How can I center a loaded photo [lets say 200x300] in an image control [lets say 400x600]? My image control has fixed dimensions while my contents have different dimensions and I want them to get centered automatically.
I have a image of burlap @ 500 width x 430 height. I need to tile this as my entire background for my full screen flash site. flip the image horizontally for every other placement horizontally, and then i need it to flip vertically for every other Vertical placement. So the image only looks seamless if i do this. I have a illustration below to help show what i mean.
I have tryng to centre my SWF website in html index file but for some reason when i upload it it only uploads to the top right hand side of the browser, center this SWF absolutely in the center, vertically and horizontally my html code im using in html is as follows;
I have a flash movie containing an Action Scripted toggle Full Screen button.When I press the button the movie switches to Full screen.The problem I have is that my Flash movie always aligns to the top left of the screen.I use the Flash Only Centered extension which successfully centers the movie in the browser window, but not when in full screen mode.
tell me how to vertically and horizontally center my Flash movie in Full Screen mode.
I have added an image to the stage and I simply want to scroll from left to right across the image and then once it reaches the end of the image, it should restart the process of scrolling... The image then would loop in one seamless and continuous motion... The name of the Symbol is slider.I came across the following line of code:
slider.x = slider.x-1;
This does in fact accomplish the initial objective of initiating the scrolling process... The problem is that the script is not aware of the end of the image so it simply continues looping into white space...I have attempted to learn how to identify the width of an object and then to restart the scrolling process but without luck..
Side Note: It is my understanding that I have to use Actionscript 3.0 in order to manipulate images with a width of 4725 pixels...
I would like to have an image that is wider than the viewing area be viewed by dragging a slider left or right, it's basically just a custom scrollbar. My first inclination is to make a mask and put the image behind it, and then I assume I would have to connect the slider to the image somehow so when user clicks and drags slider left or right, the image slides with it to show the part so it that are obscured.
I've worked with the following code to produce a vertical scrolling gallery and it works fine. But I've tried adapting it to scroll horizontally and it just wont do it - I'm obviously missing something but I've tried every permutation I can think of.
How can I constrain an image in a container to only a horizontal drag that when it collides with another image 'pushes' that image along that same horizontal line.
[URL] I was Wondering if there is any code that can flip the image Horizontally when movement travels to the right and of course flip it back when it travels left.
I'm loading a .png image with loadMovie() and I need to center the image (for later dragging). I know flash has some issues with loading stuff, but I really need to get the movieclip's width. If someone knows how to get over this and get the movieclip's width
This is a part of a more complex app, so that's why I won't paste any code.
Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.
created in flash. The issue i am having is when an image is loaded it always appears on the left handside attached to the top left point of the stage. Is there anyway i can get these images to load in the centre of the stage? This is the AS that is attached to my flash document.
Actionscript Code: function initGallery() { function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; total = xmlNode.childNodes.length;
I have am trying to establish the center of the imags that load so that I can put them in the center of the stage. I am doing this as each image is a different size.
Here is the code i have gotten to work before but its not working now and I have been searching to find what I have done wrong with no luck. : ( Would you look it over and maybe you will see what I am doing wrong?
public function placePicture(e:Event = null):void { rawImage = imageData.image[imgNum].imageURL; lastImageIndex = imageData.*.length() - 1;
[Code].....
and I tried doing all of the above by inserting the loader into a sprite and then applying the code to the sprite and then adding that sprite to another sprite and putting that at 640 and not inserting it in another sprite and trying to straight up put the existing sprite at 640 (hopefully that all makes sense). And I have tried to put it to width/3 and nothing different happens.
I try to put an extern image in my flash movie. No i have problem to center it.This is the code i tried to use:
Code: var container:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth()); var image:MovieClip = container.createEmptyMovieClip("image", container.getNextHighestDepth()); var listener:Object = new Object();
As the title says, I'm trying to figure out how to center and image to a movie clip. I am familiar with centering images to the stage. imageLoader.x = (stage.stageWidth - Number(rawW)) /2; imageLoader.y = (stage.stageHeight - Number(rawH)) /2; But I do not know the correct actionscript phrases to implement this same concept into my movie clip known as "gallery_mc".
i am new with flash, and i had swf which contains big image it will resize to best fit. when i double click the image the clicked position come to center of the stage. i achived little bit, it zooming but image not come to center position. i have attached the fla file in it i have used this script to zoom on double click and bolded 2 lines are to position the image.
I'm a real noobie with flash and I was wondering if somebody could help me with this one. I have this actionsript 3 code, where the cursor image "ball_mc" follows the mouse's position with a slight delay:
[Code]...
1) How can I get the cursor image automatically return to the center of the stage on mouseout? As of now, it stays at the position where the mouse leaves the stage.
2) How can I reverse the movement of the mouse? So that when I, for example, move mouse to the right, the cursor image would move to the left? And when moving the mouse up, the image would go down. The stage is 800 x 250 pixels, in case that makes any difference.
I'm trying to draw an image in actionscript, I set it as a BitmapFill within a rectangle. The problem is that if I move the rectangle away from the origin(0,0), in my case I start drawing the rectangle at (20,35), the bitmap background doesn't follow along. The background is always drawn at (0,0) and then repeated, so I don't get a centered image but rather 2 halved images. Here's what my code looks like:
public class PageTileRenderer extends VBox { private var sp:Shape;
[Code]....
how to move the background fill origin. Or is there another solution to draw the image centered.