ActionScript 3.0 :: Stuck When Loading Pictures
Mar 8, 2010Im currently learning AC3.0 (ActionScript 3.0 [flash]) at school, and I was doing some practice. Well, I got stuck on this part.[code]...
View 8 RepliesIm currently learning AC3.0 (ActionScript 3.0 [flash]) at school, and I was doing some practice. Well, I got stuck on this part.[code]...
View 8 RepliesI'm trying to do is load a Bitmap from a URL Request. 2 problems really.
1. the mLoader.width and height doesn't return anything
2. When I input the loader manually, nothing comes up just some dots on the screen.
It's part of a vehicle class, I've been searching hours on end for a solution. Even copy and pasted code. Nothing works..[code]
I am using Flash CS3 and Actionscript 2.
So I have inherited this flash project which when completely published is basically a tutorial video for software. It is set up such that there is one large movie that loads other flash movies via actionscript (I guess).
The project was supposed to be designed so that it would be easy to make translated versions, so all the software UI items (File menu, tool box, etc.) are cut into pieces and in the library. In theory a person could go and just switch out the library graphics and presto, you have a French version instead of English.
While all these elements are in the library, you can never actually see them on the stage in Flash. When you publish the project, all the items are in place. I have hunted through the actionscript and don't see the images called up.
Does anyone know how these images are being called up into the actual final swf?
I am facing a problem using a preloader which is nested in an MC. When I load an external swf the preloader gets stuck on 100%. This is the code for the preloader:
ActionScript Code:
//stoped the playback
MovieClip(root).stop();
//importing all neccessary libraries
import flash.utils.Timer;
[Code]...
I have a Flash Video custom player skin thingy that I've created that plays 4 different videos. Now they want to add a "Download Video" link and for the life of me, I can't figure out how to populate the URL to each video. Here's the AS I have so far:
[Code]....
I'm doing a project and I faced problem with loading external swf I have main swf which load external swf which work alone but when I load it from main swfall code do not workI tried and searched for solved codes but in vain)I tried this code whick makes external swf work but the buttons in main swf disappear
tn.onPress = function() {
this._parent.loadMovie("01.swf", "input");
};
[code].....
It seems to me that all I need is to get my youtube chromeless player that I've loaded in the place I want it to be. Preview As you can see it's not loaded into my MovieClip! Though it IS loaded, it plays, it's the right size! Just not in the right position. I'm hoping one of you can spot me here and be my life saver. Been stuck here and sitting on this code for a couple of days, REALLY WANT TO MOVE ON! Here's my code (AS3)
[Code]...
I have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
thumb_test_4.onRollOver=function () {
this.gotoAndPlay(2);
}[code]....
I've made a gallery, that loads pictures using XML and fades them in and out using Tweener. the gallery can be seen here: [URL] so far the XML and the loop that fades the pictures in and out works fine.so far, so good.the actionscript to all of this can be seen here
Code:
stop();
//var
var xmlloader:URLLoader = new URLLoader();
var xml:XML;
[code]....
but I've not been able to make it work so; i'd like tips on how I can place my pictures beneath an already existing mask in my Flash.
The following works:
ActionScript Code:
pic_arr = ["flower_pink.jpg", "flower_yellow.jpg", "flower_purple.jpg", "flower_red.jpg", "flower_orange.jpg"];
color_arr = [0xf75eb0, 0xf6f818, 0xbb57c8, 0xdf1734, 0xfe9809];
// specify pic locations, alpha increment each frame, and
// number of frames to keep current picture displayed before
// transitioning to the next one
[Code]...
Scenario: Upload 2 images to a server. Download those images via AS3 and place them into different containers(movieclip or sprite), not overlapping one another. Well I can do it no problem, but they overlap one another and for some reason use the same "loader".
Code:
for (var i=1; i<2; i++){
var image:URLRequest = new URLRequest("http://myurl.com/images/" +jpgarray[i]+".jpg");
var myLoader:Loader = new Loader();[code]....
There are several different ways you can write the above code, but the outcome is still the same. It uses the same Loader or Movieclip, or uses the same container, simply overlapping the images.
I have an XML document that has 25 different subjects and in each subject, 4 different pictures:
[code]...
I have 2 groups of different buttons. The first group is a set of 4 buttons, one for each image in a single subject. When the user clicks btn1 then image 1a needs to display. When the user presses btn2 then image 1b displays, and so on.The second group of buttons is a set of 2 btns: nextSubjectBtn and prevSubjectBtn. The names are pretty self explanatory but basically, when the user clicks nextSubjectBtn then I need the next subject from the xml to load and the 1 2 3 4 btns need to switch over to the images within the next subject. So when the user presses btn1 then image 2a shows up etc.
I have studied a ton of documents on XML but I have not been able to figure this out. Its probably something pretty simple involving one or more arrays and maybe a loop or two but I dont know what.I have have all of the buttons programmed or at least recognized and ready for when I figure out what they are supposed to do. Right now they just have a trace.Through help I have gotten from different documents and other programmers this is what I need to do but I need help on how:Assign each of a buttons a value that will reference the picture URLs from the XML doc. Then create a variable with a value that references each subject 1 through 25. so when I click next subject it goes to the next subject in the xml doc.
I have a Flash 9 AS3 document where I have set up a random picture loader from an XML file.
Works fine on the desktop but when uploaded the random pictures will only load if the XML file and the jpg's are in the same folder as the swf. I have pointed the XML loader address to
the proper spot in the AS3 code as well as in the XML file. I also have code in another keyframe for loading and displaying an RSS feed which works fine. I wonder are the two URL Loaders conflicting somehow. Attached is the RSS and the AS3 code.
