I've been working a few hours on getting my text box to gain focus when i t's added to the stage. I'm having no luck. Here is what I have so far and this code seems to place the cursor in the text box but I cannot type.
var textFlow:TextFlow = si_box.email_txt.textFlow;
textFlow.interactionManager = new SelectionManager();textFlow.interactionManager.selectRange(0, 0);textFlow.interactionManager.setFocus();
I have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
I'm creating a flash login page that requires a username & password. I need the username field (an input field from the component library) to be automatically selected on entering the frame but cannot get the "Selection.setFocus" to run on entering the frame, or even using a setTimeout (name, 100) I can, however, get the function to run on clicking a button.
i am trying to build a form just like http://parque.nl If you go to there contact you will see what I am trying to do. I have it all working great, but I want the text not to change after the viewer inputs text.. Mine always takes out the text and go back to the default names if you go back and forth??[URL]..
I'm dealing with an inline hyperlink in a textarea filled with htmlText. I'm getting incredibly vexxed by this problem with having to click the link twice.I have learned here that this is because the first time a link is clicked, the text area receives focus. Then links become activated. The workaround for this, according to the article, is:
solve this by setting mouseOver = textFieldID.setFocus();
I really wish he'd set this in context, because no variant I've tried works.
Code: mouseOver=showText.setFocus(); and
Code: showSlice.mouseOver=showText.setFocus();
cause the link not to work at all. showSlice is the movie clip containing the textfield, which is called showText.This isn't as bad, but you still have to click the link twice (because I don't think this is doing anything at all):
I am using Flex3.0. in this i am craeting a custom component for an Alert.and for that alert i am applying styles. but when i opening the alert through the application i want to set focus on Alert button.means when i press enter button there are two buttons in alert YES and NO.i need to focus on YES button.
I've got a main input textfield. When I put focus on one of the other textfields and that textfield is empty I want the focus to return to the main input textfield.
But though the focus seems to change (without setselection all the inserted text of the main textfield is selected, meaning focus is put back to it), the input caret stays inside the empty textfield and it is keeping it's focus.
How can I get the focus AND the input caret back to the main textfield?
ActionScript Code: stop(); var someListener:Object = new Object(); someListener.onSetFocus = function(oldFocus, newFocus) {
I have an app where I am looking to make the enter key act like a tab key. I can easily capture the keypress event and setFocus to a textinput field. The problem is figuring out which textinput field to give focus to. I have this code
trace(this.window.focusManager); //returns TheWindow86.focusManager trace(this.window.focusManager.getNextFocusManagerComponent()); //returns null //This is what I was hoping would work this.window.focusManager.getNextFocusManagerComponent().setFocus();
The code is in a controller class and "this.window" references an instance of a nativeWindow mxml file "TheWindow.mxml". The first trace works as expected, but the second one gives null.
i am attaching a number of _mc (my_mc) with a for loop. Inside each my_mc is an input textfield (my_txt)I want to click on my_mc.my_txt and select the textfield .the following code allow this and i can enter text from the keyboard however I want to add text from a _mc keybooard on screen (here called myBtn_mc).As soon as I click on myBtn_mc of course I lose focus ... i have tried to use a variable (select) to keep scope&focus
I don't really know what I'm doing I'm completely gone in my own code, I think I'm going around in circles!
[Code]...
Ok let me explain what I want to do: when my movie loads I want "textfield" to be focused, so I use Selection.setFocus(textfield); Fine! But on a frame before this I have a button to enter my site! Now as soon as you click this button it changes the focus so that when I enter the frame with the textfield it is no longer focused! Make sense? Well on this frame once the textfield is focused you can enter text right away! and then I have this listener which listens to an event within the textfield! Ok now I'm even more confused then when I started explaining this! Anyway I want the textfield to be focused when you enter this frame and if the user focuses something else, well then they will have to focus the textfield themselves. Basicly I just want the the textfield to be focused on load, but the problem is my button at the start! What?
I have four dynamic text fields, each saying 'Left', 'Right', 'Up' and 'Down'. When my main character hits an object, the respective directional text is blanked out (i.e. if the character hit an object on its right, the 'Right' text would display nothing). Here is the function below:
In the tmbLoaded function all I had to do was place the if/else statement after photoBmp and photoBack creation and remove the tween inside the if/else statement. Also, I was advised to not use a global variable for TweenLite because I need not worry about garbage collection using TweenLite.
