ActionScript 3.0 :: Pre-loading Conditional Content (pictures Etc) Before It Needed

Nov 9, 2011

i have some linkedlist or tree-structure contents(images,sounds etc.) I want to pre-load next items(content) to cache while user interacting with current content. Thus, when user want to see next content, it'll show immideately and start loading next content in the background.For an example, Assume in image gallery in the tree structure. While user looking at the picture, i want to load next nodes of tree silently to improve speed.

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i'm working on desktop application that should open remote flash object with flashvars parameters.I tried with shockwave flash object library, but seems that flashvars option is not working. Also i have temporary solution with webbrowser control and making flash object filled. But webbrowser require Internet explorer with flash player installed. I can install flash player with my setup installer, but can't install flash in internet explorer automatically.

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ActionScript 2.0 :: Loading MCs From The Library Only When Needed?

Jul 13, 2010

I'm currently having trouble with the file size of my latest project. This due to the file size of certain movie clips in my library. This obviously causes a long preloading time.

To get round this I thought I could load these movie cilps when I need them so the user can proceed normally until they appear. These movie clips have a linkage with 'Export for Actionscript' selected but I haven't selected 'Export in first frame' because I want to export it later when they're needed.

how to ignore loading these movie clips until I tell Flash I want them loading. Bearing in mind these aren't external .swf's.

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ActionScript 3.0 :: Conditional Within Loading Progress?

May 31, 2006

I'm trying to make it so that the first 99 frames of a 198 frame preloader run even when the swf is loaded into the cache. I have the script looping the second 99 frames of the preloader while the movie is loading, but when it's already loaded, I only want the first 99. Right now, when the movie is already loaded, I'm only able to skip over the preloader altogether and go right to the movie OR I can see a loop that starts at the beginning of the preloader and then cycles through the second 99 frames indefinitely and never goes on to the movie that's loaded. At first I was using two separate movie clips, one for the first 99 frames and another for the second 99, but since that didn't work, I combined the files to see if that would work, but it didn't. I've tried so many adjustments, I've run out of ideas. Is it even possible to use a conditional with the onComplete function that's supposed to run when the loading is done, so that onComplete only happens if the current frame of the preloader is greater than 99?
 
Here's my script for frame 1 of my movie. The movie proper starts on frame 2, and preloader is the 198 frame movie clip in the library. The result of this script is an endless cycling of the preloader even when the movie's loaded.
 
stop();
preloader.play();
function everyFrame(event:Event):void
{

[code]....

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ActionScript 3.0 :: Frame Preloader - Conditional Within Loading Progress

Feb 3, 2010

I'm trying to make it so that the first 99 frames of a 198 frame preloader run even when the swf is loaded into the cache. I have the script looping the second 99 frames of the preloader while the movie is loading, but when it's already loaded, I only want the first 99. Right now, when the movie is already loaded, I'm only able to skip over the preloader altogether and go right to the movie OR I can see a loop that starts at the beginning of the preloader and then cycles through the second 99 frames indefinitely and never goes on to the movie that's loaded.

At first I was using two separate movie clips, one for the first 99 frames and another for the second 99, but since that didn't work, I combined the files to see if that would work, but it didn't. Is it even possible to use a conditional with the onComplete function that's supposed to run when the loading is done, so that onComplete only happens if the current frame of the preloader is greater than 99? Here's my script for frame 1 of my movie. The movie proper starts on frame 2, and preloader is the 198 frame movie clip in the library. The result of this script is an endless cycling of the preloader even when the movie's loaded.

stop();
preloader.play();
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[Code] .....

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ActionScript 3.0 :: Flash - Loading External Content On Top Of Main Content?

Jan 28, 2011

I'm loading one SWF into another but the internal one is coming over the main content and that can't happen.here is the part of my code where the external content is being loaded anyone hason what I can do to fix this? here is my code:

Code:
var loadAnimBox:Loader = new Loader();
var vid_mc:MovieClip;

[code].....

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ActionScript 3.0 :: Loading Images - Substitute The Content For The New Content?

May 20, 2010

I have a menu whee you can choose a picture to lead, works great with first selection, but when you choose a different picture it loads over the last picture,I want to substitute the content of that movie clip not to load all the pictures in the same space. I treid to use clear() and removeChild(), but this only works when I choose pic1 then remove that to load pic2, is there an easy way to substitute the content for the new content?

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ActionScript 3.0 :: Loading Pictures Using XML?

Mar 6, 2008

I've made a gallery, that loads pictures using XML and fades them in and out using Tweener. the gallery can be seen here: [URL] so far the XML and the loop that fades the pictures in and out works fine.so far, so good.the actionscript to all of this can be seen here

Code:
stop();
//var
var xmlloader:URLLoader = new URLLoader();
var xml:XML;

[code]....

but I've not been able to make it work so; i'd like tips on how I can place my pictures beneath an already existing mask in my Flash.

