ActionScript 3.0 :: Transform SliderOne To The New Value?
Jan 9, 2012
I dont get any errors, but the code does not work.I wanna transform my sliderOne to the new value ...
public function update():void
{
_colortransform = new ColorTransform(1, 1, 1, 10, sliderOne.getValue(), 128, 128);
}
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Jun 26, 2009
I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image
[Code]...
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Jul 18, 2009
most 3d picture wall animations do this. how do i make the transformation in flash, either by hand or by action script or both?
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Jan 3, 2012
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Nov 14, 2011
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Aug 13, 2009
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Where from i got transform manager as3 for free
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Nov 14, 2011
duplicate selection and transform is not working in flash professional cs5. transformation point automatically comes to its original point.
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Mar 11, 2011
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May 3, 2011
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Jan 27, 2012
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can any body tell me where from i got Transform Manageras3 for free
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mouse over any of the websites listed.I'm not too handy with AS, so what came into my mind was just basically doin' 2 sets of names, and masking one on top, but there's gotta be an easier way to achieve this?
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Code:
var listHandler:Object = new Object();
listHandler.itemRollOver = function(evt_obj:Object)
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[Code]....
the two trace functions there return the same data...so for example when you mouse onto the first element in the list...it will trace "0" then mouse out of the list to not have any selected...and the hLback function will trace "0"...but the color transform back doesnt happen...why?
test it here (launch "07 WIT" for quickest load time) [URL]
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I may have hit a limitation of DisplayObject's "mask" property. I have one Sprite that is filled with a pattern, and is the size of the stage. I have another sprite that is smaller, is filled with a solid color, and is rotated a bit on the Y axis. I am trying to mask the "pattern" sprite with the smaller sprite. It works fine when the smaller sprite is not rotated, but as soon as I rotate it, the mask no longer works.
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After hitting what I see now was an inevitable wall using drawTriangles() for 3d rendering, I find myself forced to write my own UV mapping function... and this has made me realize that I'm as thick as a log.
Oh I've tried and tried, but I can't seem to get my brain around it and the interweb isn't helping me any. So I'm asking... and then I'm walking away for a good-long ****ing while.[code]...
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I'm making a matrix effect thing using AS3. Everything is going good except for color transitions.
Basically i have two bitmap images, one is where the leading white letters are falling, another is where the letters are printed on to, and i use a color matrix filter to slowly fade the letters away and tint its color.
And this tinting of color is what im having problems with right now. My method works for colors like 0x00FF00, 0xFF0000, or any colors with only 0s and Fs. Other colors with hex values between F and 0 will inevitably turn into a color of 0s and Fs or jus turn black, due to ...
[Code]...
my idea right now is to scan through each pixel and add its RGB component individually checking if it has reached the designated value or not, but ive no idea how to go about doing this and i think it might cause lagg.
Help plz
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I'm working on creating a simple projection mapping application in flash for a class. One of the biggest hurdles is superimposing a video in "3D". The way I intend to do this, is to transform the individual points of the video to match the cubes I'm projecting on.
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