ActionScript 3.0 :: Convert A Drawing From SWF To Image/PDF Without Any Serverside Program
Jan 29, 2009
I need a help in AS 3.0. The requirement is, user needs to draw something and take a screenshot or in the PDF format from flash swf by clicking a Save button[Save button will be in the same flash file]. Is it possible in AS 3.0 without any other server-side program?
This is very urgent. Please let me know whether this is possible or not.
we use Flex Charts to generate reports and want to be able to have these reports emailed out on a scheduled basis. To do that, we need the SWF to run (as if in the browser) to fetch the report data and then have its contents converted to PDF or a static image. This needs to happen server side with no interaction from a user. Currently we solve this via an AIR app that can read the report file, but a static image or PDF would be much more desirable.
in AS 3.0. The requirement is, user needs todraw something and take a screenshot or in the PDF format fromflash swf by clicking a Save button[Save button will be in the sameflash file]. Is it possible in AS 3.0 with out any plug-ins?
I have a project that will have a video upload capability. The thing with this is when the user uploads it has to of course play in the custom Flash player - the only way for that to happen, to my knowledge, is if that video is in FLV format. how to convert the uploaded video file to FLV (serverside not client).
I have a small flash that I'd like to expand upon, and basically I'm wondering if it's possible to Make a button that lets you erase things on click, rather than clearing the screen.Draw lines of different colours/thicknessHave the Flash output a code for the drawing (similar to Punk-o-Matic 1/2) and be able to put it into the Flash in a text form to have it output the picture. (Thus allowing sharing of pictures).Here's the code.
I've created a drawing program that exports the SVG coordinates to a .txt and php loads the coordinates back in to flash. But is there a way to use the coordinates and have the drawing on the board?
Is there another way to do this instead of using the SVG coordinates?
Over the weekend i put together an MP3 player in Flex and just managed to figure out the SoundSpectrum.
It is working as expected.
I am facing problems when it comes to using a bitmap.
Right now, my "Analyser" class pulls the data from SoundMixer.computerSpectrum.
I then use that data with the drawing API to create a simple analyser. You know, just spikes.
Here is the code for that part:
Code: private function update(e:TimerEvent): void { SoundMixer.computeSpectrum(ba, true); var n:Number = 0;
[Code]....
Ok using common sense here, I am telling flash to take a snapshot of the Analyser and draw it to the bitmapData.
However, i cant seem to get this working. I am not using the dispose() method to clear the bitmap so id expect to see a mess of points (similar to if i removed the g.clear()) but nothing happens.
I have created a paint/drawing program, and I want to be able to add a button to the menu that allows you to open a new page. When you create the new page it creates a tab inside of the application and not just opening a new browser tab. I can do the new page to a new browser tab, but I want to be able to keep it inside the program itself.
I want to convert my dynamic Drawing (that I created in a Flash Dialog using AS 3) into the .DXF and .DWG format.Is there any way by which I can give the export functionality on the flash page so that the dynamic drawing that created in flash code will export into .DXF and .DWG format.
I am building a flash widget for uploading files, but I want to display the thumbnail with html/js, once I have the file loaded via Browse into flash and have access to the raw data, is there a way to convert that to a base64 encoded dataURL so I can send that back out to JS to create a thumbnail like ?
Im trying to add an exit button onto my program so when its clicked it exits the program completely.. I've tried some of the suggestions on the forums but they arnt working. what I have been using and its not working..
// CLICK to Exit exit_Btn.addEventListener("mouseUp", goExit); function goExit(evt:MouseEvent) { fscommand("quit"); };
I'm trying to get some xml on the serverside to parse. I can load the xml just fine so there is no problem there but i can't get the streamArray to populate nor can i get any of the if statments after loaded to execute. Here is the code feel free to use the xml document on my server.
var StreamArray = new Array();var location_xml = new XML(); location_xml.onLoad = function( success ) { if(location_xml.loaded == true) {trace(location_xml); if (location_xml.firstChild.hasChildNodes()) { for (var aNode = location_xml.firstChild.firstChild; aNode != null; aNode=aNode.nextSibling) {
I need to program a timer for a typing tutorial program. It needs to go to 5 minutes. When the timer gets to 5 minutes the movie has to go to frame 13 which displays the results of the typing test.
I'm using the following code to attempt to get netStream.time on the serverside.....i've tried various ways googled it but have come up short...what code do i need to use so i can track a streams progress from the server side?
myStream = Stream.get("home1"); setInterval(time,5000,myStream.time); function time(myStream){ trace(myStream); }
I've been struggling with this a while now and I'm wondering if there's a way to through flash and perhaps some serverside script upload big files to a ftp. My webhost has a php upload limit at 20MB, so I need to find a solution so that I can upload files up to 1 gig to my ftp. Is it a dead end situation or can I solve it in any way?
I have a game that allows people to arrange images however they like, but I need a way for users to take a screenshot/image of their design (stage) so it can be emailed. I've found loads of examples that use server side scripts such as php (JPEGEncoder) but this particular program I�m creating is for internal office use only and don�t have access to a server to upload it.
I've implemented a serverside script that records the current stream to disk. This record method is called from another clientside flash application. On some occasions the recording suddenly stops after a few hours without giving any errors, and without there being any network dropouts (Flash Media Encoder doesn't report any dropouts). What can be the cause of this, and what can I do to make the recording more stable?
I am very much a beginner to rails and I have a specific need for it. I wish to connect it to a flex app, and also use it to call a database.
For example when the following web page is visited: ?User=bob&id=4&lic=234 Take 'bob' and 4 and add them to an existing database table if the license number is valid and not already used. I don't want to use the standard database stuff, I will need to write my own SQL queries as well as have logic for checking other stuff to do with registering users etc. It is already done with Coldfusion but I am having issues with it, and would like to have it work with Ruby instead.
But to start with, I just want the ability to call a web page (on localhost:3000) get the string after the URL "?User=bob&id=4&lic=234" in this case and output "User:bob id:4" to the screen. I want to learn what the code is doing rather than have the least lines of code solution. I would rather use as little of the rails framework to do this as this will help me learn the language. I won't be making the standard website so learning the rails framework won't be so useful to me.
looking for, however I am having problems connecting with databases, mysql in this case:
I would like to reveal an image by drawing over it with the mouse. The drawing part is not a problem but I don't succeede with masking the image with the drawing. Here is my code:
Code: var myImage:theImage = new theImage(); //linked image from the library var canvas_mc:MovieClip = new MovieClip();
I need to develop small flash aplication which will upload photos, videos and other files to server. But is it possible to upload these assets without serverside scripting like php or coldfusion? I mean that flash should independently upload images to server. Is it possible?
how can i do export the image that drawing in the application (swf file) ontime . i 'm design the flash application that you are drawing , switching the brush style and font and .. but i don't know how can i save the image that draw in .
I want to know how can I make a logo or image appeares like some one is drawing it. I am not sure that I have to break the image to multie peices then put them in a different time line or use Masking. Please help me with this.Here is a sample of a logo What I want to do is when the flash starts I want the drawing start with the bottom of the "P" and work its way around all the way ending in "G"