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ActionScript 2.0 :: Pictures Not Loading?

Sep 4, 2010

The following works:

ActionScript Code:
pic_arr = ["flower_pink.jpg", "flower_yellow.jpg", "flower_purple.jpg", "flower_red.jpg", "flower_orange.jpg"];
color_arr = [0xf75eb0, 0xf6f818, 0xbb57c8, 0xdf1734, 0xfe9809];
// specify pic locations, alpha increment each frame, and
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// transitioning to the next one

[Code]...

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Flash :: Loading Pictures Into AS3?

Jun 27, 2009

Scenario: Upload 2 images to a server. Download those images via AS3 and place them into different containers(movieclip or sprite), not overlapping one another. Well I can do it no problem, but they overlap one another and for some reason use the same "loader".

Code:
for (var i=1; i<2; i++){
var image:URLRequest = new URLRequest("http://myurl.com/images/" +jpgarray[i]+".jpg");
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There are several different ways you can write the above code, but the outcome is still the same. It uses the same Loader or Movieclip, or uses the same container, simply overlapping the images.

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ActionScript 3.0 :: Loading Pictures From Xml ?

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I have an XML document that has 25 different subjects and in each subject, 4 different pictures:

[code]...

I have 2 groups of different buttons. The first group is a set of 4 buttons, one for each image in a single subject. When the user clicks btn1 then image 1a needs to display. When the user presses btn2 then image 1b displays, and so on.The second group of buttons is a set of 2 btns: nextSubjectBtn and prevSubjectBtn. The names are pretty self explanatory but basically, when the user clicks nextSubjectBtn then I need the next subject from the xml to load and the 1 2 3 4 btns need to switch over to the images within the next subject. So when the user presses btn1 then image 2a shows up etc.

I have studied a ton of documents on XML but I have not been able to figure this out. Its probably something pretty simple involving one or more arrays and maybe a loop or two but I dont know what.I have have all of the buttons programmed or at least recognized and ready for when I figure out what they are supposed to do. Right now they just have a trace.Through help I have gotten from different documents and other programmers this is what I need to do but I need help on how:Assign each of a buttons a value that will reference the picture URLs from the XML doc. Then create a variable with a value that references each subject 1 through 25. so when I click next subject it goes to the next subject in the xml doc.

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ActionScript 2.0 :: Loading External Content To MC Content Box?

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how to load external swfs into the an MC content box using movies with embedded buttons?the problem i'm running into is this: i have animated buttons within movie clips. i also have a main_content MC in my scene into which i'm trying to load background images from another file. this other file has 3 frames, each with a different image.i don't know what the action script would be for a movie/button to load my external swf frames into the main_content MC.

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ActionScript 3.0 :: Stuck When Loading Pictures

Mar 8, 2010

Im currently learning AC3.0 (ActionScript 3.0 [flash]) at school, and I was doing some practice. Well, I got stuck on this part.[code]...

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ActionScript 3.0 :: Flash 9 - XML Pictures Not Loading

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I have a Flash 9 AS3 document where I have set up a random picture loader from an XML file.
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ActionScript 3.0 :: Loading Pictures In Background?

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I'm creating an interactive flash graphic about the ISS. The user can rotate the ISS in a 360� angle. I rendered the sequence in 120 steps, each step a jpeg-image of its own. To reduce bandwith-usage I dynamically preload the next 5 pics in the rotation-sequence. What I want to do now, is to load all the pics of the sequence quietly in the background, so when all pictures are loaded the flash switches from preloading the future pics to just showing the pictures loaded while the application is up and running. The problem is, if I try this, the flashapp will only start if the loading in the background is done. Is there any way of getting rid of that. My code is given below.

ActionScript Code:
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var loader_current_Minus2:Loader = new Loader();

[code]....

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ActionScript 2.0 :: Loading Pictures From Folder?

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I have created a php-file that sends the filenames of images from a folder on a server back to flash, where i populate a array with that info.

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But im not sure how to make this work. Can i use the loadMovie method for this? How can i then get the array info into the loadMovie method? Im a newbie so please explain well.

[Code]...

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ActionScript 2.0 :: Loading Random Pictures?

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i know this code loads movies dynamically:

choice = Math.round(Math.random()*3);
switch (choice) {
case 0 :

[code].......

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Arrays :: LoaderMax: Loading Pictures To An Array?

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I have the following problem. I wanna load 3 pictures to the stage using LoaderMax. Their path is stored in an array (urls), and finally I wanna have all their displayList objects in a new array called pictures.here's my code:

var urls:Array = new Array("../data/bild1.jpg","../data/bild2.jpg", "../data/bild3.jpg");
for(var i:Number = 0; i< urls.length; i++){
var loadery = new ImageLoader(urls[i]);

[code].....

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ActionScript 2.0 :: Dynamically Loading Pictures In A Certain Folder?

