I am trying to load an external swf (c2) from my current swf c1. On the last frame of c1, I have entered this code
loadMovie("c2.swf", "c2holder"); stop();
c2holder is the movie clip holder inside c1. The problem here is not only is c2 not loading, the stop() is also being ignored and the entire movie loops back to the start. My movie clip nesting is this
h2.swf(loadMovie --->) c1.swf Here I am trying to load c2.swf.
I need it to be in Action script 3 though. I did find a tutorial on this website that is labeled loading random movies but its written for a very old version of flash from 2004.
I am trying to load multiple swfs into a main swf one after another. So after one plays the next one plays etc. I need it to be random as well. As in I am going to be taking some swfs out then putting new ones in the rotation. This is a slideshow so to speak of different swfs displaying current promotions and when the promos are over I need to remove them from the rotation. I right now have one big long swf that contains all the different rotated promos I hope this was easy to understand.
Basically my project is like this, if the time condition is not meet, then it will display a default swf. If meet,then it will unload the default swf and display certain blank swf which will addchild certain image and words based on record in database. Then when the time is reach the end of duration, it will unload the blank swf along with the images and words and upload back the default. how to do in such a way like automatically unload a default swf and load the blank swf along with objects when the time is meet with computer system time and vice versa.
Ok this is what I would like to do. My project I am working on has an app that will upload image files to a specific folder on my server what I would like to do is have it load all the files in that folder through flash without me having to manually add the names of the files into the coding if possible.
I can create an image slideshow but I have to put in each and every .jpg and such I would prefer not to do that as in the future there may be more then 5-10 images.
In addition I already have the app created that uploads files.
I have a gfx which I have created 6 shapes and converted them into simple buttons. I have urls sat inside an xml file. How can I get the buttons to use the urls set from within the xml file?Also how can I change the current external photo that is being loaded to load the url from a setting in the same xml file.
I am using movieClipLoader to load external swfs via xml. I am trying to set it up to automatically play the next movie after the current swf is done. The problem is, after the current swf is done playing, the actionscript tries to load all the rest of the swfs in the xml file and not just the next one. So it ends up playing the last swf in the xml file. I added "delete this.onEnterFrame" but still not working.. see code below
This is probably a simple thing, that I just cannot find the answer to.Basically I have designed an HTML based website.I want to incorporate a SWF element on the homepage, and am having problems doing so.In order to keep the file size of the swf I will be placing on my homepage to a minimum, I broke it down into a series of shorter scenes, that I plan on dynamically loading into my main file (which will hold all the AS) that will be placed on my site.
This is where I run into the problem.I have no trouble getting the first swf to load into my main file, but what I need to do is get the next swf to load and play after the first is done playing. So I am assuming I will need to find a script to unload the first movie, then load the second, and so on.Im actually not even sure if this is the right way to go about doing this.
the swf that I am loading has a button in it that when I click on it, it will print the screen and it will email it to an email address.Everything works perfectly fine if I use the application(swf) on its own.however, I created a swf file that will load the above swf file in it when a button is clicked. the loading part is fine and it works as it should be. but the button for printing the screen stops working once the swf has been loaded!
Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.
Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.
I'm building some website and I want to make it automatically. I load buttons and deeplinks from XML and works perfect.Possible to load classes automatically?
Even loading classes works also almost perfect.
I'm loading them from XML, but in class Menu.as I need to write them also like[code]...
Whenever I enter the actionscript loadMovie ....I could only place it in by cut and paste because everytime I use the ready actionscript loadMovie;it places the script as loadMovieNum and that does not work!
yet what do I have to do different to just have the sound load in automatically when the scene is open instead of having the viewer press play when they see the play button, but rather only see the stop button to choose to turn the sound off.
how to automatically load external movie clips so that they load and play after the previous movie clip has finished. I have attached a simplified version of the files that I am working with.The files are set up as so: Main.fla : this is the main file in which all of the other movie clips are loaded into.Movie1.fla, Movie2.fla, Movie3.fla : These movies need to load and play after the previous movie has finished playing.
I'm really new to AS3 and have been playing around with tutorials and learning about external swf files...Currently, I've got one external swf loaded that plays looped and have a button that loads the second swf (which has flv content).I'm wondering how to get the first swf to reload automatically and play looped again when the second swf finishes playing.I've beentrying this for quite a few days now and don't seem to get any closer.The code I'm using is:
var Xpos:Number=110; var Ypos:Number=110; var swf_MC:MovieClip = new MovieClip();[code]....
I have the main fla file (Handwashing.fla) and I want to load another swf file (Quiz.swf) at frame 301 of my fla file. They each work seperately, but once I insert the AS I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I am only in my 2nd class of Flash and this doesn't mean anything to me.
The files can be downloaded from my server, but I am not allowed to post links and the files are too large to upload. [code]...
I'm trying to create a simple page transition. Please ignore everything but the timer in red. Everything works flawlessly EXCEPT that after the transition is made the timer is not cleared with the clearInterval command. Is there something wrong with my if statement?
stop(); function loadPage() { _root.mcCover.gotoAndPlay(2);[code]....
I have a quiz app. All data is in an xml file. Right now when the user starts the application he/she has to pick a chapter from a combobox and all questions for that chapter get loaded. What I'm trying to do is have only one chapter instead of multiple in my xml file and remove the combo box completely. So when the user starts the application the chapter gets loaded automatically. How can I have the quiz load automatically and not when the user selects the chapter from the combobox.
ActionScript Code: function goReview(evt) { myRoot=evt; goXML("XMLs/review.xml"); } function goXML(url) { myXML.ignoreWhitespace=true; [Code] .....
I want to create a gallery similar to this but have the images load and play automatically. I looked at the code and figured instead of the "forward" and "backward" comands I could load them from a folder.Url...
This is probably really easy to do but I an new at Flash and have no idead of how to do it.
I have a few buttons and when you click on a button it loads a different movie file. Is there a way that I can get one movie file to load after another automatically instead of having to press the buttons.
I downloaded the sample file of making slide photos, but I just can't make it run and load pictures automatically and loop itself continuously. How do I do it without have to hit next or previous? And all done with action scripting only without using keyframes? [URL]
I've refactored a whole project, splitting the main FLA file into 1 main FLA file and 10+ asset FLA files. Each asset FLA file main stage is empty and has no Document Class associated. Instead, each asset file's library contains a MovieClip linked to an .as class. The loader is first added to the stage, then is told to start to downloading the 10 asset SWF files.
When the download is completed, my application starts instancing the class coming from the asset files. Now, the problem is the following : when I try to access a stage instance from a downloaded clip (for example, a textfield that has been drag&dropped and named via the Flash IDE) , I encounter the #1009 error, saying the stage instance is null...
I've refactored a whole project, splitting the main FLA file into 1 main FLA file and 10+ asset FLA files. Each asset FLA file main stage is empty and has no Document Class associated. Instead, each asset file's library contains a MovieClip linked to an .as class. The loader is first added to the stage, then is told to start to downloading the 10 asset SWF files. When the download is completed, my application starts instancing the class coming from the asset files.
Now, the problem is the following : when I try to access a stage instance from a downloaded clip (for example, a textfield that has been drag&dropped and named via the Flash IDE) , I encounter the #1009 error, saying the stage instance is null.
In stage AA movieClip is there in side AA, BB MovieClip is there. I Load a external Swf file from BB MovieClip . Can i get current lavel from external loaded swf file.