Actionscript 3.0 :: Row Counter Of Center Image?
Apr 24, 2009How do i make this problem solved
problem.gif (72.44 KiB) Viewed 381 times
How do i make this problem solved
problem.gif (72.44 KiB) Viewed 381 times
I have a preloader on the first frame. It works great, with no problems and it's loading images from a directory. I would like to add to it an image counter, not only the bytes that are loading.
Actionscript Code:
stop();
// array of your movieclips$
mcs = ["page_1.jpg", "page_2.jpg", "page_3.jpg", "page_4.jpg", "page_5.jpg", "page_6.jpg", "page_7.jpg", "page_8.jpg", "page_9.jpg", "page_10.jpg", "page_11.jpg", "page_12.jpg", "page_13.jpg", "page_14.jpg", "page_15.jpg", "page_16.jpg", "page_17.jpg", "page_18.jpg", "page_19.jpg", "page_20.jpg",
[Code] .....
So, basically I would like to add another dynamic text box in which - as the images are loaded - I would like to have a counter for the images.
How can I center a loaded photo [lets say 200x300] in an image control [lets say 400x600]? My image control has fixed dimensions while my contents have different dimensions and I want them to get centered automatically.
View 1 RepliesI want when someone clicks the prev_btn for it to load imageCounter-1".jpg", but I do not know how to propperly code this. Also, is there a way to have a fixed positon for the loader's Y and also have it's X centered? The images are all the side hieht, but the widths are different.[code]
View 7 RepliesI have a very simple flash movie.
24 png images in the Library The image properties are set to 'Export for Actionscript' and the class named 'image1', 'image2' etc Single frame in the timeline
I need to dynamically load 'image1' on the stage at the start of the movie. I have been able to do this using BitmapData ojects.
On clicking the image, I need to increment an internal image and replace the image on screen with image2.
When I try to pass the library class as a variable it throws an error.
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
created in flash. The issue i am having is when an image is loaded it always appears on the left handside attached to the top left point of the stage. Is there anyway i can get these images to load in the centre of the stage? This is the AS that is attached to my flash document.
Actionscript Code:
function initGallery() { function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; total = xmlNode.childNodes.length;
[code].....
Is it possible to center an swf in the html or php file, when the swf has a width larger than the browsers width?
View 1 RepliesI have am trying to establish the center of the imags that load so that I can put them in the center of the stage. I am doing this as each image is a different size.
Here is the code i have gotten to work before but its not working now and I have been searching to find what I have done wrong with no luck. : ( Would you look it over and maybe you will see what I am doing wrong?
public function placePicture(e:Event = null):void {
rawImage = imageData.image[imgNum].imageURL;
lastImageIndex = imageData.*.length() - 1;
[Code].....
and I tried doing all of the above by inserting the loader into a sprite and then applying the code to the sprite and then adding that sprite to another sprite and putting that at 640 and not inserting it in another sprite and trying to straight up put the existing sprite at 640 (hopefully that all makes sense). And I have tried to put it to width/3 and nothing different happens.
I'm trying to load an image and center it within a movie clip already on the stage.
function loadImage(){ image_mc.loadMovie("fullImage/"+imageNum+".jpg"); image_mc._x= Stage.width/2 - image_mc._width; image_mc._y= Stage.height/2 - image_mc._width;}
I know it's something simple and there are forums dedicated to this topic but I can't seem to view the code examples that the helpers are using.
with the formula below I can center one image horizontally.
var xPoint= stage.stageWidth / 2 - imgWidth / 2;
In case if I may have more than one image, how can I center them horizontally?
I try to put an extern image in my flash movie. No i have problem to center it.This is the code i tried to use:
Code:
var container:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth());
var image:MovieClip = container.createEmptyMovieClip("image", container.getNextHighestDepth());
var listener:Object = new Object();
[code]....
But I can't see the picture....
As the title says, I'm trying to figure out how to center and image to a movie clip. I am familiar with centering images to the stage.
imageLoader.x = (stage.stageWidth - Number(rawW)) /2;
imageLoader.y = (stage.stageHeight - Number(rawH)) /2;
But I do not know the correct actionscript phrases to implement this same concept into my movie clip known as "gallery_mc".
Now I am trying to center an image/movieClip. Below is how I get everything going
Code:
var k = _root.createEmptyMovieClip("stage", 50);
k._x = 400;
k._y = 300;
var p = k.createEmptyMovieClip("bigImage", 0);
[Code]...
To flip an image around the center i am using this piece of code:
// Calculate offset
var offsetWidth:Number = image.contentWidth/2.0;
var offsetHeight:Number = image.contentHeight/2.0;
[Code].....
I'm just trying to figure out to get my MC to resize from the center instead of the top left? Can I change the registration point or something in AS?
View 1 RepliesI have a dynamic textfield and it is using the htmlText attribute. How do I center an image that is loaded in using the <img> tag?