I'm creating an interactive flash graphic about the ISS. The user can rotate the ISS in a 360� angle. I rendered the sequence in 120 steps, each step a jpeg-image of its own. To reduce bandwith-usage I dynamically preload the next 5 pics in the rotation-sequence. What I want to do now, is to load all the pics of the sequence quietly in the background, so when all pictures are loaded the flash switches from preloading the future pics to just showing the pictures loaded while the application is up and running. The problem is, if I try this, the flashapp will only start if the loading in the background is done. Is there any way of getting rid of that. My code is given below.
ActionScript Code:
var loader_current_Minus1:Loader = new Loader();
var loader_current_Minus2:Loader = new Loader();
[code]....
I have created a php-file that sends the filenames of images from a folder on a server back to flash, where i populate a array with that info.
What i want to do now is to load the images on the server into a movieclip to make some sort of slideshow.
But im not sure how to make this work. Can i use the loadMovie method for this? How can i then get the array info into the loadMovie method? Im a newbie so please explain well.
[Code]...
i know this code loads movies dynamically:
choice = Math.round(Math.random()*3);
switch (choice) {
case 0 :
[code].......
I made a flash website with photo galleries using a component that I bought online. The component is loading the image in a thumbnail scroll bar via a XML file and the full size image display in a UILoader. So far nothing special. But when I reach a certain amount of pictures in the gallery, the scroll panel get stuck while loading and doesn't display the full size image. Then the thumbnails don't react at all.
[Code]...
I have the following problem. I wanna load 3 pictures to the stage using LoaderMax. Their path is stored in an array (urls), and finally I wanna have all their displayList objects in a new array called pictures.here's my code:
var urls:Array = new Array("../data/bild1.jpg","../data/bild2.jpg", "../data/bild3.jpg");
for(var i:Number = 0; i< urls.length; i++){
var loadery = new ImageLoader(urls[i]);
[code].....
Hello again. Well I dont have too long to write this down so I'll make it short and sweet. Heres the problem.I need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.
View 2 RepliesIs it possible to keep the aspect ratio of a picture loaded with loadMovie, or is there another way to accomplish the same?
View 4 RepliesI got 4 different pictures that I'd like to load randomly. The thing is that I don't want to load the picture from an external .swf file. I'd rather load them inside the same .swf document that I'm working on.
View 1 RepliesI'm trying to load 3 pictures into 3 movieclips. The code below gives the result of only showing the 3rd image in mc3_mc. According to the traces I'm using, 3 files are being loaded but it seems that my Event.COMPLETE statement is not doing it's job? It seems that the first 2 times addChild is reached the file has not finished loading or the next one has already started to load so addChild doesn't add anything. Only the final iteration gets shown because there is no 'next file' to get in it's way.
Code follows:
var numofiles:int=2;
var counter:Number=0;
var movieIndex:int;
var fileName:String;
var horzLoader:Loader = new Loader();
[Code] .....
I'm trying to load a different .gif file based upon the time of day. I figured what I wrote would work, but alas, I was wrong. Here's what I got:
Code:
files=["sunrise.gif", "morning.gif", "midday.gif",
"afternoon.gif", "twilight.gif", "night.gif"]
var currentHour:Number = myDate.getHours();
[Code]....
I know I can take out that first array, and I do believe I can take out the minutes and seconds, but I left the code as is, in case I screwed it all up. Oh and the pictures have no paths because I imported them into the actual .fla.
I need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.
View 2 RepliesThe photos in my xml photogallery swf work fine. However, when I load the xml photogallery swf into my index swf, the pictures stop loading after picture 1
Code:
import flash.events.MouseEvent;
function loadXML(loaded) {
[code].....
I'm loading an XML file with a series of pictures. The pictures cycle through on a timer of about 3 seconds. The pictures load with an alpha of 0 and there is a tween to fade them in. The problem I'm having is trying to tween them back out to a value of 0. (My function fadeOut never fires (no trace))
Here's the code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var myTween:Tween;
var xmlRequest:URLRequest = new URLRequest("imageData.xml");
[Code] .....
i have some linkedlist or tree-structure contents(images,sounds etc.) I want to pre-load next items(content) to cache while user interacting with current content. Thus, when user want to see next content, it'll show immideately and start loading next content in the background.For an example, Assume in image gallery in the tree structure. While user looking at the picture, i want to load next nodes of tree silently to improve speed.
View 7 RepliesAs the title says im trying to load Facebook profile images into flash using AS3,now im pretty far with this but i hit a blockade.[code]Im obtaining the friends list of the current user through some PHP a friend of mine wrote, and accesing their ID's, which i use to load their profile images.
View 1 RepliesI load image from url like this
Code:
imageholder = this.attachMovie("imageholder", "image", this.getNextHighestDepth());
imageholder.swapDepths(selectMenu);
loader.loadClip(uri, imageholder.bigImage_mc);
this== root, imageholder is MC that contains empty MC named bigImage_mc, selectMenu needs to be in front of loaded image (2nd line) and loader is MovieClipLoader()
Image is unloaded and removed like this
Code:
loader.unloadClip(imageholder.bigImage_mc);
imageholder.swapDepths(selectMenu);
removeMovieClip(imageholder);
but when I unload image it doesn't free any memory, and when i load new image it increase memory usage...
I even tried
Code:
System.gc();
System.gc();
after removeMovieClip(); as I found this on some website... but with no improvement
I'm running through the tutorial on this photo gallery, but I would like to modify the code some. Instead of loading the first picture in the XML array, I'd like to have it randomly load one of the pictures. Below is the code that loads the first movie:
Code:
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0; picture.loadMovie(image[0], 1);}}
I don't know much, but I'm thinking there should be some variant of "math.random" around the
"loadMovie(image[0],1);"....