Importing SWF To Main Timeline - Wobbly / Shaky JPEGs
May 4, 2009
I have imported a SWF to my main timeline as I want to be able to use fast forward/rewind controls etc. I have imported it into a movieclip but when I test it, the Jpegs from the SWF are really wobbly. Is there any way to get around this?
I have a air for android project going and I am wanting to import a actionscript class for use in the main timeline. I wrote the class and imported it, but I get the following errors: Line 1 5001: The name of package 'com' does not reflect the location of this file. change the package definition's name inside this file, or move the file. Here is from the timeline
Does anyone know if Flash has a limitation on dynamically imported jpegs? I find that maybe 30% (maybe more) of the jpegs I have do not import into Flash (using LoadMovie).I think I read somewhere that you can't import progressive jpegs dynamically. Is that it? Or is there something else?
I have 210 jpeg images that are numbered and aranged in order to creat an animation. Is there a faster way of importing them into the time line. Instead of dragging one image on the stage per keyframe at a time?
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
Go to URL.... If you click on one of the category names for photos at the top of the screen, the 'view' will slide into position over the relevant gallery. The only problem is that the first time you slide to any gallery the transition of the pan is very jittery.I am using the Tweener class and here is the script:[code]
So when I scale text in a tween, it doesn't look at all smooth. I tried to compensate by increasing the frame rate, but even 60fps doesn't fix it. So I'm pretty sure that the scaling is limted to pixels. I immagine I can fix this by converting the text to vector art, so it will scale at less-than-pixel intervals.
Is this a correct solution? If so, how do I do this?
I have created a website inside of Flash Catalyst CS5 and it doesn't give me the option to make the entire site fit to browser window and resize with the window. I know this is something you can do in Flash so I tried to import the main.swf from Catalyst into Flash and added some as3 code to get it to run on the main stage. Everything worked fine, but when I tried to make the entire stage fit to window and resizable in the browser window by exporting with the 100% settings it just offset the main.swf to the left and didn't fit to the window at all.
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
I'm importing a cool external photo gallery .swf; however I can't figure out the stage settings. I created an empty movie clip and added the import script in there. Works good and can align clip where I want, but the .swf file is not appearing as a 550px X 413px contained .swf. It stretches to fit the main stage.
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I just started using flashdevelop and I have some problems with importing all classes.
1. I used export all classes to SWC file and I added it to the library in FD. How can I import instances placed on the stage without creating AS linkages? I don't want to export these instances for AS, because some of them are textfields. By making linkages I'm forced to transform them to Sprite or MovieClip (am I right?) and my methods connected to these object don't work anymore.
2. When I export my project in FD, I get error 1065: variable Main is not defined. Main is my document class. I made this class my entry in FD.
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
I have a movieclip in a movieclip with a button, when clicked it should go to the main timeline I have done this with AS2, the script is below. How can I accomplish this in AS3.
I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.
stop(); name_btn.addEventListener(MouseEvent.CLICK, enterMovie); function enterMovie(myEvent:MouseEvent):void{
[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?