View 1 RepliesNow I am trying to center an image/movieClip. Below is how I get everything going
[code]...
i am new with flash, and i had swf which contains big image it will resize to best fit. when i double click the image the clicked position come to center of the stage. i achived little bit, it zooming but image not come to center position. i have attached the fla file in it i have used this script to zoom on double click and bolded 2 lines are to position the image.
[Code]...
I'm a real noobie with flash and I was wondering if somebody could help me with this one. I have this actionsript 3 code, where the cursor image "ball_mc" follows the mouse's position with a slight delay:
[Code]...
1) How can I get the cursor image automatically return to the center of the stage on mouseout? As of now, it stays at the position where the mouse leaves the stage.
2) How can I reverse the movement of the mouse? So that when I, for example, move mouse to the right, the cursor image would move to the left? And when moving the mouse up, the image would go down. The stage is 800 x 250 pixels, in case that makes any difference.
I'm trying to draw an image in actionscript, I set it as a BitmapFill within a rectangle. The problem is that if I move the rectangle away from the origin(0,0), in my case I start drawing the rectangle at (20,35), the bitmap background doesn't follow along. The background is always drawn at (0,0) and then repeated, so I don't get a centered image but rather 2 halved images. Here's what my code looks like:
public class PageTileRenderer extends VBox
{
private var sp:Shape;
[Code]....
how to move the background fill origin. Or is there another solution to draw the image centered.
I have a list of artist, each one a mc, in a vertical display. Next to them, I have a holder in which I load the thumbnails one the mouse is over a mc.This images, are being loaded via loadclip.. resize-center and then shown with alpha..But sometimes, the image are shown huge, and instantly resized and positioned.This a dvd project.. so images are not being downloaded..this is the part of the code..
Code:
thumb.onRollOver = function() {
this.gotoAndPlay("rollOver");
[code].....
im creating an xml image gallery and its going well, but for some reason when i add the loaded image to the stage even though i've specified it to go to the center of the stage it doesn't, and won't center until I resize the stage
View 2 RepliesI am working on a flash project right now with the help of the tutorials found on this website and decided to use and modify this existing slideshow by Kirupa.
[URL]
What I did was, I resized it according to my projects demands, which is 1024x650 [URL]Everything is working perfectly except for one drawback.
Some of my images are sized 440x650. Normally, when I link that to the XML file provided, it is aligned by default to the left. My current solution was to resize the entire file into 1024x650 creating the illusion that the image is at the center because I included the seamless background on the saved jpeg.My question is this, is there any way I can center the 440x650 image to be displayed in the slideshow?
Kirupa's original code is this one:
[code].....
how can i align an image to center in a flash frame with actionscript 2.0? i'm trying something like that but it doesn't work.
imageContainer._x = (-(imageContainer._width - Stage.width) / 2);
imageContainer._y = (Stage.height - imageContainer._height) ;
i am trying to center the image once clicked, i have multiple images(4) and want them to open dead center on the stage i would also like to close the opened image when the next one opens and return it to original position!
what i have got so far:-
stop();port1_mc.doubleClickEnabled=true;
var centerX:uint = stage.stageWidth / 2;var centerY:uint = stage.stageHeight / 2;
port1_mc.addEventListener(MouseEvent.DOUBLE_CLICK, go);
function go(evt:MouseEvent):void{
//opens image to the stage gotoAndPlay (2);}
I am in the midst of finishing up a design application where you can upload images and colors. I use the greensock transform manager. I am taking anything a user does and recording it so I can recreate what they made on larger scale behind the scenes (to be exported for printing purposes)
The problem I am running into is with rotation and moving x and y values. The transform manager does everything relative to a center point, but when i recreate the image object the registration point is at the top left. I have found how to rotate around the center of the object using the transform matrix, but I can't seem to move the x and y correctly because these values change when you rotate. I want to just move the image to the left or right relative to the center. How could I go about doing this.
Here is how I rotate.
private function rotateAroundCenter (ob:*, angleDegrees:Number, ptRotationPoint:Point) {
var m:Matrix=ob.transform.matrix;
m.tx -= ptRotationPoint.x;
[Code]....
The code is in the first frame of the timeline. I want to center an externally loaded image, but I just can't make it work:
[Code].....
I'm working on a basic flash gallery, when the user clicks a thumbnail, the large image above it will load (using loadMovie ("whatever.jpg")...that's all working fine, but I want to have the image center on a frame once it's fully loaded since I have some portrait and some landscape images. What I'm wondering is, is there a simple way to check if a jpg has been completely loaded, similar to an xml.onLoad = function()? I've tried the getBytesLoaded and getBytesTotal thing as well as an onEnterFrame that checks the width but these have both had issues, maybe there's just some really simple way to check?
View 1 Repliesi have the following code which works. Its for two buttons either side of a movie clip (holder_mc) which holds the images. The images load but their top left corner go to the 0,0 position of the movie clip (top left). My images are all different sizes and i want them all to be centred. I have looked at alot of threads and cant figure it out.
View 2 Replies