ActionScript 2.0 :: SWF Running Very Slow
Apr 13, 2010Well my SWF is running a bit jerky, and i was woundering if by putting a loader at the start of the animation if that would help things run?
View 3 RepliesWell my SWF is running a bit jerky, and i was woundering if by putting a loader at the start of the animation if that would help things run?
View 3 RepliesI have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
View 3 Repliesis there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
View 4 RepliesI'm using Vista 64 on a more then adequate laptop, I initially used Flash CS4 and it was great for the past week but a few days ago it started geting really slow, whenever I copy, change frame, select something, basicaly any change action I have to wait about 5 seconds or more for a reaction. I'm using it for simple animation, no symbols, just 3 layers. I have a deadline coming up for my final production and if I can't fix this fast I'm screwed. I've tried every solution I can find, including trying Flash CS3 and Flash 8, nothing seems to fix the slow speed
View 8 RepliesI develop a application based on Advance data grid. In this grid every column add with help of item render and I have added check box in all the column header also.In the Grid i used xml data provider. I am creating xml as string and cast this string in to xml.When i click any cell it takes 10-13 sec and in the cell click handler i get value of System.totalMemory is 255205376.[code]
View 2 Replies[url]...
i am building this site for my friend roddy and would like input on why it might be running slow. i know i have a bunch of videos at the bottom, but if i drop them out it still seems to run slow. i was just wondering if anyone might catch something i might be missing.
On Flash Kit there is a thread that is worrying me because I haven't used CS4 yet but by the sounds of things people are finding it run really slow when you use CS4 for animating or open a CS3 file that would normally run fast.
View 14 RepliesI am working with CS5 and I have bunch of movie clips on the stage and each movie clip contains a kinetic typography animation. When I click on each movie clip, the animation starts to play but the problem is that it runs really slow. I use a very detailed font (Sketch Rockwell) which might be the reason for this slowness. And the whole animation looks ugly because of this.
View 3 Repliesmy game running very slow in all the browsers but its OK as a standalone application.
View 3 RepliesI'm trying to get this effect [url].. on a iPad app I'm working on in Flash. The thing is it is running very slow. Is their a way I can speed up this script?[code]...
View 1 RepliesI was just wondering if anyone could help me to figure this out - I'm afraid I'm really not sure what the problem is so I'll try to be as specific as I can, if you need me to provide any extra info then just ask.Basically I have a fla file -the menu of my game- that loads external swf files (the various game modes) when the user clicks a button. I can get everything loaded in fine, but it runs at a snails pace and occassionally generates errors (mainly caused by the game mode calling removeChild()) that don't happen when the 'game modes' are run as stand-alone swf files.
Does anyone have any idea what could be causing this? I remove almost all listeners from the menu before I run the game modes, so there's almost nothing that could be using up processor power that's needed for the game - it's a pretty basic game anyway so it shouldn't be processor-intensive to my computer anyway. I've spotted a few other topics similar to this, but they're either not answered or the solution doesn't fit what I'm trying to do.
I've got my first RoR app deployed to Dreamhost and it's using Passenger. The one note on Dreamhost's wiki about slow response mentioned changing a RewriteRules line in the public/.htaccess file to use FastCGI. But I assume this will have no effect if I'm using Passenger, is that right? I've looked at the logs and compared them to my local logs, and it looks like there is a wider range on Dreamhost. Some responses are comparable to the quick local ones, others can take a few seconds. I'm using a Flex front end with HTTPServices to the rails backend, and I think I also need to add logging around my services to see what kind of network delay I'm getting and try to isolate where the delays are. I should also add that there is probably plenty of room for improvement in the area of eager loading associations. I think I did that a little early on, but haven't done it thoroughly through all the associations. I have the local logs set to the default where I can see all the queries, and there are a lot of them.
View 2 RepliesI am using the following code to tween an movieclip once _global.choiceMade equals 1...
onClipEvent (load) {
import mx.transitions.Tween;
import mx.transitions.easing.*;
}
[code]....
The script at the top is on a movieclip these buttons are contained in called buttonHolder which does what it says, and tweens the buttons across the screen to reveal a next button once an answer is chosen.
I am having a problem in Safari 4 on Mac running Flash Player 10. Really slow! I'm using some 3D features of Flash (3d rotation). The animation plays smoothly in all other browsers.
I've installed the latest updates to Flash player, and all the same.
I'm using the script below to erase an image from the screen. On an iPad. On my computer it's running fine. On the iPad it's very slow.
[Code]...
