ActionScript 2.0 :: Limitations On Dynamically Importing JPEGs?

Jul 13, 2004

Does anyone know if Flash has a limitation on dynamically imported jpegs? I find that maybe 30% (maybe more) of the jpegs I have do not import into Flash (using LoadMovie).I think I read somewhere that you can't import progressive jpegs dynamically. Is that it? Or is there something else?

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I have a file that dynamically loads JPEGs in two sizes (thumbnails and zoom). There is nothing in the AS concerning sizing, only loading and positioning.The site looked fine and now the pictures all have jagged edges to them (it's stained glass and the leading looks edgy instead of smooth). The photos that are loading look smooth upon uploading.I have them Publishing as, Flash Player 8, AS 2.0, JPEG Quality at 100, only Protect from Import is checked, I'm working in Flash CS4 on a Mac.

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ActionScript 2.0 :: Preload Jpegs Of A Dynamically Attached Mc?

Mar 22, 2004

Well onjce again I have been scanning the threads and cant find a direct solution to my problem, or at least I dont know how to implement it if I have :s Anyway what I am doing is this.I am doing the website for a furnitre company that has a large product catalog, around some 200 photos. In the main swf. I have all the thumbs and when I click on one thumb depending on what category it is, it will load the external swf. and also a variable that says which photo to show (which frame to go to).

for examplle if I click on a thumb of a bed it will load beds.swf with a photo value of 6, which will go to frame 6 in the beds.swf. Now in beds.swf I am attaching a movie clip with an instance name of beds dynamically into an mc called photo_holder using the attachMovie function.

The beds movie clip has 40 - 50 keyframes with an mc on each frame which then holds the bitmap. So the target to one photo would be _root.photo_holder.beds_attached.bed1 Then I have a gotoAndStop(photo); action where photo is the variable I loded from level0. the problem is the following.

I can add a preloader onto a scene before everything, however, I only know how to make the preloader load all the photos. I dont want to do this cause if the user wants to view one photo, they have to wait for all 50 high res photos of beds to load, of course, they wont have to wait for the next bed they click on but its still a pain.

I tried doing some tests last night using the getBytesTotal() function but it only seems to return a value if what I am targetting is in the same frame number where I have that action. Otherwise it returns undefined. Since this clip is loaded dynamically, I have no idea how to preload something that hasnt been called on yet. Or in other words, get the Total Bytes of a photo before showing it, or whatever. Its kinda hard to explain,

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ActionScript 2.0 :: Preload Jpegs Of A Dynamically Attached Mc

Mar 22, 2004

I am doing the website for a furnitre company that has a large product catalog, around some 200 photos.In the main swf. I have all the thumbs and when I click on one thumb depending on what category it is, it will load the external swf. and also a variable that says which photo to show (which frame to go to).for examplle if I click on a thumb of a bed it will load beds.swf with a photo value of 6, which will go to frame 6 in the beds. swf. Now in beds.swf I am attaching a movie clip with an instance name of beds dynamically into an mc called photo_holder using the attachMovie function.The beds movie clip has 40 - 50 keyframes with an mc on each frame which then holds the bitmap. So the target to one photo would be _root.photo_holder.beds_attached.bed1.Then I have a gotoAndStop(photo); action where photo is the variable I loded from level0.

I can add a preloader onto a scene before everything, however, I only know how to make the preloader load all the photos. I dont want to do this cause if the user wants to view one photo, they have to wait for all 50 high res photos of beds to load, of course, they wont have to wait for the next bed they click on but its still a pain.I tried doing some tests last night using the getBytesTotal() function but it only seems to return a value if what I am targetting is in the same frame number where I have that action. Otherwise it returns undefined. Since this clip is loaded dynamically, I have no idea how to preload something that hasnt been called on yet. Or in other words, get the Total Bytes of a photo before showing it, or whatever. Its kinda hard to explain, does anybody have any ideas?

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How to load a series of images locally from a folder and create a movie clip for each one dynamically?

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ActionScript 2.0 :: Dynamic Loading Of Jpegs With Click Of A Button With Crossfade Between The Two Jpegs

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I wanted to know the method to do a dynamic loading of jpegs with click of a button with crossfade between the two jpegs

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I was wondering if there was a way to dynamically load JPEGs and read their width/ height attributes before they actually land on stage. I have tried it once wherein I hide the targetted movie clip and try to utilize the INIT functin to check for initialize. This works pretty good except that a little dynamic animation I need tends to act a little later than it should creating a bug if u proceed immediately.

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ActionScript 2.0 :: Dynamically Load Jpegs Completely Before The Movie Starts Playing?

Jun 9, 2003

Basically my code at the beginning of the movie queries the server for the file names of jpeg files that are to be loaded into sequential frames. The reason is that the user can enter file names into a database and the application plays them back without the user having to do any flash programming. Currently, my code is using a preloader in each frame along with some additional code to center the picture etc.

This is fine *but* I need all of the jpegs to load before the movie starts, not when the play head gets to each frame. I can't have any delay from one frame to the next. Delay in the beginning of the movie is ok. Can anyone help me with a method to dynamically load these jpegs completely before the movie starts playing?...once loaded they must be available for any frame to call immediately.

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ActionScript 2.0 :: Image Attributes Unavailable When Loading Jpegs Into Dynamically Created Movieclips?

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I have a gallery that reads an ms access database using asp and then loops through an array of records and duplicates an empty movieclip for each record. jpeg is then loaded into the movieclip and then a variable for the _x position is incremented and then the next one is loaded etc.I then use the same method to add the necessary labels for the images by duplicating a movieclip and adding a text fieldThis is all fine and produces a gallery of images but the problem comes when I try and position the labels according to the height of the image. I have tried every method I can think of to check the image attributes which are only available when it is fully loaded, but I keep getting a value of 0.

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[code].....

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I made this flash CS3 project using Actionscript 2.0

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PS: If i use _root.attachMovie, and _root instead of img_scroll everywhere, all the images are loaded perfectly and in place. But i want them to be inside the img_scroll movieclip. Because that will be animating.

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I made this flash CS3 project using Actionscript 2.0 I want to import some images in a folder to stage. The images are named 1.jpg, 2.jpg, 3.jpg etc.. All these images are 600px in width. I used a movieclip as a container for these images.

[Code]....

When i run this code, only the last image is loaded. since i used Actionscript Code:
i<3 in the for loop, only the 3rd image is loaded. its in the right place. (_x = 1800). The first and second images are not loaded...

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Code:
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