ActionScript 3.0 :: Rotate Rectangle() W/ Matrix?

Mar 4, 2010

I have the starting point of a rectangle, and the rotation of the line that I would like this rectangle to be parallel to. My initial thought was to create a Rectangle() then rotate it, but there doesn't seem to be an easy method rotate a rectangle. From this rectangle I create I can obviously get the four points, but I need these to be adjusted based on an angle of rotation that I pass it.

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