Actionscript 3.0 :: Loading New Xml Data Into Already Xml Populated Image Gallery?
Sep 14, 2010
I have a question about loading new xml data into a already xml populated image gallery.
So I have my gallery set up so it calls some xml when it first loads. What I would now like to do is load different sets of images via a different xml sheet via the click of a button.
So for example the loaded gallery already has all thumbs loaded and user can click on them to view the full size image. So next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would just like to have a button. This button will unload the existing thumbs from the gallery and load in new ones from a different xml file.
Code: Select allvar xmlPath:String = "pictures.xml";
var xml:XML;
var loader = new URLLoader();
loader.load(new URLRequest(xmlPath));
loading new xml data into a already xml populated image gallery.
So I have my gallery set up so it calls some xml when it first loads. What I would now like to do is load different sets of images via a different xml sheet via the click of a button.
So for example the loaded gallery already has all thumbs loaded and user can click on them to view the full size image. So next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would just like to have a button. This button will unload the existing thumbs from the gallery and load in new ones from a different xml file.
ActionScript Code: var xmlPath:String = "pictures.xml"; var xml:XML;
I have a question about loading new xml data into a already xml populated image gallery. So I have my gallery set up so it calls some xml when it first loads. What I would now like to do is load different sets of images via a different xml sheet via the click of a button.
So for example the loaded gallery already has all thumbs loaded and user can click on them to view the full size image. So next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would just like to have a button. This button will unload the existing thumbs from the gallery and load in new ones from a different xml file.
If anybody can help me with this it would be great as I am still on a steep learning curve with AS3.
I tried making a multidimensional Vector that was populated by other Vectors that are populated by Strings.
ActionScript Code: var myVect:Vector = new Vector.<Vector>; for (i = 0; i < 10; i++) { myVect[i] = new Vector.<String>; }
This is giving me a Type Coercion error, even though the Vectors all have the correct object types in them. Is the error because I'm putting a Vector full of Strings into another Vector?Also, I'm working with large amounts of data, so using Arrays aren't an option because I need all the performance I can get.
we are implementing an AIR application in Flex.We populate dynamically a canvas and present it. The problem is that the data are build not before the the change of canvas. Is there a way to buffer the output and present it after the data has been populated?
I am building a menu that is to run on a mobile device.. the menu is populated with data from a live xml feed. and then suppose to be both dragable and "throwable" - meaning if you swipe up or down fast is scrolls with a little velocity physics slowing down over time. I wanted this menu to use as little processor power as possible so I am using scrollRect along with all my menu items being set to cachAsBitmap= true; Its working for the most part except once it stops scrolling and the user mouse downs on it again to start dragging, it tends to jump up or down like 20-100 pixels.
ActionScript Code: menu.addEventListener(MouseEvent.MOUSE_DOWN, menuDrag); menu.scrollRect = new Rectangle(0,0,stage.stageWidth,stage.stageHeight); addEventListener(MouseEvent.MOUSE_UP, menuStopDrag); function menuDrag(e:MouseEvent):void{ isDragging = true; [Code] .....
I made a scrolling image gallery following the XML photo gallery tutorial found on this site and it works fine on its own. But when i load the .swf file into another flash file using a holder, it loads but it doesn't scroll anymore; its just a static image. I tried turning it into a MC and placing the MC into my flash but have the exact same problem.
I have a problem about loading external image gallery. the gallery loaded, but the image won't show...my files is like this : main.swf <---load--- pict.swf(is a gallery) <---load-- images.jpg.url...
I would like to populate a combobox from XML file in Flash. Then, when a list item of combobox is pressed then thumbnail image of that particular category is being loaded in a movieclip from XML file.
I spent a hard time to achieve this, but there is no success.
I used this code so far to accomplish this task.
Code: var myXML = new XML(); myXML.ignoreWhite = true; myXML.onLoad = function(loaded){
I have a photo gallery on my site that is generated using AS3 and XML. Everything works great but I'd like to have the images that relate to the first thumbnail appear automatically when the movie loads.
Here's my code: Code: Select all//DEFINE ARRAYS var thumbnailsArray:Array = new Array(); var productDescriptionArray:Array = new Array(); var magazineArray:Array = new Array(); var mediumArray:Array = new Array(); var largeArray:Array = new Array(); [Code] .....
I have followed Kirupa's XML Image Gallery tutorial. Before you ask, I have double checked my code. When I hit command+enter (mac) to preview it, everything works just fine. XML loads the correct images. My problem is when I publish it and upload it via FTP to my web server, ONLY the first image displays. When I click the next button, the first image fades out, but then it fades back in. The captions and image numbers change (like they're supposed to), but the image does not.
It remains on the first image. I know that it is able to access the XML because it loads the first image specified in the XML. That image was never imported into the Flash document. I have double checked my paths, too. All of the paths are correct. Also, I'm sure that it's not accessing a local file, because for each path, I specify the full URL, such as "[URL]", rather than just "/images/image.jpg". What do I need to do to fix this? You can see what I'm talking about by going to [URL] and clicking on "photo+art".
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it...the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
i have an image carousel, images being pulled from xml..right now, when you click the image, it slides over and some text appears also comming from the same xml file.. xml set up like this
I have a class that loads data from a text file and puts it into an array called tdv.importedTxtArray (public var).In a separate class i have written [code]The infoArray does not then contain the imported text however because tdv.importedTxtArray is not given its popper contents until about 1/2 a second after the tdvLoader class executes (i.e: when Event.COMPLETE is run and the array is populated with strings from the external text file). Subsequently in the code above infoArray is set to a blank array.How can i get the code in my separate class to ''wait' until tdv.importedTxtArray is properly populated before accessing it.
I've completed my XML-driven image gallery, however upon live testing I'd realized I made a rookie mistake and not put some kind of placeholder "loading" movie clip loop while the thumbnails and subsequent full-size images are being loaded. The images will randomly appear when loaded and I would like to be able to insert a placeholder movie clip while they load, and swap them up with the thumbnails/images after it has been loaded. The placeholder movie clip is in my library (loadingLoop), but I'm having problems getting it to work correctly.
Below is the original function that processes the XML and adds the thumbnail images; this is where I'm trying to insert the placeholder movie clip per XML child node (every attempt I've made just keeps throwing more errors, so I've omitted my attempts to avoid confusion), and I've attached the XML file for testing.
I load data from xml and want a list of thumbnails with text to be lined up. A handful of text-attributes to the xml-rows, including a src-attribute, which links to an image, goes through as wanted - text is shown, and images are shown. The image order, however, varies when I have more than two rows and is completely wrong. The text-attribute-order to each thumbnail remains perfect in all scenarios.The images bitmapData is taken etc., and the images are scaled to a proper thumbnail size. This might be where something goes wrong?
ActionScript Code: function xmlLoaded(e:Event):void {
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
Then About 20 additional Infos like that. Now the whole xml list has the same tags. How would i go about displaying them in flash? I wanted to use one MC and have it duplicate for each info category and place the MCs on the stage so it looks like a gallery. Each MC would have a picture with some info on it loaded form the XML.
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
Just wondering if anyone knows about the project I am trying to start, uploading images from flash using php is fine but wondering if anyone knows how to create dynamic xml from php and it takes all the image names from the same folder where those images have been uploaded. So we can load all the images in image gallery through xml into flash.
I have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image. Here is a link to the file and tutorial. The actionscript is on the top layer within the file.[URL]...
I have found an excellent tutorial and source file for a 3D image gallery.However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image.Here is a link to the file and tutorial. The actionscript is on the top layer within the file.URL...
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...