ActionScript 2.0 :: Clickable Text That Fires Actions W/o Buttons?
Jun 11, 2005
I am trying to make a search interface that behaves much like searching in iTunes and Spotlight in that the list is updated instantly as the user types something in the search field. However, I would like the lines that result to be clickable and to fire actions inside flash (as opposed to launching an URL). Is this possible?I've gotten the basics down. Here's what it looks like and here's the source FLA file. The results are displayed as tabbed lines of text in a single text field. Is there any way to make these lines clickable without replacing this way of displaying the results with multiple, duplicated button/mc-intances?
-this is supposed to make multiple buttons with text(not clickable yet) -it seems to coppy over, or remove the previous myButtons[i] movieclip each time it goes through the loop. -there are 3 strings in buttonText.length -on the output i get 0,1,2 -but on the screen I only see one gradient (its only a pink box, but one problem at a time) -the box appears where roughly the 3rd button should be. -full code attached
I have a layer of buttons and then on top i have this overlay that fades on at times.While that overlay is there all the buttons under it are still clickable and the cursor still changes to a hand. How can i make the buttons not clickable when there is an object on top of it?
I am loading movieclips on top of one another, and that part is working just fine. Each movieclip loads another *.swf file that fills the entire stage.
However, the buttons for the previous or "parent" movieclip are still clickable through the "child" movieclip. I still get the hand cursor and complete functionality for buttons that arent visible in the current movieclip...but actually reside on the parent. It is causing me a great deal of problem with event handling as some buttons are directly on top of the buttons for the parent and it's triggering unintended events because I can click "through" the currently visible clip.
I have tried button.enabled = false; but that doesn't seem to do the trick. Is there something I'm missing in the way I'm loading the movieclips? [code]...
I have a 2 frame flash movie where the first has a group of names that are clickable hidden by actionscript. You need to click directors, then the names come up and then click the name to go to the 2nd frame of the move which brings in their information dynamically. This has a close button that takes you back to the first frame. My problem is that when going back to the first frame after closing the CV data, it still shows the area where those names were listed as clickable even though they aren't visible.
The code on frame 1 that I think is relative is below. The movie clip that houses the clickable name list is called bodBorderMC and it's loading the directors so I'm not sure if directors in the code works with that.
I have a TileList with movie clips as elements. The MCs contain buttons, but I can't click on the buttons and other elements because TileList is "over" them. How to make buttons clickable? Also, I don't need highlighting in the TileList on rollover and click. How to remove this effect?
I am trying to make a brain anatomy game in flash CS3 and I am having some difficulty getting the buttons to respect certain proportions. Allow me to elaborate.
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And then I bring it into photoshop and make a different layer for each different structure (in the screenshot I only did it for one structure but you get the point)
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Now what I would like to do is import my .psd file into flash and make every layer a different button. But I don't know of a way to view layers of a .psd file in flash. But here's the bigger problem. As you can see, it makes the "clickable" area for the button a rectangle shape.
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Whereas I would like for it to be the shape of the specific structure. If the clickable area is a rectangle then there is an overlap onto other structures which is not at all ideal. Especially when I get into smaller structures. What I want is for the button to be exactly like the layer in photoshop.
I'm ultimately trying to create a flash page for an html website that has a brief five-second animation during which 3 buttons fade in (buttons then become clickable after the animation is over).
The animation part is done. Right now, I am trying to get my movie to stop and hold on the last frame, where I want to add the 3 buttons that the user can click on to take them to one 3 different html pages of my website.
All instructions that I've found online have said to create a new layer for actions, insert a keyframe on the last frame of the movie, and add stop(); in the actionscript window. However, when I have the keyframe selected, my actionscript window says "current selection cannot have actions applied to it".
I definitely don't have any objects selected, just the keyframe.
You can see that I have the frame (a keyframe) that I want to insert a "stop" action selected in the Actions layer. This is the first frame in which the buttons exist, and from what I can tell, I need the clip to stop on the first frame of my buttons, after my animation is over. (Still figuring out how to get the buttons to work, but will address that later...)
I have a menu movieclip that pops out from the right hand side on rollover. On this menu there are four buttons for menu navigation options. However these buttons are not working properly. I feel that the menu movieclip is taking precedence over the buttons because the whole menu is than clickable, while the buttons show up, however are not clickable. Here's what I have so far:
I am building a fake Windows looking OS in Flash for a project of mine. So far I have a clickable start menu, and I want the categories inside the start menu to be able to be rolled over like in Windows and open up to clickable links. Just click the start menu in Windows, and then scroll into "All Programs". I want to be able to have scrolling buttons like that. I am using Adobe Flash CS3 Professional and Actionscript 3.0. I've only ever used Flash in the past to make cartoons and things of that nature.
I've been using this site for a while as I'm taking flash lessons in my college and right now I am building a portfolio website and am in need of help, so I've decided to come to you for some light. My problem is in the portfolio I'm creating in AS2 I have the photo and video galleries in form of a click'n'drag movie clip that slides sideways. So far, so good. However, when I add buttons to my mc (and that includes the ones in all my video players as well), they don't work at all. I think it has something to do with the function I'm using. Is there any solution for allowing buttons to be clickable? This is the code I'm using directly in the mc:
I made a help screen that pops up when the user clicks the "help" button. To accomplish this, I place the movieclip on the top layer, and set it's _visible to false. When the user clicks "help", visible = true, and BAM, help screen appears. The problem is that all of the buttons underneath my helpPage movieclip are still clickable.
