ActionScript 3.0 :: Erase Mask Running Slow On IOS
Jul 27, 2011I'm trying to get this effect [url].. on a iPad app I'm working on in Flash. The thing is it is running very slow. Is their a way I can speed up this script?[code]...
View 1 RepliesI'm trying to get this effect [url].. on a iPad app I'm working on in Flash. The thing is it is running very slow. Is their a way I can speed up this script?[code]...
View 1 RepliesI'm using the script below to erase an image from the screen. On an iPad. On my computer it's running fine. On the iPad it's very slow.
[Code]...
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
View 3 RepliesI'm using FlashDevelop, trying to create a wipe away effect. But for some reason, if you hold the mouse button down for a little while in one place, the underlying image (ice) gets erased and reveals the default background. How do I prevent that from happening?
ActionScript Code:
package MyProjectPackage
{
import flash.display.Bitmap;
[Code].....
Well my SWF is running a bit jerky, and i was woundering if by putting a loader at the start of the animation if that would help things run?
View 3 Repliesis there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
View 4 RepliesI'm using Vista 64 on a more then adequate laptop, I initially used Flash CS4 and it was great for the past week but a few days ago it started geting really slow, whenever I copy, change frame, select something, basicaly any change action I have to wait about 5 seconds or more for a reaction. I'm using it for simple animation, no symbols, just 3 layers. I have a deadline coming up for my final production and if I can't fix this fast I'm screwed. I've tried every solution I can find, including trying Flash CS3 and Flash 8, nothing seems to fix the slow speed
View 8 RepliesI develop a application based on Advance data grid. In this grid every column add with help of item render and I have added check box in all the column header also.In the Grid i used xml data provider. I am creating xml as string and cast this string in to xml.When i click any cell it takes 10-13 sec and in the cell click handler i get value of System.totalMemory is 255205376.[code]
View 2 Replies[url]...
i am building this site for my friend roddy and would like input on why it might be running slow. i know i have a bunch of videos at the bottom, but if i drop them out it still seems to run slow. i was just wondering if anyone might catch something i might be missing.
On Flash Kit there is a thread that is worrying me because I haven't used CS4 yet but by the sounds of things people are finding it run really slow when you use CS4 for animating or open a CS3 file that would normally run fast.
View 14 RepliesI am working with CS5 and I have bunch of movie clips on the stage and each movie clip contains a kinetic typography animation. When I click on each movie clip, the animation starts to play but the problem is that it runs really slow. I use a very detailed font (Sketch Rockwell) which might be the reason for this slowness. And the whole animation looks ugly because of this.
View 3 Repliesmy game running very slow in all the browsers but its OK as a standalone application.
View 3 RepliesI was just wondering if anyone could help me to figure this out - I'm afraid I'm really not sure what the problem is so I'll try to be as specific as I can, if you need me to provide any extra info then just ask.Basically I have a fla file -the menu of my game- that loads external swf files (the various game modes) when the user clicks a button. I can get everything loaded in fine, but it runs at a snails pace and occassionally generates errors (mainly caused by the game mode calling removeChild()) that don't happen when the 'game modes' are run as stand-alone swf files.
Does anyone have any idea what could be causing this? I remove almost all listeners from the menu before I run the game modes, so there's almost nothing that could be using up processor power that's needed for the game - it's a pretty basic game anyway so it shouldn't be processor-intensive to my computer anyway. I've spotted a few other topics similar to this, but they're either not answered or the solution doesn't fit what I'm trying to do.
I've got my first RoR app deployed to Dreamhost and it's using Passenger. The one note on Dreamhost's wiki about slow response mentioned changing a RewriteRules line in the public/.htaccess file to use FastCGI. But I assume this will have no effect if I'm using Passenger, is that right? I've looked at the logs and compared them to my local logs, and it looks like there is a wider range on Dreamhost. Some responses are comparable to the quick local ones, others can take a few seconds. I'm using a Flex front end with HTTPServices to the rails backend, and I think I also need to add logging around my services to see what kind of network delay I'm getting and try to isolate where the delays are. I should also add that there is probably plenty of room for improvement in the area of eager loading associations. I think I did that a little early on, but haven't done it thoroughly through all the associations. I have the local logs set to the default where I can see all the queries, and there are a lot of them.
