to do is have a number of movie clips which load a photo from XML.As well as the photo i want something in the XML code that tells the movie clip where to place itself on the scene. For example it could contain a number from 1-8 and the scene will be split into eight sections across the X axis. So if it has the number 3 it will go in the 3rd section across anywhere on the Y axis.
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Mar 14, 2011
I have an array containing names of movie clips. I would like to loop through the array, and add the movie clips to the stage.
I have the following code, but obviously this doesn't work.
HTML Code:
var mcArray = [];
mcArray .push( "mc1" );
mcArray .push( "mc1" );
[Code]....
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Jan 15, 2009
For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]
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Mar 12, 2009
i just started tackling Flash and Actionscript 3.I know how to have a button react to a click by going to and playing (gotoAndPlay) a certain set of frames within the same scene [code].themselves are in a movie clip, and the "aboutpage" frames are in another movie clip back outside in the main timeline... How do I tell it to target that other Movieclip thats on the main timeline and contains the frames called "aboutpage"?Ive seen somethign like: currentTarget.gotoAndPlay ("aboutpage");But currenttarget i think looks for stuff within the target/Movieclip it lies in.. what is the code to do this:
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Aug 9, 2004
what it has to do is to generate "j" buttons (j being the number of registrations from my database) and arrange them in rows of 5 or 6. unfortunately the buttons are generated but are not arranged properly. i have 9 registrations in the database so there are 9 buttons... the first 8 are next to each other and the last one is somewhere to the right.further on, at the release of a button it should create the lwLogo movieclip and load there a certain pic (the path being taken from my database). then the lwLogo mc should be centered on the screen... as this doesn't happen in the _root the center of the screen would be -442 in this movie clip so normally to center the image i should place lwLogo at -442-(lwLogo._width/2) but this doesn't work. the photos are loaded but not in the center.[code]
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Feb 6, 2009
Trying to add a set of movie clips to the stage in a loop. I need to be able to reference them on a mouseDown function - but the projHolder var in the mouse event is coming up undefined. Any ideas how to accomplish something like this?
for (var i=0; i <intWorkCount; i++) {
var projHolder:MovieClip = new MovieClip();
projHolder.name = 'projHolder' + (i);
[code]...
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Sep 6, 2009
Is it possible to create movie clips dynamically and add frames to them? Because say I have a game and there are NPCs, I'm not going to want to create say 50 different MovieClips manually, is there a way to do this through code?
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Aug 11, 2010
I am trying to perform the following:
1. Create a series of movie clips on the stage
2. Give each one a specific name (i.e. movieClip1_mc)
3. Load an image into each one
4. Add three unique listeners to them (MOUSE_OVER, MOUSE_OFF and CLICK)
Afterwards I want to create one single function that will handle all the above boxes depending on which box is clicked.
Obviously the 1st part is simple enough and I have no problem there. Without relying on the "multiple movie clip" parts, I can easily handle the next three - just can't get it to work when working with multiple dynamic movie clips. Where I get stuck will always be giving each one a name and then moving forward. One big issue I continuously face is creating one dynamic function that will handle based on which movie clip the user interacts with.
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