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Hello again. Well I dont have too long to write this down so I'll make it short and sweet. Heres the problem.I need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.

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ActionScript 2.0 :: Loading Pictures - Possible To Keep Aspect Ratio?

Oct 7, 2006

Is it possible to keep the aspect ratio of a picture loaded with loadMovie, or is there another way to accomplish the same?

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ActionScript 2.0 :: Loading Pictures Internally (random)?

May 26, 2003

I got 4 different pictures that I'd like to load randomly. The thing is that I don't want to load the picture from an external .swf file. I'd rather load them inside the same .swf document that I'm working on.

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ActionScript 3.0 :: Loading Multiple Pictures Into Three MovieClips

Apr 3, 2010

I'm trying to load 3 pictures into 3 movieclips. The code below gives the result of only showing the 3rd image in mc3_mc. According to the traces I'm using, 3 files are being loaded but it seems that my Event.COMPLETE statement is not doing it's job? It seems that the first 2 times addChild is reached the file has not finished loading or the next one has already started to load so addChild doesn't add anything. Only the final iteration gets shown because there is no 'next file' to get in it's way.

Code follows:
var numofiles:int=2;
var counter:Number=0;
var movieIndex:int;
var fileName:String;
var horzLoader:Loader = new Loader();
[Code] .....

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ActionScript 2.0 :: Loading Different Pictures Based On Time Of Day?

Apr 17, 2004

I'm trying to load a different .gif file based upon the time of day. I figured what I wrote would work, but alas, I was wrong. Here's what I got:

Code:
files=["sunrise.gif", "morning.gif", "midday.gif",
"afternoon.gif", "twilight.gif", "night.gif"]
var currentHour:Number = myDate.getHours();

[Code]....

I know I can take out that first array, and I do believe I can take out the minutes and seconds, but I left the code as is, in case I screwed it all up. Oh and the pictures have no paths because I imported them into the actual .fla.

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ActionScript 2.0 :: Dynamically Loading Pictures Into A File

Oct 18, 2004

I need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.

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ActionScript 3.0 :: XML Photo Gallery Swf Pictures Not Loading In External Swf?

May 17, 2010

The photos in my xml photogallery swf work fine. However, when I load the xml photogallery swf into my index swf, the pictures stop loading after picture 1

Code:
import flash.events.MouseEvent;
function loadXML(loaded) {

[code].....

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ActionScript 3.0 :: Event (Tween) - Loading Series Of Pictures?

Jul 29, 2009

I'm loading an XML file with a series of pictures. The pictures cycle through on a timer of about 3 seconds. The pictures load with an alpha of 0 and there is a tween to fade them in. The problem I'm having is trying to tween them back out to a value of 0. (My function fadeOut never fires (no trace))

Here's the code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var myTween:Tween;
var xmlRequest:URLRequest = new URLRequest("imageData.xml");
[Code] .....

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AS3 :: Loading Facebook Profile Pictures / Can't Load Certain Images

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As the title says im trying to load Facebook profile images into flash using AS3,now im pretty far with this but i hit a blockade.[code]Im obtaining the friends list of the current user through some PHP a friend of mine wrote, and accesing their ID's, which i use to load their profile images.

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ActionScript 2.0 :: Memory Leaks In Loading / Unloading Pictures

Nov 15, 2011

I load image from url like this
Code:
imageholder = this.attachMovie("imageholder", "image", this.getNextHighestDepth());
imageholder.swapDepths(selectMenu);
loader.loadClip(uri, imageholder.bigImage_mc);
this== root, imageholder is MC that contains empty MC named bigImage_mc, selectMenu needs to be in front of loaded image (2nd line) and loader is MovieClipLoader()

Image is unloaded and removed like this
Code:
loader.unloadClip(imageholder.bigImage_mc);
imageholder.swapDepths(selectMenu);
removeMovieClip(imageholder);
but when I unload image it doesn't free any memory, and when i load new image it increase memory usage...

I even tried
Code:
System.gc();
System.gc();
after removeMovieClip(); as I found this on some website... but with no improvement

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ActionScript 2.0 :: XML Photo Gallery - Randomly Loading Pictures

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I'm running through the tutorial on this photo gallery, but I would like to modify the code some. Instead of loading the first picture in the XML array, I'd like to have it randomly load one of the pictures. Below is the code that loads the first movie:

Code:
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0; picture.loadMovie(image[0], 1);}}

I don't know much, but I'm thinking there should be some variant of "math.random" around the
"loadMovie(image[0],1);"....

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ActionScript 2.0 :: Loading Pictures Dynamically When Button Pressed

Oct 25, 2008

I've recently looked at the loading pictures dynamically video tutorial and wanted to further expand from it. So I got the picture to load once the button is pressed and my question is...Is there a way to click on the loaded picture to make it close? I basically have the loaded picture cover up my thumbnails so it's pretty hard to navigate to the other thumbnails once the picture gets loaded.

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