ActionScript 3.0 :: Tweens Ruining Object Positioning?
Jul 12, 2010
Here's the issue. Say you have a Sprite, on this sprite you have 2 other sprites positioned precisely. For example, you have a Character Sprite. On this Character Sprite it has 2 children, the base, and the hair. It's very important that they're positioned precisely for it to look correctly. Now say for moving the character you have some tweens in place. You tween the character object that contains both the base and the hair sprites. Sometimes, not always but quite frequently, afterwards the two sprites within the character sprite (base and hair) aren't positioned correctly.
View 2 Replies
Similar Posts:
Feb 20, 2007
check this code out:
[Code]...
I was wondering, is there a way to change if (myClip_mc._x < 400) { to a relative position of myClip_mc. I mean, i want myClip_mc to move 100px from it's current position everytime the button is clicked. Instead of only moving it if it's x position is less than 400. So it needs to somehow check it's current position everytime the button is clicked and then make it shift from that position. I know this is a long winded way of doing it but i want it this way so i can use it for something different.
View 8 Replies
Mar 16, 2010
I'm new to Flash, In CS4, is it possible to add two consecutive tweens to the same object (symbol instance)? Say I want to have a shape move in from the left, wait a few seconds, and then move back out towards the left. Thus far, the only method I've found is to create a copy of the object (a new instance of the symbol), and animate it separately. But that creates extra objects, and getting the positioning right is very difficult. Isn't there a way to have one tween end and another begin (possibly after a delay) on the same object in the same layer? Or in different layers, which might be preferable?
View 9 Replies
May 4, 2011
trying to loop out some pictures using a for loop and cant get them to be posiotioned directly beneath the previous picture, I have set the height number in my xml where I get the pictures from.[code]This is how the code should look like if you are trying to place pictures directly beneath the previously added picture using a class with parameters, in this case the "LoadExternaly" is that class.
View 1 Replies
Jul 20, 2010
so i am giving these objects random x and y coordinates on the stage, but i need each object to be spaced apart from each other (lets say 20px) how can i achieve this. I have got the following code:
ActionScript Code:
for(var i:int=0;i<=bubbleNumber;i++){
var bubble:Bubble = new Bubble();
[code].....
View 2 Replies
Jan 29, 2009
There is a small issue that I am not able to solve. Me and my friend are working on a school presentation with many images. The images load as a gallery of piled cards which can be moved and rotated. Now I need to add text on the frame and want it to be aligned to the right of the screen. The stage is aligned to the top left corner. Now the problem is that the text doesn't place itself at the right position on the screen.
View 2 Replies
Jul 29, 2010
I am still making some language flashcards. there are about 20 on the page. when i click the card it is supposed to 'flip' so you can see the translation. the first card does pretty well but then as I continue to the next cards, the tween becomes worse and worse. for some reason as the card flips, its dimensions get thrown off and it becomes really wide or really tall. I want the flip to be a strictly horizontal flip over the y axis. What am I doing wrong?
View 1 Replies
Jan 2, 2012
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
View 6 Replies
Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
View 2 Replies
Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
View 2 Replies
Feb 13, 2009
I'm looking to create something like the link below, [URL].. however I need it to work on both x and y,I've been trying for days to figure out a way to pull this off,
can anyone point me to a tutorial or an example of something along those lines?
View 5 Replies
Mar 9, 2009
I am trying to position my loader for an external swf. Can anyone help me. Here is the code that I currently have to load the swf. These are the positions that I need x=0, y=180.
Code:
stop();
var myLoader:Loader = new Loader();
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoadComplete);
function swfLoadComplete(loadEvent:Event)
[code]...
View 2 Replies
Jul 12, 2010
I'm using action script v2 to load a .jpg from a button.I'm using the command 'loadMovieNum("photo.jpg",4)'What script could I add in to resize the jpg to specific dimensions and position it at a particular x,y coordinate?
View 2 Replies
Aug 24, 2010
I need to create the attached jpg, but i'm not sure of the best way to tackle it. The news posts are loaded from XML and will vary in height so they need to somehow be sorted so that if one is going to come off the page, then it's put into the next page - where the user will click the scroll buttons to view.
1/ Load article from XML
2/ Create a postMC_0 and add article bits to it (date, title, body)
3/ Record height
4/ Create a newsColumn_0 and add postMC_0 to it
Then a loop:
5/ Load next article
6/ Create a postMC_1 and add article bits to it
7/ If difference between postMC_0 height and newsColumn_0 height is greater than the height of postMC_1, then add postMC_1 to newsColumn_0.
8/ If not, then create newsColumn_1 and add postMC_1 to it.
9/ Loop back to 5 (increasing the numbers each time, so postMC_2, etc) Then just make the scroll buttons function according to how many columns have been created..
View 21 Replies
Sep 8, 2010
This is the swf I'm trying to load. These actions load and position a small simple swf just fine and the trace in the onLoadProgress function indicates that it loads completely but I can't see it. What am I doing wrong?
[Code]...
View 12 Replies
Nov 28, 2011
I built an app in flash where you can rotate objects and save positions and rotation to xml.... that xml then feeds html to produce a layout that is then rendered the a pdf It seems that every time it goes to the html, a rotated object in positioned a little to the lower right then the position in flash.
I know the rotation in css in different, but I think if I can find the true top left of the rotated object in flash and pass that it will solve the issue.
