ActionScript 3.0 :: Convert String To An Object For Sound Play?
Jan 5, 2011
Trying to write a function that will play a sound through a small FX (sound) class I made. The sound that I want played is passed in through a variable. I don't want to write a different function for every sound, so I've named the sound linkage class the same name as the name of another object in an array. However, it looks like I'm trying to pass the name of something off as an object, which won't work and I'm getting this error:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
Can I convert a 'name' into an object (of the same name)?
Allright, i receive a string and want to convert it to object. here a test that i have made:
[code]....
this work pretty fine... but i am receiving the object property as follow: "{a:'test',b:'testAgain'}" How can i easily convert it to object properties?
I am wondering if it is possible to convert an Object name into a string anf then remove an element from the string so I am left with just the number I can use and pass as a variable. This is a stripped down version of the code
The solution should be straight forward but I cannot find it, my problem it's that I'm reading a xml, and one of the properties inside the xml it's a Bitmap path(string), when I`m reading this xml I would like to convert this string to a Bitmap Obj so I can use through my MXMLs.
I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
I had a question. So now I am streaming an mo3 file using the sound object (loadSound function) ...So the mp3 is loading (and I have a progress bar showing the percentage loaded) and while it is loading it is being played. Now, when the playhead (the location being played) reaches the end of whatever has been download, it goes to the beginning (repeats). I am looking for a way to make the sound pause once it reaches the end, and then wait until a reasonable amount has been downlaoded, so that it may continue playing again. I hope I was clear.
What I have are several items on a stage and when they are clicked I want to capture their names so I can use it to play a sound file that relates with the object clicked. For example: say I have a square, rectangle, and a square on the stage and when the user clicks on "triangle" it would play the sound "triangle_snd". This is what I have so far and the error I am getting from it.[code]...
I'd like to easily convert a string of say "dog=Sam&cat=Garfield&mouse=Cheese" into an object of strings.
The object would contain the variable "dog" equal to "Sam", its variable "cat" will be "Garfield", and of course "mouse" the string "Cheese".
There are a number of ways to parse this, but what is the simplest way? I know when you use a URLLoader object, you can give it a dataFormat of URLLoaderDataFormat.VARIABLES and then it automatically converts the data into an object.
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
I have some sounds in my library. They are all exported and have been given class names like C, D, E etc. I have another class that represents a button. This class stores a reference to one of the Sound in my library. I set the type for this variable to Sound. When I try to set it I get the error: cannot convert C$ to flash.media.Sound I try as Sound, for example key.note = note_array[p] as Sound; The value ends up as null.
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I'm creating a CMS(Content Management System) tool so that users can change text and the changes be reflected in a text window in flash . The text that the user enters in the CMS tool will be stored in the database.
In flash I want to parse the string that I get from the database and look for URL strings that start with http "http://www.someurl.com" and parse out that substring.
For example the string could be "Please vist my site at http://www.site.com". I would want to parse out the http://www.site.com
If I find this url string I want to pre-pend the a href tag <a> and append the closing </a> tag to the string so that this link will be clickable from the textfield.
Does flash have an object that deals with Regular Expressions? I've looked at the String object in flash but not sure how to achieve this task
I'm creating a CMS(Content Management System) tool so that users can change text and the changes be reflected in a text window in flash . The text that the user enters in the CMS tool will be stored in the database.In flash I want to parse the string that I get from the database and look for URL strings that start with http "URL..." and parse out that substring. For example the string could be "Please vist my site at URL...". I would want to parse out the URL...If I find this url string I want to pre-pend the a href tag <a> and append the closing </a> tag to the string so that this link will be clickable from the textfield. Does flash have an object that deals with Regular Expressions?
So I am trying to take an XML document, load it in, then organize the elements into an array of Objects with the elements nodes as the properties of each object.All of that I am able to do so far.What is the real problem here for me is when I try to take one of the properties and try to assign it to a dynamic Textbox's .text property.I can trace the object property, but it will not go into a textbox.[code]Also, I noticed that when the code hits the first output error, it never executes the rest of the code in the changeQuestion function; or else I would have gotten more than one output error.
I have an array of string values that represent accessors to another array. I need to be able to use those to access the secondary array, so I need to find a simple way to convert the string to the actual array accessor.[code]...
However, it seems like there should be some way to cast the string into AS, that Flash can use to access the proper array, without having to do the complex string.slice statement.
Something like: var str:String = ActionScript(arr3[i]); would be much easier to type, as many times as I'm going to need it, than the .slice statements.
It is possible to converta string to a name?want to make a text to speech project that plays the sounds by name and i use the charAt function to split the text.[code]...
how to convert a string to an int...here's the thing when I use Number(myVar) it returns NaN. The string that I am trying to parse has a leading number followed by because I'm using loadVars and in order to make it more readable I'm trying to make a new variable on everyline....how I can do this I just need to remove the .