View 2 RepliesI am using the following code to tween an movieclip once _global.choiceMade equals 1...
onClipEvent (load) {
import mx.transitions.Tween;
import mx.transitions.easing.*;
}
[code]....
The script at the top is on a movieclip these buttons are contained in called buttonHolder which does what it says, and tweens the buttons across the screen to reveal a next button once an answer is chosen.
I am having a problem in Safari 4 on Mac running Flash Player 10. Really slow! I'm using some 3D features of Flash (3d rotation). The animation plays smoothly in all other browsers.
I've installed the latest updates to Flash player, and all the same.
Ever since I installed Flash CS4 on my computer, it runs fine for a while before becoming really slow to respond and a pain to use, so I have gone back to using Flash 8 which runs fine. Is this a problem with my computer or the program?
View 3 RepliesI have a site that manage uploads for our content providers, but when you run the flash movie and you start uploading a file, somewhere is the middle of the upload, a message pops saying that a script in the movie is making the flash player to run slow, and thta you computer may turn unresponive, after googling for this error i find out that my script may have a infinitive loop or function, i've been tryint to find the error on my scrip[code]....
View 3 Replieswhen I'm running and not holding my keys down then the friction should slow me down. That works but the speed never stops at zero. I can't see him moving but I've put a text that draws his speed, because if the speed isn't zero and I'm not pressing any button then he will slide and that doesn't work look here: [URL]
The code in the player I use is:
[Code]....
My program requires multiple random recursions, and I have to manually let the script continue past a warning that keeps popping up:
"A script in this movie is causing flash player to run slowly."
Is it possible to automatically continue past this warning?
I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.
I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.
I wrote it through the equation (n, k) = n!/(k!(n-k)!).But I found it will loose precision quickly after 12th row.So I change the way. I tried to use the properties of triangle(each row is the sum of previous row)Than I get slow in running when function reach higher degree.
I just keep changing a little and a little... try to make it run faster.
Quote:Function binCoef(70) :
1,70,2415,54740,916895,12103014,131115985,11987747 [code]..
I have a small mask that I need to animate across the stage in response to clicking various buttons. It has to go a different distance each time depending on which button is clicked along the x axis. I can get at the starting and ending x co-ordinates. I need to develop a set of x coordinates so that the mask starts moving fast and slows down as it gets nearer - kind of like the easing effect. I figured using some sort of simple 1/x^2 expression and have spent an hour or so fiddling in excel. Trouble is its a LONG TIME since I did maths, and I can't remember what formula to use. Have tried google with "parabola", "simple curves" etc.
View 2 RepliesI have bought a chat package, and over 9 months i am running into the problem hat it is gooing slow with more users online. So i decided to install the "flash debug player 10" and check what exacly is happening. Within 2 minutes the flashlog.txt (error log of debug player) was 195KB I will now paste the error messages that are dumped into flashlog.txt tha occur the most and i think it seems as if the error message comes from a loop, because there are so many of these warnings:
[Code]...
Im building a pretty simple drawing board in flash, i got this code from this forum and it works fine (there is more to it but this is the drawing part)[code]This works fine. But i want to be able to erase the drawings, step by step this is ths tricky part, ive looked everywhere(ok not everywhere) but in a whole lot of places but the only thing i found is how i could delete everything with removeChild and that in not what i want. Maybe i need to change the function abowe? Please help me to get in the right direction. What should i read about /look at?
View 5 RepliesI have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
View 2 RepliesI have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
[Code]...
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;
[Code].....