created in flash. The issue i am having is when an image is loaded it always appears on the left handside attached to the top left point of the stage. Is there anyway i can get these images to load in the centre of the stage? This is the AS that is attached to my flash document.
Actionscript Code:
function initGallery() { function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; total = xmlNode.childNodes.length;
I have a dragable gallery of images separated with "contentSpacer". I'm trying to make each image "snap" when it is close to the centre. I've modified this [URL] and got it working, to a point. My problem is the x value that the gallery being snapped to needs to have "contentSpacer" subtracted from it: if its the third image in the sequence then it need to have ("contentSpacer" * 3) subtracted from it (as there is three gaps between the start of the gallery andthe end of the third image, get it?). In the code below I've put (proximity - (contentSpacer * j)) but "j" does not exist right now, you see what I'm getting at? The code doesn't seem to be aware what image it is snapping.
modified the XML photo gallery tutorial that uses thumbnails [URL]
The tutorial demonstrates the thumbnails beginning to scroll when you reach the right hittest button.
What I am trying to do is have the thumbnails scroll in either direction horizontally in relation to the center of thumbnail scroller, like this example demonstrates- [URL]
I know that the hit_left and hit_right buttons are what is being referenced to trigger the scrolling, so I'm assuming that the solution lies somewhere in the if statements inside the thumbNailScroller function.
I have built a gallery similar to the one found on Kirupa with a siding thumbnail gallery that references xml. Everything works great except that the images I want to load at their large size vary in width so when they load referencing the upper left hand corner they are not centered. I would like to load them so that each image in centered in the "picture" image area. I created a new movie clip and gave it the instance name of "picture" and center justified it but the images now load with THEIR upper left corner in the center of the "picture" image area. do I have to add code to the xml? is there anything I can ad to th AS to load pictures centered?
How can I center a loaded photo [lets say 200x300] in an image control [lets say 400x600]? My image control has fixed dimensions while my contents have different dimensions and I want them to get centered automatically.
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
I have used a gallery component from flashXML.net. The problem is that the component makes internal stage conflict between my project and the gallery component, witch is embedded in my flash. The gallery works perfect, but it makes the scaling of my site totally wrong when I go back from the gallery to the rest of the site. Now I have override the problem by putting this code:Code: Select allstage.scaleMode="showAll"; on the frame where the HOME-button in the gallery is jumping to. The only problem now is that the site is about 20% off center at the left side on some screen resolutions. How I can get all the content perfectly centered?
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
Just wondering if anyone knows about the project I am trying to start, uploading images from flash using php is fine but wondering if anyone knows how to create dynamic xml from php and it takes all the image names from the same folder where those images have been uploaded. So we can load all the images in image gallery through xml into flash.
I have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image. Here is a link to the file and tutorial. The actionscript is on the top layer within the file.[URL]...
I have found an excellent tutorial and source file for a 3D image gallery.However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image.Here is a link to the file and tutorial. The actionscript is on the top layer within the file.URL...
I have am trying to establish the center of the imags that load so that I can put them in the center of the stage. I am doing this as each image is a different size.
Here is the code i have gotten to work before but its not working now and I have been searching to find what I have done wrong with no luck. : ( Would you look it over and maybe you will see what I am doing wrong?
public function placePicture(e:Event = null):void { rawImage = imageData.image[imgNum].imageURL; lastImageIndex = imageData.*.length() - 1;
[Code].....
and I tried doing all of the above by inserting the loader into a sprite and then applying the code to the sprite and then adding that sprite to another sprite and putting that at 640 and not inserting it in another sprite and trying to straight up put the existing sprite at 640 (hopefully that all makes sense). And I have tried to put it to width/3 and nothing different happens.
I try to put an extern image in my flash movie. No i have problem to center it.This is the code i tried to use:
Code: var container:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth()); var image:MovieClip = container.createEmptyMovieClip("image", container.getNextHighestDepth()); var listener:Object = new Object();
As the title says, I'm trying to figure out how to center and image to a movie clip. I am familiar with centering images to the stage. imageLoader.x = (stage.stageWidth - Number(rawW)) /2; imageLoader.y = (stage.stageHeight - Number(rawH)) /2; But I do not know the correct actionscript phrases to implement this same concept into my movie clip known as "gallery_mc".
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.