Ever since I installed Flash CS4 on my computer, it runs fine for a while before becoming really slow to respond and a pain to use, so I have gone back to using Flash 8 which runs fine. Is this a problem with my computer or the program?
View 3 RepliesI have a site that manage uploads for our content providers, but when you run the flash movie and you start uploading a file, somewhere is the middle of the upload, a message pops saying that a script in the movie is making the flash player to run slow, and thta you computer may turn unresponive, after googling for this error i find out that my script may have a infinitive loop or function, i've been tryint to find the error on my scrip[code]....
View 3 Replieswhen I'm running and not holding my keys down then the friction should slow me down. That works but the speed never stops at zero. I can't see him moving but I've put a text that draws his speed, because if the speed isn't zero and I'm not pressing any button then he will slide and that doesn't work look here: [URL]
The code in the player I use is:
[Code]....
My program requires multiple random recursions, and I have to manually let the script continue past a warning that keeps popping up:
"A script in this movie is causing flash player to run slowly."
Is it possible to automatically continue past this warning?
I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.
I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.
I wrote it through the equation (n, k) = n!/(k!(n-k)!).But I found it will loose precision quickly after 12th row.So I change the way. I tried to use the properties of triangle(each row is the sum of previous row)Than I get slow in running when function reach higher degree.
I just keep changing a little and a little... try to make it run faster.
Quote:Function binCoef(70) :
1,70,2415,54740,916895,12103014,131115985,11987747 [code]..
I have bought a chat package, and over 9 months i am running into the problem hat it is gooing slow with more users online. So i decided to install the "flash debug player 10" and check what exacly is happening. Within 2 minutes the flashlog.txt (error log of debug player) was 195KB I will now paste the error messages that are dumped into flashlog.txt tha occur the most and i think it seems as if the error message comes from a loop, because there are so many of these warnings:
[Code]...
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
View 2 RepliesIm not really new to flash, but pretty useless at Actionscripting and i think thats what i need in this situation.A flash movie was predesigned for us at 12 FPS. which was fine at first but now i have to import those movies into Adobe Presenter 7 which once published runs them at 30 FPS by default. So you can see my problem.. the 12FPS files run way to fast.Im trying to avoid having to edit everyone of those movies and increase the timelines to work with 30 FPS.. that would take weeks.So my question is, can i load the entire movie into a MovieClip and then set my main movies property to 30 FPS and have the MC play at only 12 FPS? i believe i read about this somewhere.or is there a way to automatically extend the timelines? im using CS3 Pro.
View 12 RepliesI have created a logo using several objects. And they come one by one on my stage while playing. But these objects (which all are movie clips) coming too fast.
View 9 RepliesI'm working in an application that is a kind of presentation with lots of content that should be displayed in "frames".
But I realized, after some struggle, that to put all the content inside the .FLA file doesn't work. Just a couple of tables with text imported from ms word are enough to let the FLA file unusable, even though it occupies little space on disk.
So I've written a function that loads content from an XML file and display it into a movieclip, that contains empty textfields and image containers. Another function organizes the content.
The problem is that the SWF file gets extremely heavy after navigating over a couple of frames, and I believe is shouldn't cause all the content is dynamic. I managed to remove all the listeners and loaded images.
If i have the windows task manager(ctrlalt del) opened while the Flash application is on, I notice that every time I update the content of a "frame" by clicking on a menu item or the navigation buttons, the flashplayer consumes more and more memory.[code]...
Some stuff is as fast as before, like scrubbing and playing and applying a tween.But other, simple stuff, like selecting frames, adding frames - regular or key - takes 2-5 seconds each. Really anything with the timeline is slow. This happens especially with long movies (1.5 minutes - 2500 frames). Which shouldn't matter. I had movies 5 minutes long working fine.
View 21 RepliesI have Flash CS3 installed (windows) I have two images, I shape tween from one to the other.
The .fla file is 15MB in size, and the .swf is 800kb,
My problem is that, even though I've set the animation to run at 30fps, I barley manage more than 1.4fps a second, it should take 5seconds to complete, yet its taking 140seconds.
I have a 2GHZ dual core PC, with 2GB RAM,
I want it to be a smooth transition.
i have an embedded video in my .fla. It's like the "background" of the scene. I need to slow down this video in a specific keyframe, and then return to the normal speed.
View 2 RepliesFirstly, is it possible to speed up the process of compile and run (ctrl+shift+enter), because it's so slow and it's very annoying when you do minor changes and you want to quickly see the effect
Secondly, many times at compile & run command flash player doesn't fire up, because it's running in memory for no reason, and there in no flash movie playing, so it's really nasty that I have to keep killing process to be able to run the movie.