I tried this
newx = imageHolder.parent.localToGlobal(new Point(imageHolder.x,0)).x;
newy = imageHolder.parent.localToGlobal(new Point(0,imageHolder.y)).y;
also this imageHolder.parent.globalToLocal(imageHolder.localToGlobal(imageHolder.getBounds(imageHolder).topLeft));
neither work. Is there something else?
View 1 Replies
Nov 27, 2010
I have been working on this to no avail. I would like to individually position different movie clips unto my flash site, yet it will only let me position one. Well.. more specifically it will perfectly position rock_mc, but transition_mc wont appear centered until I resize the screen manually. Is there any way I can fix this to have it appear in position from the beggining?
Code:
function init()
{
[code].....
View 1 Replies
Aug 24, 2011
I'm trying to make some mcs be displayed from alpha 0 to 100, one by one in the stage and in random positions. I've managed to make appear it randomly from alpha 0 to 100 with this code:
Code:
mcs = new Array("mc0", "mc1", "mc2", "mc3", "mc4", "mc5");
mc0._visible = mc1._visible = mc2._visible = mc3._visible =mc4._visible =mc5._visible = false;[code]....
The strange thing is that only some mcs are positioned randomly and others stay in the same position.
View 3 Replies
Feb 13, 2009
I'm looking to create something like the link below,
[URL]
However I need it to work on both x and y.
View 2 Replies
Mar 8, 2007
how would you go about positioning a MC in the top right hand corner - a few pixels. And How to get it to stay even on Resize? to get it to stay in that corner so it moves with the screen resize?
View 2 Replies
May 1, 2007
Here's my code:
Code:
for (var i = 0; i<nTotalPics; i++) {
main.createEmptyMovieClip( "container"+i, i );
var container:MovieClip = main["container"+i];
container.createEmptyMovieClip( "pic"+i, i );
[code]....
First, if I add "trace (pic._name);" inside the onLoadInit function it outputs "pic3,pic2,pic1,pic0". Why does it show up in reverse order of the for-loop?
Second, is the "pic:MovieClip" in "mclListener.onLoadInit = function(pic:MovieClip)" pointing to the "pic" in "mcl.loadClip( astrImages[i], pic );"? If not, what is it pointing to? If it is, can I add another variable after "pic" so that I can pass it inside the onLoadInit function? Ultimately what I would like to do is create a textfield under each pic.
View 1 Replies
Nov 20, 2008
I am using this actionscript to obtain full screen flash in AS2 but am having problems positioning mcs on the y axis (the x is no problem).
[Code]...
I am trying to get the mc "buttons" position in the top right of the browser window but I cant get the height value correct. When the width is used on its own it works perfectly.
View 2 Replies
Jan 16, 2009
I have five rectangle shaped movie clips....I need to change their _y position randomly by clciking a button..but there must be 10px space between them... so how do I modify the code to do it ?
PHP Code:
myArray = new Array(m1, m2, m3, m4, m5);for (i=0; i<=myArray.length; i++) {_root["m"+i]._x=400;_root["m"+i]._y=Math.floor(Math.random()*300)+20;}
View 6 Replies
Feb 1, 2009
i have seen websites with fullscreen .swf and i dont know what kind of script they used to have the movie clips positioned constantly i.e. 20px from right border of the screen while all people have different resolutions.
View 2 Replies
Aug 24, 2011
I'm trying to make some mcs appear to alpha 0 to 100, one at one in the stage and in random positions. I've managed to make appear it randomly from alpha 0 to 100 with this code:[code]The strange thing is that only some mcs are positioned randomly and others stay in the same position, but not always the same.
View 1 Replies
Mar 30, 2010
how to use the new tweens. All easing seems to mess up my animations. When I apply easing it makes the animation happen before the keyframes that I've set it up for. Instead of easing between the keyframes that the animation is happening on its doing it before those keyframes.
Positioning. I have an animation that has several keyframed animations ahead of it for scaling and alpha. Later down the line I need to change its position but when I try to do that its not moving at the keyframe where i want it to but is instead moving it at the beginning of the animation sequence. I've tried manually inserting a posiiton keyframe at the beginning of where I want the position animation to start and then moving forward in the timeline to where I want the position to end and change the position there but still the same thing is happening.
View 1 Replies
Apr 8, 2009
I have a movie clip named "footer" and another movieclip named "portf". I want footer to always be 20 pixels below movieclip portf. How can I do that.
View 7 Replies
Oct 28, 2009
I always run into the same bug concerning the x and y positioning of a Movie clip. When I try to get the X and Y values of a movie clip inside another movie clip, they aren't the same values (since I guess every MC has it's own x,y grid starting at point 0,0 where that MC is placed on the work area). How do I get the x and y values of a MC inside another MC when I want those values to be the same as the _root's x and y values? In other words: The movie clip that is inside the other one is moving on a simple guide path. I want to create "lasers" (or whatever) at its own coordinates every few seconds depending on where that moving MC is at when the shooting counter is up.
View 2 Replies
Sep 5, 2010
I'm trying to get the width and height of the stage to position my objects when the user resizes the window, but I can't figure out how.
I've Googled a lot and found some examples and my last try looks like this [code]...
View 4 Replies
Feb 2, 2009
I am writing a loop and want to position 25 boxes in a square. I can make 5 boxes appear in a line, but can't make 25 boxes appear in a square without writing 5 seperate loops (e.g. j, k, l, m, etc.). This seems long-handed, can I shorten the code? Here is the code I have used so far:
var box:Box;
for(var i:int = 0; i < 5; i++)
{
[Code].....
View 2 Replies