I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code: ... var videoPlayer = new VideoPlayer(...); addChild(videoPlayer); ...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
I have a flash videoplayer that playing automatically when enter the site, it makes the site become slow to load, actually there is button called 'Play Video'. Ican see a code in the action panel in the first frame
The video seeks normally when first playing but when it finishes i canīt seek the video again. I used a listener to call a function after the event TimeEvent.COMPLETE occurs(video finishes). In the function i call the function player.seek(20) for example but it doesnīt work. The video keeps in the end of it.
I have a xml file(pretty big like 600kb) and I am extracting data from him in a function. I call that function in the first frame. The question is how can I preload that function or because is messing all my animations.
I have a .fla which loads in images and then animates them. My preloader works but the animation starts before the images are loaded. Can anyone figure out how to load images before the animation function starts?
I believe I've got this set up to where you can test it out of the box. (Just add photo.jpg)
If you're getting the same results I am, there's a few things that aren't right. One, the main movieclip looks to be duplicated. The other is it's tracing something that shouldn't be traced, a percentage value and some weird random fraction (1.180283....etc). I've removed all the trace statements, which leads me to ask, is there a Flash cache of some sort? I know in past versions the file size would stay the same unless you renamed the fla file.. there something like that for classes?
I know there's a lot of video keywords, it will eventually load video.
i have actionscripted a movie which plays a function on export. i.e home() in the first frame. in that function i attach a movieclip which contains a background image of about 200kb. How would i preload that once it is attached to the stage in the function?
I've set a custom client for a FLVPlayback's netStream, to attach my own functions (onXMPData, onMetaData) to parse the various info myself. However, i'd still like to pass the meta data back to the VideoPlayer. How do I do this? I tried dispatching a METADATA_RECEIVED event with the metadata object (tried dispatching from the client, the netstream, the video player, the flvplayback..), but it does not work.
I'd like to use the VideoPlayer class instead of FLVPlayback because in theory it uses up less space as it does not have all the skins etc.However I've found that if I want to throw a VideoEvent to check when the video has finished playing, if I do not have a component of FLVPlayback in my fla. file library I get a compilation error saying it can not find the "VideoEvent" class even t hough I have the correct import lines at the top.So what's the point? That would mean that by using VideoPlayer I cant make my swf smaller and I lose functionality.
I want that the button created, when pressed, go to a specific URL. So in this exemple above, I created a text field (instance name ->"teste1") to display the URL . But the only XML node that appears is the last one. I'm starting to use XML, so I can't understand what is going wrong, because so far, I could do the name("File1,File2,File3") of the file appear OK in the button the I created with the "attach" function.
Imagine for a minute that you live in an imperfect world and you're having to work with people who think that a url to a youtube page (.html) is the same thing as a url to a flv (.flv). Long story shorter, your VideoPlayer.load() keeps getting html files passed in instead of flv files. I'm running a try/catch, but I'm not sure how to reset the source on the VideoPlayer.
VideoPlayer.source is read-only and VideoPlayer.load(null) Gives the same error as VideoPlayer.load([*.html]) If not, I'm just going to do an extension check before I do VideoPlayer.load().
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?
public class Example { public function Example () { }[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void { if(some condition that I may need) { ex.func()
package{ public class Character{ protected var _hp:uint = 50; //Character Health Points protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1. When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.
The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
I've been searching around trying to work this out for a while now. There's been various ideas popping up, like dispatchEvent etc but nothing that seems to be a clear, simple way of doing this.What I'm trying to do is call a function from a class seperate (but in the same folder as) my document class.Specifically, I want to 'spawn' an object and run a function within that object's class from my Main.as.The snippet I have at the moment is as follows;
In Main.as: var object:class_Object = new class_Object(); object.spawn();
How can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.
If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:
Drag_and_Drop.as
Code: package { import Tooltip;// Import custom class public class Drag_and_Drop extends MovieClip {
[Code]....
I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.
Lets say I have a Main Document Class called Main. I also have a child class called childClass that call a function from the Main class and is also imported in the Main class. How should I call the function? I tried this , but when calling the function, it's getting me error.
I'm trying to have a class reference a variable within the document class and have scoured the web but can't seem to find a solution. It seems relatively simple, but is a major stumbling block for me.
I want the variable in the doc class to increment each time a draggable object is within bounds and snapped to a box in the subclass. By tracking successful snaps, the objects will be placed one under the other each time.
I have a Document class that instantiates a class named Other. I need to call a function in the Other class from the Document class.I'm getting this error: Call to a possibly undefined method OtherFunction through a reference with static type Other.I have read online that you need to use make the functions static or use a getter function but I'm unclear how to do that. I haven't been able to make it work and I feel like i'm missing something fundemental with this problem.below are simplified versions of the classes.
I'm using fl.video.VideoPlayer and I'd like to be able to seek arbitrarily within the video. seek() works unless the given time isn't yet loaded, in which case the video hiccups and continues playing normally. I'd like it to seek to the specified second even if it's not yet loaded, loading/buffering as necessary. I've tried seek() and play() and haven't been able to make this work.
Is there a tutorial for developing a Flash Video Player which expands on clicking? You can refer the videos embedded on facebook. They appear in smaller player but when clicked expand to fit the content.