ActionScript 3.0 :: Get Flash Close Button To Play An Animation As It Closes It's Page?

Jul 21, 2010

I'm building a flash as3 portfolio website for myself. I've got it almost finished but I'm having a problem with my close buttons.

The way I have it set up - each piece of artwork animates to center screen as it fades in when you click it's thumbnail. This part works fine.

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After working for a prolonged time on a programming problem, I start to get coding tunnel vision. It makes it harder to draw back and look at the problem from farther away. Hence my question: I am using a Drupal 6 site. When a menu option is clicked, the page opens and a Flash SWF file needs to played in a ThickBox. After 8 seconds, that Thickbox closes.

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[Code]...

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stop() ;
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I've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out

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what i want to happen is while that button is being pressed, meaning the user keeps their mouse button depressed, that animation plays, and when they release it stops the MC(and is able to be resumed if the user depresses the button again).

i kept it brief--if you would liek to see the 2 routes i have taken thus far please reply and i will attach the scripts..

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ActionScript 2.0 :: Desperately Button To Play Animation Loop?

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I might as well start by saying im a total and utter newbie to action script, I have literally been thrown into it in the past 3 days, Im a freelance illustrator and a client has just asked me to create a walk cycle animation for him (which i can do) but theres some action script involved and ive never used.

right i might aswell say what i need doing on the whole: When the completed SWF is opened up, I need;

A looping walk cycle of a character (done) , which, when a button is pressed (ive created the button already) the character stops the walking loop cycle, and changes into an aim animation, once the animation is complete, the character goes back into a walk cycle.

[Code]...

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i have a button on the stage...when clicked i want it to wait 2 seconds, then gotoandplay a porton of another movieclip.

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I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.

I'm guessing it would be something like:
If ( current frame is frame 1 ) { goto and play frame 2 }
But I can't seem to get it to work.

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What I need is an AS code for a button which first play an animation ( a motion tween) and then load an external swf file.

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