Here're my 2 problems: 1-I did a menu moving in 3d following my mouse movement. But i would like it to have a limit of rotation on the left and on the right, cause i don't the user to see the back of the image (the image is rotating 360 right now, i would like it to rotate maybe like 90 or less). Here's the code i am using:
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2-My second question is about my menu buttons. I want them to be on lower layer cause it help creating my 3d scene cause sometimes it is a part cover by my image on the top. But the buttons stop to be clickable when they are behind something (even a part behind). I want them to be clickable at all time. The strange thing is i checked out in the forum and a lot of people have the opposite problem... their buttons still work. How can i make mine clickable?
I have created a webpage with a html menu and flash embedded underneath it.The problem is, the flash movie is in an index layer of -1 and the html menu needs to sit above it in index 1 for example.If the menu sits behind the flash the buttons are inactive, if the flash sits behind the html menu, its buttons are inactive.I have a div layer for the html menu and it not as high as the flash movie, but it doesn't make a difference, its seen as sitting behind and therefore the buttons don't work.
When creating a website in Flash, I have made the buttons but I am unable to add an action to the buttons. A message appears to say 'current selection cannot have actions applied to it'. I have followed the tutorial to the letter without any success - what am i missing?
I made some animated buttons, and now I'm trying to assign script to them to link them to their pages, on the script box it says I cannot assign script to them? Is it because they're animated or am I going wrong somewhere else? It's in Flash CS3, I can upload any files as a link if I've not explained myself well enough
I am trying to add actions to my buttons i want the user to be sent to another page when the button is clicked. The action i have attached to the button is
I have rollOver, rollOut, and Release actions on several buttons. I want to be able to keep the same buttons but attach different actions depending on what section of the site the user is in. I have something like:
I've created a flv movie, and I have a button showing that I want to vanish when I press the play button on the flvplayback controller.I searched the web and came up with this:
Code: // Play Button code function btnPlayClickHandler(event:MouseEvent){
I have lot of buttons (50) is possible to call this buttons in other way or must i use this actions? This is example on 1. frame for 3 buttons. Of course in the future ara buttons different actions
Code: // action for 1. button _root.mainMap.map.pan.jewish_point_01.onRollOver = function () { trace ("jewish_point_01 works!"); mainMap.map.pan.description_01._visible = true; }; _root.mainMap.map.pan.jewish_point_01.onRollOut = function () { [Code] .....
I have 4 buttons on the stage and each button is correlated to a seperate movieclip.
btn1 - mc1 btn2 - mc2 btn3 - mc3 btn4 - mc4
I want each mc to appear when it's corresponding btn is clicked but it has to be the only mc on the stage...meaning whatever mc was currently has to disappear. I've toyed with numerous was to get this to work but I know there's a more code efficient way to do this than the code I have below. And I don't want to use any timeline.
I have 2 classes that deal with making my menu. One creates a button and the other creates a menu using the buttons. I have XML set up to set the text in each button. What I cannot figure out is the best way to have each button do something different. I do not have much time to complete the site so the way I thought about doing it was giving each of the buttons a name and setting that to what the text was inside the button. All this is happening in my menu class. [code]...
I am fairly new to Flash and I am wanting to create a virtual tour through a house. I DON'T want the panoramic views; I want to be able to have the buttons walk the user forward through the house and look side to side. I have successfully made the left, right, and forward buttons look side to side and move forward for one sequence, but once I add multiple "If" scripts for the forward button it messes everything up. Furthermore, when I want the forward button to go back to its screen when on the left screen it doesn't want to seem to work.
All this is to say how do I get a button to do different "if" functions from frame to frame.
The code I currently have looks like this:
stop(); up_btn.onRelease = function() { if (_root._currentframe == 4) {
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it seems to mess up the entire button. It will only do the first command in the structure. All of it has been VERY frustrating and I don't know how to structure it so that it will go to the desired frame but also go back to the frame I want when looking left or right.
I have is a movie with a button in it called button.i've duplicated the movie (manually) several times on the stage.the movies have been given instance names of movie1, movie2 etc.i've then used actionscript to assign actions to the buttons.i have the following code:
i'm pulling my hair out over this one. I have is a movie with a button in it called button. i've duplicated the movie (manually) several times on the stage. the movies have been given instance names of movie1, movie2 etc. i've then used actionscript to assign actions to the buttons. i have the following code:
I am working on a Flash file and some of the buttons in the document are not working.When I test the movie the hand cursor appears when I hover over the buttons they don't change colour (as specified in the over state) and the actions don't work. Not sure what is going on here as I created other buttons in the same document the same way and they work fine.
I got a set of buttons and a text field where they load the content.I'm trying to not make one zillion functions and keep the code neat so i guessed i would try set the buttons' actions within the loop too. I firstly had some problems getting the i counter inside the onRelease function (actually I don't think i ever got how to do it). But I tried this and worked:
stop();var comprarXML = new XML();comprarXML.ignoreWhite = true;comprarXML.load('flash/comprar.xml');comprarXML.onLoad = checkLoading; function checkLoading(success) { rootNode = comprarXML.firstChild; ButtonReleaseAndContent ();} function ButtonReleaseAndContent (){ for (i=0;i<12;i++){ // my buttons are not generated dynamicly, that why the count. btTemp =
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At the line where I set the text, I had a though " I may have to refer from within the button mc, since the generated code goes inside it!". So i tried the this.temp , guessing that this would be equal to the button level. A few seconds later i noticed my referencing for the text field wasn't coming from within the button, but from the root.