Original Issue
I'm working with an image gallery and the first image in the transition ends up stuck near the bottom of the file, but the remaining images fly right into place.
I have a sneaking suspicion it may have something to do with my positioning somewhere or with my tweening. I added a global variable thinking it may have something to do with garbage collection causing my tween to partially stop, but that didn't solve the problem. It's just that first image when it transitions onto the stage. After that, everything works perfectly. Even the click transition.
This is part of my final project and given that I get this fixed, everything will finally be working. Everything is built using as3, so you could just copy and paste it, if you'd like. Except, of course, for the xml (which I'll post in a comment), the url button which is imported from the library, and the text format which can be faked with any embedded font and exported as Myriad.
var fileNameArray = new Array(); var urlArray = new Array(); var targetArray:Array = new Array();
I got the code from someone else's flash file and heavily modified it. The MAIN problem is that when the wheel hits zero rotation, the code tells another mc to jump to a frame and do the collisiion check. The problem is this code is in an onEnterFrame so the code has the mc jump to the frame over and over in an endless loop. I need to somehow get that part of the code OUT of the onEnterframe but I cant seem to make it work.[code]
I recently intiated in a project where the user will be scrolling through a slide show and when they click a particular image they will be taken to another frame where they will be able to view the details of the product in the right and in left a 360 degree view of the product will be displayed and the user can view all the products by clicking next and previous button on top everything works perfect for me but i am having a big issue with the 360 degree rotation where when the user enters the first product the he will be able to view the its corresponding product and its details, but when they when they click the next or previous button the details of the product changes but the same product remains there ie the product one remains there it does not change to its corresponding product view each time the user has been forced to reload the page to view the corresponding product I have displayed below the xml code
xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML;
I have a swf within a html page. There is a function that opens an html page when an object gets to a certain x position. However, when the object gets to that point the new html page (in _self) opens over and over again and get stuck in a loop. Any way to escape this loop and what would be the best way to trigger this new html page to open when the x position of the object is true?[code]
I use flash cs5.5 for mobile. I recently started using flash builder with it. Something wrong with flash cs5.5 mobile compiler. I can't compile for iOS or android anymore, it just hangs and never finishes creating the swf. or crashes. Test movie never pops up the windows, Air debug launcher in this case. Its not my app, its the same with a new blank one. I can test movie and/or compile flash 10.2 swfs.
Has anyone else noticed this oddness? example: create something, covert to symbol button. now change it to type Movieclip. (not nested, just change its type) In the library and properties it correctly shows as type Movieclip, however if you double click in to it, it shows as button.
I just noticed now if you add/remove it from stage, it updates correctly.
I have seen this scenario before in previous version of flashIDE as well.
I've attached a demo fla so you can see what I'm trying to do. Basically the big circle is a spaceship that will move to wherever you click. The small circle is a resource that the ship can collect, in this case it's called iron. When you click on the iron the ship moves to it and then the small circle disappears, and +1 is added to your inventory, creating the illusion that the ship has collected it. Problem is, after you collect the iron, you can't really move the ship anymore. It's stuck around the position where the iron was. How do I regain control of the ship after I collect the iron?
I have a problem with this line of code: stage.displayState = StageDisplayState.FULL_SCREEN; When I put it into a flash file, the resulting swf "sticks" on the first frame.....but only in browsers. Not in the standalone flash player.
Here are the steps: 1. Make a new flash file with two frames. 2. On the first frame make any shape and type this in its action window: stage.displayState = StageDisplayState.FULL_SCREEN; You should probably put a stop(); on the second frame. 3. Opening this in any browser and it will stick on the frame with the shape.
i have been making some little animated icons and I have gotten stuck on one in particular.I think I have attached an image of it here. What I want to do is start off with a solid red triangle and animate it being sucked or beamed up into the spaceship, as you see in the picture.I want it to look kind of like the triangle is dissolving into little particles which are being sucked into the spaceship
I've been trying to figure out a code for the last week or so and I have had no luck . I'm trying to make an event.listerner in actionscript 3.0 that detects for a "S" key and then opens a new url with a separate swf. file upon the pressing of the "S".