ActionScript 2.0 :: Adding A Few More Buttons Placed In Some New MCs?
Jun 26, 2003
Having got my AS to work nicely - I was happy as the everything fitted into to place - so I moved onto adding a few more buttons placed in some new MCs. problem: When I press buttons that having nothing to do with the main script a dynamic border ,that changes size to reveal a new picture when it is loaded after a preload, decides to do a loop. Even the main picture flickers as if it has also been reloaded even though that script is executed by a button with an instance name.
The border MC uses a onClipEvent (enterframe) command to initiate the script - does this mean it reponds everytime any MC has something happen to it? If so, can I somehow write the AS so that the onClipEvent refers to the event of a specific MC so it does not respond to all MC events?
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Ive been making some advanced buttons with some trendy transitions using Lostinbeta's onEnterFrame/ hitTest method below:
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[code]....
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[Code]...
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[code]....
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[Code] .....
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This is TJenner2's code I got from this thread:
ActionScript Code:
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[code].......
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ActionScript Code:
private function initButtons() : void {
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[Code].....
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I understand that the major difference between AS2 and AS3 is that in AS3 you have to put all your script in a separate layer, and unlike AS2 you can't add them to buttons or movie clips themselves on their respective layers.
I'm doing a project for school where I'm required to make a flash portfolio.
I have Five buttons, and right now, two of those buttons goes to a frame to display a picture. However, I've made the other buttons dynamic, and they call other swf files to show an image gallery, a game and another image viewer.
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So what I have is all the SWFs loaded on top of each other.
writing a code that will remove child for each button when ANY other button is clicked.
here is the code I have:
stop();
btn3.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndStop(3);
[Code].....
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