Xml :: First Image In Gallery Is Stuck
Sep 22, 2011
In the tmbLoaded function all I had to do was place the if/else statement after photoBmp and photoBack creation and remove the tween inside the if/else statement. Also, I was advised to not use a global variable for TweenLite because I need not worry about garbage collection using TweenLite.
Original Issue
I'm working with an image gallery and the first image in the transition ends up stuck near the bottom of the file, but the remaining images fly right into place.
I have a sneaking suspicion it may have something to do with my positioning somewhere or with my tweening. I added a global variable thinking it may have something to do with garbage collection causing my tween to partially stop, but that didn't solve the problem. It's just that first image when it transitions onto the stage. After that, everything works perfectly. Even the click transition.
This is part of my final project and given that I get this fixed, everything will finally be working. Everything is built using as3, so you could just copy and paste it, if you'd like. Except, of course, for the xml (which I'll post in a comment), the url button which is imported from the library, and the text format which can be faked with any embedded font and exported as Myriad.
var fileNameArray = new Array();
var urlArray = new Array();
var targetArray:Array = new Array();
[Code].....
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Sep 22, 2011
I'm working with an image gallery and the first image in the transition ends up stuck near the bottom of the file, but the remaining images fly right into place. I have a sneaking suspicion it may have something to do with my positioning somewhere or with my tweening. I added a global variable thinking it may have something to do with garbage collection causing my tween to partially stop, but that didn't solve the problem. It's just that first image when it transitions onto the stage. After that, everything works perfectly. Even the click transition.Everything is built using as3, so you could just copy and paste it, if you'd like. Except, of course, for the url button which is imported from the library and the text format which can be faked with any embedded font and exported as Myriad.[code]
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Aug 30, 2006
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May 22, 2009
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[Code]....
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Dec 14, 2006
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[code].....
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Oct 30, 2011
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Sep 10, 2009
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Nov 28, 2010
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[Code]....
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function loadXML(loaded) {
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[code].....
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Oct 7, 2010
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Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
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Jan 30, 2007
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Mar 2, 2011
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[Code]...
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Apr 14, 2010
created in flash. The issue i am having is when an image is loaded it always appears on the left handside attached to the top left point of the stage. Is there anyway i can get these images to load in the centre of the stage? This is the AS that is attached to my flash document.
Actionscript Code:
function initGallery() { function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; total = xmlNode.childNodes.length;
[code].....
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Jun 3, 2010
I created an XML Grid Image Gallery in Flash (ActionScript 3.0) and it came out just fine. Problem is, now when I go to click on other sections of the site, the grid gallery won't go away. I have the grid in the portfolio section. Yet if I click the home button, it will then appear on the home page and any other page viewed after the portfolio section.
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